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This commit is contained in:
443
vendor/github.com/charmbracelet/lipgloss/borders.go
generated
vendored
Normal file
443
vendor/github.com/charmbracelet/lipgloss/borders.go
generated
vendored
Normal file
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package lipgloss
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import (
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"strings"
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"github.com/charmbracelet/x/ansi"
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"github.com/muesli/termenv"
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"github.com/rivo/uniseg"
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)
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// Border contains a series of values which comprise the various parts of a
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// border.
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type Border struct {
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Top string
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Bottom string
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Left string
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Right string
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TopLeft string
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TopRight string
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BottomLeft string
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BottomRight string
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MiddleLeft string
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MiddleRight string
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Middle string
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MiddleTop string
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MiddleBottom string
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}
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// GetTopSize returns the width of the top border. If borders contain runes of
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// varying widths, the widest rune is returned. If no border exists on the top
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// edge, 0 is returned.
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func (b Border) GetTopSize() int {
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return getBorderEdgeWidth(b.TopLeft, b.Top, b.TopRight)
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}
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// GetRightSize returns the width of the right border. If borders contain
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// runes of varying widths, the widest rune is returned. If no border exists on
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// the right edge, 0 is returned.
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func (b Border) GetRightSize() int {
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return getBorderEdgeWidth(b.TopRight, b.Right, b.BottomRight)
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}
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// GetBottomSize returns the width of the bottom border. If borders contain
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// runes of varying widths, the widest rune is returned. If no border exists on
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// the bottom edge, 0 is returned.
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func (b Border) GetBottomSize() int {
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return getBorderEdgeWidth(b.BottomLeft, b.Bottom, b.BottomRight)
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}
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// GetLeftSize returns the width of the left border. If borders contain runes
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// of varying widths, the widest rune is returned. If no border exists on the
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// left edge, 0 is returned.
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func (b Border) GetLeftSize() int {
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return getBorderEdgeWidth(b.TopLeft, b.Left, b.BottomLeft)
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}
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func getBorderEdgeWidth(borderParts ...string) (maxWidth int) {
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for _, piece := range borderParts {
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w := maxRuneWidth(piece)
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if w > maxWidth {
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maxWidth = w
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}
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}
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return maxWidth
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}
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var (
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noBorder = Border{}
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normalBorder = Border{
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Top: "─",
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Bottom: "─",
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Left: "│",
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Right: "│",
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TopLeft: "┌",
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TopRight: "┐",
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BottomLeft: "└",
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BottomRight: "┘",
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MiddleLeft: "├",
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MiddleRight: "┤",
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Middle: "┼",
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MiddleTop: "┬",
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MiddleBottom: "┴",
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}
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roundedBorder = Border{
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Top: "─",
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Bottom: "─",
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Left: "│",
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Right: "│",
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TopLeft: "╭",
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TopRight: "╮",
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BottomLeft: "╰",
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BottomRight: "╯",
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MiddleLeft: "├",
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MiddleRight: "┤",
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Middle: "┼",
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MiddleTop: "┬",
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MiddleBottom: "┴",
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}
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blockBorder = Border{
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Top: "█",
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Bottom: "█",
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Left: "█",
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Right: "█",
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TopLeft: "█",
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TopRight: "█",
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BottomLeft: "█",
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BottomRight: "█",
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}
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outerHalfBlockBorder = Border{
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Top: "▀",
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Bottom: "▄",
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Left: "▌",
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Right: "▐",
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TopLeft: "▛",
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TopRight: "▜",
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BottomLeft: "▙",
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BottomRight: "▟",
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}
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innerHalfBlockBorder = Border{
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Top: "▄",
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Bottom: "▀",
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Left: "▐",
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Right: "▌",
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TopLeft: "▗",
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TopRight: "▖",
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BottomLeft: "▝",
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BottomRight: "▘",
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}
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thickBorder = Border{
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Top: "━",
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Bottom: "━",
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Left: "┃",
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Right: "┃",
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TopLeft: "┏",
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TopRight: "┓",
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BottomLeft: "┗",
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BottomRight: "┛",
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MiddleLeft: "┣",
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MiddleRight: "┫",
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Middle: "╋",
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MiddleTop: "┳",
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MiddleBottom: "┻",
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}
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doubleBorder = Border{
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Top: "═",
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Bottom: "═",
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Left: "║",
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Right: "║",
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TopLeft: "╔",
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TopRight: "╗",
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BottomLeft: "╚",
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BottomRight: "╝",
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MiddleLeft: "╠",
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MiddleRight: "╣",
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Middle: "╬",
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MiddleTop: "╦",
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MiddleBottom: "╩",
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}
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hiddenBorder = Border{
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Top: " ",
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Bottom: " ",
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Left: " ",
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Right: " ",
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TopLeft: " ",
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TopRight: " ",
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BottomLeft: " ",
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BottomRight: " ",
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MiddleLeft: " ",
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MiddleRight: " ",
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Middle: " ",
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MiddleTop: " ",
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MiddleBottom: " ",
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}
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)
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// NormalBorder returns a standard-type border with a normal weight and 90
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// degree corners.
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func NormalBorder() Border {
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return normalBorder
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}
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// RoundedBorder returns a border with rounded corners.
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func RoundedBorder() Border {
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return roundedBorder
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}
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// BlockBorder returns a border that takes the whole block.
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func BlockBorder() Border {
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return blockBorder
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}
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// OuterHalfBlockBorder returns a half-block border that sits outside the frame.
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func OuterHalfBlockBorder() Border {
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return outerHalfBlockBorder
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}
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// InnerHalfBlockBorder returns a half-block border that sits inside the frame.
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func InnerHalfBlockBorder() Border {
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return innerHalfBlockBorder
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}
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// ThickBorder returns a border that's thicker than the one returned by
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// NormalBorder.
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func ThickBorder() Border {
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return thickBorder
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}
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// DoubleBorder returns a border comprised of two thin strokes.
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func DoubleBorder() Border {
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return doubleBorder
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}
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// HiddenBorder returns a border that renders as a series of single-cell
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// spaces. It's useful for cases when you want to remove a standard border but
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// maintain layout positioning. This said, you can still apply a background
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// color to a hidden border.
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func HiddenBorder() Border {
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return hiddenBorder
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}
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func (s Style) applyBorder(str string) string {
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var (
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topSet = s.isSet(borderTopKey)
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rightSet = s.isSet(borderRightKey)
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bottomSet = s.isSet(borderBottomKey)
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leftSet = s.isSet(borderLeftKey)
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border = s.getBorderStyle()
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hasTop = s.getAsBool(borderTopKey, false)
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hasRight = s.getAsBool(borderRightKey, false)
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hasBottom = s.getAsBool(borderBottomKey, false)
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hasLeft = s.getAsBool(borderLeftKey, false)
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topFG = s.getAsColor(borderTopForegroundKey)
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rightFG = s.getAsColor(borderRightForegroundKey)
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bottomFG = s.getAsColor(borderBottomForegroundKey)
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leftFG = s.getAsColor(borderLeftForegroundKey)
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topBG = s.getAsColor(borderTopBackgroundKey)
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rightBG = s.getAsColor(borderRightBackgroundKey)
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bottomBG = s.getAsColor(borderBottomBackgroundKey)
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leftBG = s.getAsColor(borderLeftBackgroundKey)
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)
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// If a border is set and no sides have been specifically turned on or off
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// render borders on all sides.
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if border != noBorder && !(topSet || rightSet || bottomSet || leftSet) {
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hasTop = true
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hasRight = true
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hasBottom = true
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hasLeft = true
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}
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// If no border is set or all borders are been disabled, abort.
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if border == noBorder || (!hasTop && !hasRight && !hasBottom && !hasLeft) {
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return str
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}
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lines, width := getLines(str)
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if hasLeft {
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if border.Left == "" {
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border.Left = " "
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}
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width += maxRuneWidth(border.Left)
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}
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if hasRight && border.Right == "" {
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border.Right = " "
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}
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// If corners should be rendered but are set with the empty string, fill them
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// with a single space.
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if hasTop && hasLeft && border.TopLeft == "" {
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border.TopLeft = " "
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}
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if hasTop && hasRight && border.TopRight == "" {
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border.TopRight = " "
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}
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if hasBottom && hasLeft && border.BottomLeft == "" {
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border.BottomLeft = " "
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}
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if hasBottom && hasRight && border.BottomRight == "" {
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border.BottomRight = " "
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}
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// Figure out which corners we should actually be using based on which
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// sides are set to show.
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if hasTop {
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switch {
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case !hasLeft && !hasRight:
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border.TopLeft = ""
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border.TopRight = ""
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case !hasLeft:
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border.TopLeft = ""
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case !hasRight:
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border.TopRight = ""
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}
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}
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if hasBottom {
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switch {
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case !hasLeft && !hasRight:
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border.BottomLeft = ""
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border.BottomRight = ""
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case !hasLeft:
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border.BottomLeft = ""
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case !hasRight:
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border.BottomRight = ""
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}
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}
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// For now, limit corners to one rune.
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border.TopLeft = getFirstRuneAsString(border.TopLeft)
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border.TopRight = getFirstRuneAsString(border.TopRight)
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border.BottomRight = getFirstRuneAsString(border.BottomRight)
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border.BottomLeft = getFirstRuneAsString(border.BottomLeft)
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var out strings.Builder
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// Render top
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if hasTop {
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top := renderHorizontalEdge(border.TopLeft, border.Top, border.TopRight, width)
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top = s.styleBorder(top, topFG, topBG)
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out.WriteString(top)
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out.WriteRune('\n')
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}
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leftRunes := []rune(border.Left)
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leftIndex := 0
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rightRunes := []rune(border.Right)
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rightIndex := 0
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// Render sides
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for i, l := range lines {
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if hasLeft {
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r := string(leftRunes[leftIndex])
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leftIndex++
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if leftIndex >= len(leftRunes) {
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leftIndex = 0
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}
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out.WriteString(s.styleBorder(r, leftFG, leftBG))
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}
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out.WriteString(l)
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if hasRight {
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r := string(rightRunes[rightIndex])
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rightIndex++
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if rightIndex >= len(rightRunes) {
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rightIndex = 0
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}
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out.WriteString(s.styleBorder(r, rightFG, rightBG))
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}
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if i < len(lines)-1 {
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out.WriteRune('\n')
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}
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}
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// Render bottom
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if hasBottom {
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bottom := renderHorizontalEdge(border.BottomLeft, border.Bottom, border.BottomRight, width)
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bottom = s.styleBorder(bottom, bottomFG, bottomBG)
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out.WriteRune('\n')
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out.WriteString(bottom)
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}
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return out.String()
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}
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// Render the horizontal (top or bottom) portion of a border.
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func renderHorizontalEdge(left, middle, right string, width int) string {
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if middle == "" {
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middle = " "
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}
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leftWidth := ansi.StringWidth(left)
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rightWidth := ansi.StringWidth(right)
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runes := []rune(middle)
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j := 0
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out := strings.Builder{}
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out.WriteString(left)
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for i := leftWidth + rightWidth; i < width+rightWidth; {
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out.WriteRune(runes[j])
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j++
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if j >= len(runes) {
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j = 0
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}
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i += ansi.StringWidth(string(runes[j]))
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}
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out.WriteString(right)
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return out.String()
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}
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// Apply foreground and background styling to a border.
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func (s Style) styleBorder(border string, fg, bg TerminalColor) string {
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if fg == noColor && bg == noColor {
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return border
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}
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style := termenv.Style{}
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if fg != noColor {
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style = style.Foreground(fg.color(s.r))
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}
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if bg != noColor {
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style = style.Background(bg.color(s.r))
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}
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return style.Styled(border)
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}
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func maxRuneWidth(str string) int {
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var width int
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state := -1
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for len(str) > 0 {
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var w int
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_, str, w, state = uniseg.FirstGraphemeClusterInString(str, state)
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if w > width {
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width = w
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}
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}
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return width
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}
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func getFirstRuneAsString(str string) string {
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if str == "" {
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return str
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}
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r := []rune(str)
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return string(r[0])
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}
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Reference in New Issue
Block a user