oasis/scripts/oasis.go

58 lines
2.0 KiB
Go

package main
import (
"fmt"
"os"
"os/exec"
"path/filepath"
)
// The relative path to the `node` binary depends on the platform, so we
// pass this via an `-ldflags` hack I don't completely understand. In my
// head this is similar to how GCC lets you use `-D` to define a macro to
// be inserted by the preprocessor.
var node string
func main() {
// The problem with relative paths is that they only work when
// you run `./oasis-platform-x64`, but not when you run a command
// like `./path/to/oasis-platform-x64`. To resolve this problem
// we need to put together an absolute path, which we can build
// with the first argument (the relative path of this executable)
// and the relative path of either the `node` binary or the
// source code directory so that we can run `node src`.
node := filepath.Join(filepath.Dir(os.Args[0]), node)
src := filepath.Join(filepath.Dir(os.Args[0]), "src")
// We know that the command will be the absolute path to `node`
// and the first argument will be the absolute path to the `src`
// directory, but we need to get collect the rest of the arguments
// programatically by pulling them out of the `os.Args` slice and
// putting them in a new slice called `args`.
args := []string{src}
for i := 1; i < len(os.Args); i++ {
args = append(args, os.Args[i])
}
// This seems to execute the script and pass-through all of the
// arguments we want, *plus* it hooks up stdout and stderr, but
// the exit code of Oasis doesn't seem to be passed through. This
// is easy to test with a command like:
//
// ./oasis-platform-x64 --port -1
//
// This should give an exit code of 1, but it seems to exit 0. :/
cmd := exec.Command(node, args...)
cmd.Stdout = os.Stdout
cmd.Stderr = os.Stderr
// This catches problems like "no such file or directory" if the
// `node` variable points to a path where there isn't a binary.
//
// TODO: I think we're supposed to handle the exit code here.
err := cmd.Run()
if err != nil {
fmt.Println(err)
}
}