fix: busy loop due to CircularProgressIndicator
It can get redrawn even if the owning AnimatedContainer class has height 0. Setting it to completion when done stops the rebuilding cpu overhead.
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@ -58,7 +58,7 @@ class _ConnectionStatusHeaderState extends State<ConnectionStatusHeader> {
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height: 24,
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child: CircularProgressIndicator(
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strokeWidth: 2,
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value: _status.progress,
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value: _connected ? 1.0 : _status.progress,
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),
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),
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SizedBox(width: 12),
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