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outline/app/scenes/Document/index.js

62 lines
2.0 KiB
JavaScript

// @flow
import * as React from "react";
import { type Match } from "react-router-dom";
import DataLoader from "./components/DataLoader";
import Document from "./components/Document";
import SocketPresence from "./components/SocketPresence";
import useCurrentTeam from "hooks/useCurrentTeam";
import useCurrentUser from "hooks/useCurrentUser";
import useStores from "hooks/useStores";
import { type LocationWithState } from "types";
type Props = {|
location: LocationWithState,
match: Match,
|};
export default function DocumentScene(props: Props) {
const { ui } = useStores();
const team = useCurrentTeam();
const user = useCurrentUser();
React.useEffect(() => {
return () => ui.clearActiveDocument();
}, [ui]);
const { documentSlug, revisionId } = props.match.params;
// the urlId portion of the url does not include the slugified title
// we only want to force a re-mount of the document component when the
// document changes, not when the title does so only this portion is used
// for the key.
const urlParts = documentSlug ? documentSlug.split("-") : [];
const urlId = urlParts.length ? urlParts[urlParts.length - 1] : undefined;
const key = [urlId, revisionId].join("/");
const isMultiplayer = team.collaborativeEditing;
return (
<DataLoader key={key} match={props.match}>
{({ document, isEditing, ...rest }) => {
const isActive =
!document.isArchived && !document.isDeleted && !revisionId;
// TODO: Remove once multiplayer is 100% rollout, SocketPresence will
// no longer be required
if (isActive && !isMultiplayer) {
return (
<SocketPresence
documentId={document.id}
userId={user.id}
isEditing={isEditing}
>
<Document document={document} match={props.match} {...rest} />
</SocketPresence>
);
}
return <Document document={document} match={props.match} {...rest} />;
}}
</DataLoader>
);
}