chore: vendor

This commit is contained in:
2024-08-04 11:06:58 +02:00
parent 2a5985e44e
commit 04aec8232f
3557 changed files with 981078 additions and 1 deletions

78
vendor/github.com/charmbracelet/x/ansi/parser/const.go generated vendored Normal file
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package parser
// Action is a DEC ANSI parser action.
type Action = byte
// These are the actions that the parser can take.
const (
NoneAction Action = iota
ClearAction
CollectAction
MarkerAction
DispatchAction
ExecuteAction
StartAction // Start of a data string
PutAction // Put into the data string
ParamAction
PrintAction
IgnoreAction = NoneAction
)
// nolint: unused
var ActionNames = []string{
"NoneAction",
"ClearAction",
"CollectAction",
"MarkerAction",
"DispatchAction",
"ExecuteAction",
"StartAction",
"PutAction",
"ParamAction",
"PrintAction",
}
// State is a DEC ANSI parser state.
type State = byte
// These are the states that the parser can be in.
const (
GroundState State = iota
CsiEntryState
CsiIntermediateState
CsiParamState
DcsEntryState
DcsIntermediateState
DcsParamState
DcsStringState
EscapeState
EscapeIntermediateState
OscStringState
SosStringState
PmStringState
ApcStringState
// Utf8State is not part of the DEC ANSI standard. It is used to handle
// UTF-8 sequences.
Utf8State
)
// nolint: unused
var StateNames = []string{
"GroundState",
"CsiEntryState",
"CsiIntermediateState",
"CsiParamState",
"DcsEntryState",
"DcsIntermediateState",
"DcsParamState",
"DcsStringState",
"EscapeState",
"EscapeIntermediateState",
"OscStringState",
"SosStringState",
"PmStringState",
"ApcStringState",
"Utf8State",
}

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vendor/github.com/charmbracelet/x/ansi/parser/seq.go generated vendored Normal file
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package parser
import "math"
// Shift and masks for sequence parameters and intermediates.
const (
MarkerShift = 8
IntermedShift = 16
CommandMask = 0xff
HasMoreFlag = math.MinInt32
ParamMask = ^HasMoreFlag
MissingParam = ParamMask
MissingCommand = MissingParam
MaxParam = math.MaxUint16 // the maximum value a parameter can have
)
const (
// MaxParamsSize is the maximum number of parameters a sequence can have.
MaxParamsSize = 32
// DefaultParamValue is the default value used for missing parameters.
DefaultParamValue = 0
)
// Marker returns the marker byte of the sequence.
// This is always gonna be one of the following '<' '=' '>' '?' and in the
// range of 0x3C-0x3F.
// Zero is returned if the sequence does not have a marker.
func Marker(cmd int) int {
return (cmd >> MarkerShift) & CommandMask
}
// Intermediate returns the intermediate byte of the sequence.
// An intermediate byte is in the range of 0x20-0x2F. This includes these
// characters from ' ', '!', '"', '#', '$', '%', '&', ”', '(', ')', '*', '+',
// ',', '-', '.', '/'.
// Zero is returned if the sequence does not have an intermediate byte.
func Intermediate(cmd int) int {
return (cmd >> IntermedShift) & CommandMask
}
// Command returns the command byte of the CSI sequence.
func Command(cmd int) int {
return cmd & CommandMask
}
// Param returns the parameter at the given index.
// It returns -1 if the parameter does not exist.
func Param(params []int, i int) int {
if len(params) == 0 || i < 0 || i >= len(params) {
return -1
}
p := params[i] & ParamMask
if p == MissingParam {
return -1
}
return p
}
// HasMore returns true if the parameter has more sub-parameters.
func HasMore(params []int, i int) bool {
if len(params) == 0 || i >= len(params) {
return false
}
return params[i]&HasMoreFlag != 0
}
// Subparams returns the sub-parameters of the given parameter.
// It returns nil if the parameter does not exist.
func Subparams(params []int, i int) []int {
if len(params) == 0 || i < 0 || i >= len(params) {
return nil
}
// Count the number of parameters before the given parameter index.
var count int
var j int
for j = 0; j < len(params); j++ {
if count == i {
break
}
if !HasMore(params, j) {
count++
}
}
if count > i || j >= len(params) {
return nil
}
var subs []int
for ; j < len(params); j++ {
if !HasMore(params, j) {
break
}
p := Param(params, j)
if p == -1 {
p = DefaultParamValue
}
subs = append(subs, p)
}
p := Param(params, j)
if p == -1 {
p = DefaultParamValue
}
return append(subs, p)
}
// Len returns the number of parameters in the sequence.
// This will return the number of parameters in the sequence, excluding any
// sub-parameters.
func Len(params []int) int {
var n int
for i := 0; i < len(params); i++ {
if !HasMore(params, i) {
n++
}
}
return n
}
// Range iterates over the parameters of the sequence and calls the given
// function for each parameter.
// The function should return false to stop the iteration.
func Range(params []int, fn func(i int, param int, hasMore bool) bool) {
for i := 0; i < len(params); i++ {
if !fn(i, Param(params, i), HasMore(params, i)) {
break
}
}
}

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package parser
// Table values are generated like this:
//
// index: currentState << IndexStateShift | charCode
// value: action << TransitionActionShift | nextState
const (
TransitionActionShift = 4
TransitionStateMask = 15
IndexStateShift = 8
// DefaultTableSize is the default size of the transition table.
DefaultTableSize = 4096
)
// Table is a DEC ANSI transition table.
var Table = GenerateTransitionTable()
// TransitionTable is a DEC ANSI transition table.
// https://vt100.net/emu/dec_ansi_parser
type TransitionTable []byte
// NewTransitionTable returns a new DEC ANSI transition table.
func NewTransitionTable(size int) TransitionTable {
if size <= 0 {
size = DefaultTableSize
}
return TransitionTable(make([]byte, size))
}
// SetDefault sets default transition.
func (t TransitionTable) SetDefault(action Action, state State) {
for i := 0; i < len(t); i++ {
t[i] = action<<TransitionActionShift | state
}
}
// AddOne adds a transition.
func (t TransitionTable) AddOne(code byte, state State, action Action, next State) {
idx := int(state)<<IndexStateShift | int(code)
value := action<<TransitionActionShift | next
t[idx] = value
}
// AddMany adds many transitions.
func (t TransitionTable) AddMany(codes []byte, state State, action Action, next State) {
for _, code := range codes {
t.AddOne(code, state, action, next)
}
}
// AddRange adds a range of transitions.
func (t TransitionTable) AddRange(start, end byte, state State, action Action, next State) {
for i := int(start); i <= int(end); i++ {
t.AddOne(byte(i), state, action, next)
}
}
// Transition returns the next state and action for the given state and byte.
func (t TransitionTable) Transition(state State, code byte) (State, Action) {
index := int(state)<<IndexStateShift | int(code)
value := t[index]
return value & TransitionStateMask, value >> TransitionActionShift
}
// byte range macro
func r(start, end byte) []byte {
var a []byte
for i := int(start); i <= int(end); i++ {
a = append(a, byte(i))
}
return a
}
// GenerateTransitionTable generates a DEC ANSI transition table compatible
// with the VT500-series of terminals. This implementation includes a few
// modifications that include:
// - A new Utf8State is introduced to handle UTF8 sequences.
// - Osc and Dcs data accept UTF8 sequences by extending the printable range
// to 0xFF and 0xFE respectively.
// - We don't ignore 0x3A (':') when building Csi and Dcs parameters and
// instead use it to denote sub-parameters.
// - Support dispatching SosPmApc sequences.
func GenerateTransitionTable() TransitionTable {
table := NewTransitionTable(DefaultTableSize)
table.SetDefault(NoneAction, GroundState)
// Anywhere
for _, state := range r(GroundState, Utf8State) {
// Anywhere -> Ground
table.AddMany([]byte{0x18, 0x1a, 0x99, 0x9a}, state, ExecuteAction, GroundState)
table.AddRange(0x80, 0x8F, state, ExecuteAction, GroundState)
table.AddRange(0x90, 0x97, state, ExecuteAction, GroundState)
table.AddOne(0x9C, state, IgnoreAction, GroundState)
// Anywhere -> Escape
table.AddOne(0x1B, state, ClearAction, EscapeState)
// Anywhere -> SosStringState
table.AddOne(0x98, state, StartAction, SosStringState)
// Anywhere -> PmStringState
table.AddOne(0x9E, state, StartAction, PmStringState)
// Anywhere -> ApcStringState
table.AddOne(0x9F, state, StartAction, ApcStringState)
// Anywhere -> CsiEntry
table.AddOne(0x9B, state, ClearAction, CsiEntryState)
// Anywhere -> DcsEntry
table.AddOne(0x90, state, ClearAction, DcsEntryState)
// Anywhere -> OscString
table.AddOne(0x9D, state, StartAction, OscStringState)
// Anywhere -> Utf8
table.AddRange(0xC2, 0xDF, state, PrintAction, Utf8State) // UTF8 2 byte sequence
table.AddRange(0xE0, 0xEF, state, PrintAction, Utf8State) // UTF8 3 byte sequence
table.AddRange(0xF0, 0xF4, state, PrintAction, Utf8State) // UTF8 4 byte sequence
}
// Ground
table.AddRange(0x00, 0x17, GroundState, ExecuteAction, GroundState)
table.AddOne(0x19, GroundState, ExecuteAction, GroundState)
table.AddRange(0x1C, 0x1F, GroundState, ExecuteAction, GroundState)
table.AddRange(0x20, 0x7F, GroundState, PrintAction, GroundState)
// EscapeIntermediate
table.AddRange(0x00, 0x17, EscapeIntermediateState, ExecuteAction, EscapeIntermediateState)
table.AddOne(0x19, EscapeIntermediateState, ExecuteAction, EscapeIntermediateState)
table.AddRange(0x1C, 0x1F, EscapeIntermediateState, ExecuteAction, EscapeIntermediateState)
table.AddRange(0x20, 0x2F, EscapeIntermediateState, CollectAction, EscapeIntermediateState)
table.AddOne(0x7F, EscapeIntermediateState, IgnoreAction, EscapeIntermediateState)
// EscapeIntermediate -> Ground
table.AddRange(0x30, 0x7E, EscapeIntermediateState, DispatchAction, GroundState)
// Escape
table.AddRange(0x00, 0x17, EscapeState, ExecuteAction, EscapeState)
table.AddOne(0x19, EscapeState, ExecuteAction, EscapeState)
table.AddRange(0x1C, 0x1F, EscapeState, ExecuteAction, EscapeState)
table.AddOne(0x7F, EscapeState, IgnoreAction, EscapeState)
// Escape -> Ground
table.AddRange(0x30, 0x4F, EscapeState, DispatchAction, GroundState)
table.AddRange(0x51, 0x57, EscapeState, DispatchAction, GroundState)
table.AddOne(0x59, EscapeState, DispatchAction, GroundState)
table.AddOne(0x5A, EscapeState, DispatchAction, GroundState)
table.AddOne(0x5C, EscapeState, DispatchAction, GroundState)
table.AddRange(0x60, 0x7E, EscapeState, DispatchAction, GroundState)
// Escape -> Escape_intermediate
table.AddRange(0x20, 0x2F, EscapeState, CollectAction, EscapeIntermediateState)
// Escape -> Sos_pm_apc_string
table.AddOne('X', EscapeState, StartAction, SosStringState) // SOS
table.AddOne('^', EscapeState, StartAction, PmStringState) // PM
table.AddOne('_', EscapeState, StartAction, ApcStringState) // APC
// Escape -> Dcs_entry
table.AddOne('P', EscapeState, ClearAction, DcsEntryState)
// Escape -> Csi_entry
table.AddOne('[', EscapeState, ClearAction, CsiEntryState)
// Escape -> Osc_string
table.AddOne(']', EscapeState, StartAction, OscStringState)
// Sos_pm_apc_string
for _, state := range r(SosStringState, ApcStringState) {
table.AddRange(0x00, 0x17, state, PutAction, state)
table.AddOne(0x19, state, PutAction, state)
table.AddRange(0x1C, 0x1F, state, PutAction, state)
table.AddRange(0x20, 0x7F, state, PutAction, state)
// ESC, ST, CAN, and SUB terminate the sequence
table.AddOne(0x1B, state, DispatchAction, EscapeState)
table.AddOne(0x9C, state, DispatchAction, GroundState)
table.AddMany([]byte{0x18, 0x1A}, state, IgnoreAction, GroundState)
}
// Dcs_entry
table.AddRange(0x00, 0x07, DcsEntryState, IgnoreAction, DcsEntryState)
table.AddRange(0x0E, 0x17, DcsEntryState, IgnoreAction, DcsEntryState)
table.AddOne(0x19, DcsEntryState, IgnoreAction, DcsEntryState)
table.AddRange(0x1C, 0x1F, DcsEntryState, IgnoreAction, DcsEntryState)
table.AddOne(0x7F, DcsEntryState, IgnoreAction, DcsEntryState)
// Dcs_entry -> Dcs_intermediate
table.AddRange(0x20, 0x2F, DcsEntryState, CollectAction, DcsIntermediateState)
// Dcs_entry -> Dcs_param
table.AddRange(0x30, 0x3B, DcsEntryState, ParamAction, DcsParamState)
table.AddRange(0x3C, 0x3F, DcsEntryState, MarkerAction, DcsParamState)
// Dcs_entry -> Dcs_passthrough
table.AddRange(0x08, 0x0D, DcsEntryState, PutAction, DcsStringState) // Follows ECMA-48 § 8.3.27
// XXX: allows passing ESC (not a ECMA-48 standard) this to allow for
// passthrough of ANSI sequences like in Screen or Tmux passthrough mode.
table.AddOne(0x1B, DcsEntryState, PutAction, DcsStringState)
table.AddRange(0x40, 0x7E, DcsEntryState, StartAction, DcsStringState)
// Dcs_intermediate
table.AddRange(0x00, 0x17, DcsIntermediateState, IgnoreAction, DcsIntermediateState)
table.AddOne(0x19, DcsIntermediateState, IgnoreAction, DcsIntermediateState)
table.AddRange(0x1C, 0x1F, DcsIntermediateState, IgnoreAction, DcsIntermediateState)
table.AddRange(0x20, 0x2F, DcsIntermediateState, CollectAction, DcsIntermediateState)
table.AddOne(0x7F, DcsIntermediateState, IgnoreAction, DcsIntermediateState)
// Dcs_intermediate -> Dcs_passthrough
table.AddRange(0x30, 0x3F, DcsIntermediateState, StartAction, DcsStringState)
table.AddRange(0x40, 0x7E, DcsIntermediateState, StartAction, DcsStringState)
// Dcs_param
table.AddRange(0x00, 0x17, DcsParamState, IgnoreAction, DcsParamState)
table.AddOne(0x19, DcsParamState, IgnoreAction, DcsParamState)
table.AddRange(0x1C, 0x1F, DcsParamState, IgnoreAction, DcsParamState)
table.AddRange(0x30, 0x3B, DcsParamState, ParamAction, DcsParamState)
table.AddOne(0x7F, DcsParamState, IgnoreAction, DcsParamState)
table.AddRange(0x3C, 0x3F, DcsParamState, IgnoreAction, DcsParamState)
// Dcs_param -> Dcs_intermediate
table.AddRange(0x20, 0x2F, DcsParamState, CollectAction, DcsIntermediateState)
// Dcs_param -> Dcs_passthrough
table.AddRange(0x40, 0x7E, DcsParamState, StartAction, DcsStringState)
// Dcs_passthrough
table.AddRange(0x00, 0x17, DcsStringState, PutAction, DcsStringState)
table.AddOne(0x19, DcsStringState, PutAction, DcsStringState)
table.AddRange(0x1C, 0x1F, DcsStringState, PutAction, DcsStringState)
table.AddRange(0x20, 0x7E, DcsStringState, PutAction, DcsStringState)
table.AddOne(0x7F, DcsStringState, IgnoreAction, DcsStringState)
table.AddRange(0x80, 0xFF, DcsStringState, PutAction, DcsStringState) // Allow Utf8 characters by extending the printable range from 0x7F to 0xFF
// ST, CAN, SUB, and ESC terminate the sequence
table.AddOne(0x1B, DcsStringState, DispatchAction, EscapeState)
table.AddOne(0x9C, DcsStringState, DispatchAction, GroundState)
table.AddMany([]byte{0x18, 0x1A}, DcsStringState, IgnoreAction, GroundState)
// Csi_param
table.AddRange(0x00, 0x17, CsiParamState, ExecuteAction, CsiParamState)
table.AddOne(0x19, CsiParamState, ExecuteAction, CsiParamState)
table.AddRange(0x1C, 0x1F, CsiParamState, ExecuteAction, CsiParamState)
table.AddRange(0x30, 0x3B, CsiParamState, ParamAction, CsiParamState)
table.AddOne(0x7F, CsiParamState, IgnoreAction, CsiParamState)
table.AddRange(0x3C, 0x3F, CsiParamState, IgnoreAction, CsiParamState)
// Csi_param -> Ground
table.AddRange(0x40, 0x7E, CsiParamState, DispatchAction, GroundState)
// Csi_param -> Csi_intermediate
table.AddRange(0x20, 0x2F, CsiParamState, CollectAction, CsiIntermediateState)
// Csi_intermediate
table.AddRange(0x00, 0x17, CsiIntermediateState, ExecuteAction, CsiIntermediateState)
table.AddOne(0x19, CsiIntermediateState, ExecuteAction, CsiIntermediateState)
table.AddRange(0x1C, 0x1F, CsiIntermediateState, ExecuteAction, CsiIntermediateState)
table.AddRange(0x20, 0x2F, CsiIntermediateState, CollectAction, CsiIntermediateState)
table.AddOne(0x7F, CsiIntermediateState, IgnoreAction, CsiIntermediateState)
// Csi_intermediate -> Ground
table.AddRange(0x40, 0x7E, CsiIntermediateState, DispatchAction, GroundState)
// Csi_intermediate -> Csi_ignore
table.AddRange(0x30, 0x3F, CsiIntermediateState, IgnoreAction, GroundState)
// Csi_entry
table.AddRange(0x00, 0x17, CsiEntryState, ExecuteAction, CsiEntryState)
table.AddOne(0x19, CsiEntryState, ExecuteAction, CsiEntryState)
table.AddRange(0x1C, 0x1F, CsiEntryState, ExecuteAction, CsiEntryState)
table.AddOne(0x7F, CsiEntryState, IgnoreAction, CsiEntryState)
// Csi_entry -> Ground
table.AddRange(0x40, 0x7E, CsiEntryState, DispatchAction, GroundState)
// Csi_entry -> Csi_intermediate
table.AddRange(0x20, 0x2F, CsiEntryState, CollectAction, CsiIntermediateState)
// Csi_entry -> Csi_param
table.AddRange(0x30, 0x3B, CsiEntryState, ParamAction, CsiParamState)
table.AddRange(0x3C, 0x3F, CsiEntryState, MarkerAction, CsiParamState)
// Osc_string
table.AddRange(0x00, 0x06, OscStringState, IgnoreAction, OscStringState)
table.AddRange(0x08, 0x17, OscStringState, IgnoreAction, OscStringState)
table.AddOne(0x19, OscStringState, IgnoreAction, OscStringState)
table.AddRange(0x1C, 0x1F, OscStringState, IgnoreAction, OscStringState)
table.AddRange(0x20, 0xFF, OscStringState, PutAction, OscStringState) // Allow Utf8 characters by extending the printable range from 0x7F to 0xFF
// ST, CAN, SUB, ESC, and BEL terminate the sequence
table.AddOne(0x1B, OscStringState, DispatchAction, EscapeState)
table.AddOne(0x07, OscStringState, DispatchAction, GroundState)
table.AddOne(0x9C, OscStringState, DispatchAction, GroundState)
table.AddMany([]byte{0x18, 0x1A}, OscStringState, IgnoreAction, GroundState)
return table
}