# GoDotEnv ![CI](https://github.com/joho/godotenv/workflows/CI/badge.svg) [![Go Report Card](https://goreportcard.com/badge/github.com/joho/godotenv)](https://goreportcard.com/report/github.com/joho/godotenv) A Go (golang) port of the Ruby [dotenv](https://github.com/bkeepers/dotenv) project (which loads env vars from a .env file). From the original Library: > Storing configuration in the environment is one of the tenets of a twelve-factor app. Anything that is likely to change between deployment environments–such as resource handles for databases or credentials for external services–should be extracted from the code into environment variables. > > But it is not always practical to set environment variables on development machines or continuous integration servers where multiple projects are run. Dotenv load variables from a .env file into ENV when the environment is bootstrapped. It can be used as a library (for loading in env for your own daemons etc.) or as a bin command. There is test coverage and CI for both linuxish and Windows environments, but I make no guarantees about the bin version working on Windows. ## Installation As a library ```shell go get github.com/joho/godotenv ``` or if you want to use it as a bin command go >= 1.17 ```shell go install github.com/joho/godotenv/cmd/godotenv@latest ``` go < 1.17 ```shell go get github.com/joho/godotenv/cmd/godotenv ``` ## Usage Add your application configuration to your `.env` file in the root of your project: ```shell S3_BUCKET=YOURS3BUCKET SECRET_KEY=YOURSECRETKEYGOESHERE ``` Then in your Go app you can do something like ```go package main import ( "log" "os" "github.com/joho/godotenv" ) func main() { err := godotenv.Load() if err != nil { log.Fatal("Error loading .env file") } s3Bucket := os.Getenv("S3_BUCKET") secretKey := os.Getenv("SECRET_KEY") // now do something with s3 or whatever } ``` If you're even lazier than that, you can just take advantage of the autoload package which will read in `.env` on import ```go import _ "github.com/joho/godotenv/autoload" ``` While `.env` in the project root is the default, you don't have to be constrained, both examples below are 100% legit ```go godotenv.Load("somerandomfile") godotenv.Load("filenumberone.env", "filenumbertwo.env") ``` If you want to be really fancy with your env file you can do comments and exports (below is a valid env file) ```shell # I am a comment and that is OK SOME_VAR=someval FOO=BAR # comments at line end are OK too export BAR=BAZ ``` Or finally you can do YAML(ish) style ```yaml FOO: bar BAR: baz ``` as a final aside, if you don't want godotenv munging your env you can just get a map back instead ```go var myEnv map[string]string myEnv, err := godotenv.Read() s3Bucket := myEnv["S3_BUCKET"] ``` ... or from an `io.Reader` instead of a local file ```go reader := getRemoteFile() myEnv, err := godotenv.Parse(reader) ``` ... or from a `string` if you so desire ```go content := getRemoteFileContent() myEnv, err := godotenv.Unmarshal(content) ``` ### Precedence & Conventions Existing envs take precedence of envs that are loaded later. The [convention](https://github.com/bkeepers/dotenv#what-other-env-files-can-i-use) for managing multiple environments (i.e. development, test, production) is to create an env named `{YOURAPP}_ENV` and load envs in this order: ```go env := os.Getenv("FOO_ENV") if "" == env { env = "development" } godotenv.Load(".env." + env + ".local") if "test" != env { godotenv.Load(".env.local") } godotenv.Load(".env." + env) godotenv.Load() // The Original .env ``` If you need to, you can also use `godotenv.Overload()` to defy this convention and overwrite existing envs instead of only supplanting them. Use with caution. ### Command Mode Assuming you've installed the command as above and you've got `$GOPATH/bin` in your `$PATH` ``` godotenv -f /some/path/to/.env some_command with some args ``` If you don't specify `-f` it will fall back on the default of loading `.env` in `PWD` By default, it won't override existing environment variables; you can do that with the `-o` flag. ### Writing Env Files Godotenv can also write a map representing the environment to a correctly-formatted and escaped file ```go env, err := godotenv.Unmarshal("KEY=value") err := godotenv.Write(env, "./.env") ``` ... or to a string ```go env, err := godotenv.Unmarshal("KEY=value") content, err := godotenv.Marshal(env) ``` ## Contributing Contributions are welcome, but with some caveats. This library has been declared feature complete (see [#182](https://github.com/joho/godotenv/issues/182) for background) and will not be accepting issues or pull requests adding new functionality or breaking the library API. Contributions would be gladly accepted that: * bring this library's parsing into closer compatibility with the mainline dotenv implementations, in particular [Ruby's dotenv](https://github.com/bkeepers/dotenv) and [Node.js' dotenv](https://github.com/motdotla/dotenv) * keep the library up to date with the go ecosystem (ie CI bumps, documentation changes, changes in the core libraries) * bug fixes for use cases that pertain to the library's purpose of easing development of codebases deployed into twelve factor environments *code changes without tests and references to peer dotenv implementations will not be accepted* 1. Fork it 2. Create your feature branch (`git checkout -b my-new-feature`) 3. Commit your changes (`git commit -am 'Added some feature'`) 4. Push to the branch (`git push origin my-new-feature`) 5. Create new Pull Request ## Releases Releases should follow [Semver](http://semver.org/) though the first couple of releases are `v1` and `v1.1`. Use [annotated tags for all releases](https://github.com/joho/godotenv/issues/30). Example `git tag -a v1.2.1` ## Who? The original library [dotenv](https://github.com/bkeepers/dotenv) was written by [Brandon Keepers](http://opensoul.org/), and this port was done by [John Barton](https://johnbarton.co/) based off the tests/fixtures in the original library.