forked from toolshed/abra
We were running behind and there were quite some deprecations to update. This was mostly in the upstream copy/pasta package but seems quite minimal.
273 lines
6.0 KiB
Go
273 lines
6.0 KiB
Go
package cellbuf
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import (
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"strings"
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"github.com/charmbracelet/x/ansi"
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)
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// scrollOptimize optimizes the screen to transform the old buffer into the new
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// buffer.
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func (s *Screen) scrollOptimize() {
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height := s.newbuf.Height()
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if s.oldnum == nil || len(s.oldnum) < height {
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s.oldnum = make([]int, height)
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}
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// Calculate the indices
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s.updateHashmap()
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if len(s.hashtab) < height {
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return
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}
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// Pass 1 - from top to bottom scrolling up
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for i := 0; i < height; {
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for i < height && (s.oldnum[i] == newIndex || s.oldnum[i] <= i) {
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i++
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}
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if i >= height {
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break
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}
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shift := s.oldnum[i] - i // shift > 0
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start := i
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i++
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for i < height && s.oldnum[i] != newIndex && s.oldnum[i]-i == shift {
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i++
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}
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end := i - 1 + shift
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if !s.scrolln(shift, start, end, height-1) {
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continue
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}
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}
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// Pass 2 - from bottom to top scrolling down
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for i := height - 1; i >= 0; {
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for i >= 0 && (s.oldnum[i] == newIndex || s.oldnum[i] >= i) {
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i--
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}
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if i < 0 {
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break
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}
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shift := s.oldnum[i] - i // shift < 0
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end := i
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i--
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for i >= 0 && s.oldnum[i] != newIndex && s.oldnum[i]-i == shift {
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i--
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}
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start := i + 1 - (-shift)
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if !s.scrolln(shift, start, end, height-1) {
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continue
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}
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}
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}
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// scrolln scrolls the screen up by n lines.
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func (s *Screen) scrolln(n, top, bot, maxY int) (v bool) { //nolint:unparam
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const (
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nonDestScrollRegion = false
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memoryBelow = false
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)
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blank := s.clearBlank()
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if n > 0 {
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// Scroll up (forward)
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v = s.scrollUp(n, top, bot, 0, maxY, blank)
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if !v {
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s.buf.WriteString(ansi.SetTopBottomMargins(top+1, bot+1))
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// XXX: How should we handle this in inline mode when not using alternate screen?
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s.cur.X, s.cur.Y = -1, -1
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v = s.scrollUp(n, top, bot, top, bot, blank)
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s.buf.WriteString(ansi.SetTopBottomMargins(1, maxY+1))
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s.cur.X, s.cur.Y = -1, -1
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}
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if !v {
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v = s.scrollIdl(n, top, bot-n+1, blank)
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}
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// Clear newly shifted-in lines.
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if v &&
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(nonDestScrollRegion || (memoryBelow && bot == maxY)) {
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if bot == maxY {
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s.move(0, bot-n+1)
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s.clearToBottom(nil)
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} else {
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for i := 0; i < n; i++ {
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s.move(0, bot-i)
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s.clearToEnd(nil, false)
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}
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}
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}
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} else if n < 0 {
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// Scroll down (backward)
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v = s.scrollDown(-n, top, bot, 0, maxY, blank)
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if !v {
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s.buf.WriteString(ansi.SetTopBottomMargins(top+1, bot+1))
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// XXX: How should we handle this in inline mode when not using alternate screen?
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s.cur.X, s.cur.Y = -1, -1
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v = s.scrollDown(-n, top, bot, top, bot, blank)
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s.buf.WriteString(ansi.SetTopBottomMargins(1, maxY+1))
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s.cur.X, s.cur.Y = -1, -1
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if !v {
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v = s.scrollIdl(-n, bot+n+1, top, blank)
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}
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// Clear newly shifted-in lines.
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if v &&
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(nonDestScrollRegion || (memoryBelow && top == 0)) {
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for i := 0; i < -n; i++ {
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s.move(0, top+i)
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s.clearToEnd(nil, false)
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}
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}
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}
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}
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if !v {
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return
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}
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s.scrollBuffer(s.curbuf, n, top, bot, blank)
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// shift hash values too, they can be reused
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s.scrollOldhash(n, top, bot)
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return true
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}
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// scrollBuffer scrolls the buffer by n lines.
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func (s *Screen) scrollBuffer(b *Buffer, n, top, bot int, blank *Cell) {
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if top < 0 || bot < top || bot >= b.Height() {
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// Nothing to scroll
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return
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}
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if n < 0 {
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// shift n lines downwards
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limit := top - n
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for line := bot; line >= limit && line >= 0 && line >= top; line-- {
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copy(b.Lines[line], b.Lines[line+n])
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}
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for line := top; line < limit && line <= b.Height()-1 && line <= bot; line++ {
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b.FillRect(blank, Rect(0, line, b.Width(), 1))
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}
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}
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if n > 0 {
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// shift n lines upwards
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limit := bot - n
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for line := top; line <= limit && line <= b.Height()-1 && line <= bot; line++ {
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copy(b.Lines[line], b.Lines[line+n])
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}
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for line := bot; line > limit && line >= 0 && line >= top; line-- {
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b.FillRect(blank, Rect(0, line, b.Width(), 1))
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}
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}
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s.touchLine(b.Width(), b.Height(), top, bot-top+1, true)
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}
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// touchLine marks the line as touched.
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func (s *Screen) touchLine(width, height, y, n int, changed bool) {
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if n < 0 || y < 0 || y >= height {
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return // Nothing to touch
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}
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for i := y; i < y+n && i < height; i++ {
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if changed {
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s.touch[i] = lineData{firstCell: 0, lastCell: width - 1}
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} else {
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delete(s.touch, i)
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}
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}
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}
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// scrollUp scrolls the screen up by n lines.
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func (s *Screen) scrollUp(n, top, bot, minY, maxY int, blank *Cell) bool {
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if n == 1 && top == minY && bot == maxY {
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s.move(0, bot)
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s.updatePen(blank)
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s.buf.WriteByte('\n')
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} else if n == 1 && bot == maxY {
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s.move(0, top)
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s.updatePen(blank)
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s.buf.WriteString(ansi.DeleteLine(1))
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} else if top == minY && bot == maxY {
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if s.xtermLike {
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s.move(0, bot)
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} else {
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s.move(0, top)
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}
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s.updatePen(blank)
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if s.xtermLike {
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s.buf.WriteString(ansi.ScrollUp(n))
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} else {
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s.buf.WriteString(strings.Repeat("\n", n))
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}
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} else if bot == maxY {
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s.move(0, top)
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s.updatePen(blank)
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s.buf.WriteString(ansi.DeleteLine(n))
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} else {
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return false
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}
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return true
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}
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// scrollDown scrolls the screen down by n lines.
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func (s *Screen) scrollDown(n, top, bot, minY, maxY int, blank *Cell) bool {
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if n == 1 && top == minY && bot == maxY {
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s.move(0, top)
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s.updatePen(blank)
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s.buf.WriteString(ansi.ReverseIndex)
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} else if n == 1 && bot == maxY {
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s.move(0, top)
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s.updatePen(blank)
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s.buf.WriteString(ansi.InsertLine(1))
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} else if top == minY && bot == maxY {
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s.move(0, top)
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s.updatePen(blank)
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if s.xtermLike {
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s.buf.WriteString(ansi.ScrollDown(n))
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} else {
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s.buf.WriteString(strings.Repeat(ansi.ReverseIndex, n))
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}
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} else if bot == maxY {
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s.move(0, top)
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s.updatePen(blank)
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s.buf.WriteString(ansi.InsertLine(n))
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} else {
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return false
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}
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return true
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}
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// scrollIdl scrolls the screen n lines by using [ansi.DL] at del and using
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// [ansi.IL] at ins.
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func (s *Screen) scrollIdl(n, del, ins int, blank *Cell) bool {
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if n < 0 {
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return false
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}
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// Delete lines
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s.move(0, del)
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s.updatePen(blank)
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s.buf.WriteString(ansi.DeleteLine(n))
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// Insert lines
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s.move(0, ins)
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s.updatePen(blank)
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s.buf.WriteString(ansi.InsertLine(n))
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return true
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}
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