godotenv/godotenv.go
2013-07-31 11:48:10 +10:00

101 lines
1.9 KiB
Go

package godotenv
import (
"bufio"
"errors"
"os"
"strings"
)
func Load(filenames ...string) (err error) {
for _, filename := range filenames {
err = loadFile(filename)
if err != nil {
return // return early on a spazout
}
}
return
}
func loadFile(filename string) (err error) {
file, err := os.Open(filename)
if err != nil {
return
}
bufferSize := 20
lines := make([]string, bufferSize)
lineReader := bufio.NewReaderSize(file, bufferSize)
for line, isPrefix, e := lineReader.ReadLine(); e == nil; line, isPrefix, e = lineReader.ReadLine() {
fullLine := string(line)
if isPrefix {
for {
line, isPrefix, _ = lineReader.ReadLine()
fullLine += string(line)
if !isPrefix {
break
}
}
}
// add a line to the game/parse
lines = append(lines, string(line))
}
for _, fullLine := range lines {
key, value, err := parseLine(fullLine)
if err == nil {
os.Setenv(key, value)
}
}
return
}
func parseLine(line string) (key string, value string, err error) {
if len(line) == 0 {
err = errors.New("zero length string")
return
}
splitString := strings.Split(line, "=")
if len(splitString) != 2 {
// try yaml mode!
splitString = strings.Split(line, ":")
}
if len(splitString) != 2 {
err = errors.New("Can't separate key from value")
return
}
key = splitString[0]
if strings.HasPrefix(key, "export") {
key = strings.TrimPrefix(key, "export")
}
key = strings.Trim(key, " ")
value = splitString[1]
// ditch the comments
if strings.Contains(value, "#") {
value = strings.Trim(strings.Split(value, "#")[0], " ")
}
// check if we've got quoted values
if strings.Count(value, "\"") == 2 || strings.Count(value, "'") == 2 {
// pull the quotes off the edge
value = strings.Trim(value, "\"'")
// expand quotes
value = strings.Replace(value, "\\\"", "\"", -1)
// expand newlines
value = strings.Replace(value, "\\n", "\n", -1)
}
// trim
value = strings.Trim(value, " ")
return
}