fix: don't create clients twice per server
continuous-integration/drone/push Build is passing
Details
continuous-integration/drone/push Build is passing
Details
Closes coop-cloud/organising#407
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@ -369,13 +369,6 @@ func GetAppStatuses(apps []App, MachineReadable bool) (map[string]map[string]str
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}
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}
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}
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}
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for server := range servers {
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// validate that all server connections work
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if _, err := client.New(server); err != nil {
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return statuses, err
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}
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}
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var bar *progressbar.ProgressBar
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var bar *progressbar.ProgressBar
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if !MachineReadable {
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if !MachineReadable {
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bar = formatter.CreateProgressbar(len(servers), "querying remote servers...")
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bar = formatter.CreateProgressbar(len(servers), "querying remote servers...")
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