mirror of
https://github.com/joho/godotenv.git
synced 2025-06-19 10:56:04 +00:00
70 lines
1.3 KiB
Go
70 lines
1.3 KiB
Go
package godotenv
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import (
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"bufio"
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"errors"
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"os"
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"strings"
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)
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func Load(filenames ...string) (err error) {
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for _, filename := range filenames {
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err = loadFile(filename)
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if err != nil {
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return // return early on a spazout
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}
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}
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return
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}
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func loadFile(filename string) (err error) {
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file, err := os.Open(filename)
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if err != nil {
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return
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}
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bufferSize := 20
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lines := make([]string, bufferSize)
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lineReader := bufio.NewReaderSize(file, bufferSize)
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for line, isPrefix, e := lineReader.ReadLine(); e == nil; line, isPrefix, e = lineReader.ReadLine() {
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fullLine := string(line)
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if isPrefix {
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for {
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line, isPrefix, _ = lineReader.ReadLine()
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fullLine += string(line)
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if !isPrefix {
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break
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}
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}
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}
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// add a line to the game/parse
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lines = append(lines, string(line))
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}
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for _, fullLine := range lines {
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key, value, err := parseLine(fullLine)
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if err == nil {
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os.Setenv(key, value)
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}
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}
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return
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}
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func parseLine(line string) (key string, value string, err error) {
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if len(line) == 0 {
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err = errors.New("zero length string")
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return
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}
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splitString := strings.Split(line, "=")
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key = strings.Trim(splitString[0], " ")
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value = strings.Trim(splitString[1], " \"'")
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value = strings.Replace(value, "\\\"", "\"", -1)
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return
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}
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