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forked from toolshed/abra

chore: bump deps

This commit is contained in:
2025-08-12 07:04:57 +02:00
committed by decentral1se
parent 157d131b37
commit 56a68dfa91
981 changed files with 36486 additions and 39650 deletions

View File

@ -45,7 +45,15 @@ type ChildState struct {
// Balancer exposes only the ExitIdler interface of the child LB policy.
// Other methods of the child policy are called only by endpointsharding.
Balancer balancer.ExitIdler
Balancer ExitIdler
}
// ExitIdler provides access to only the ExitIdle method of the child balancer.
type ExitIdler interface {
// ExitIdle instructs the LB policy to reconnect to backends / exit the
// IDLE state, if appropriate and possible. Note that SubConns that enter
// the IDLE state will not reconnect until SubConn.Connect is called.
ExitIdle()
}
// Options are the options to configure the behaviour of the
@ -73,7 +81,7 @@ func NewBalancer(cc balancer.ClientConn, opts balancer.BuildOptions, childBuilde
esOpts: esOpts,
childBuilder: childBuilder,
}
es.children.Store(resolver.NewEndpointMap())
es.children.Store(resolver.NewEndpointMap[*balancerWrapper]())
return es
}
@ -90,7 +98,7 @@ type endpointSharding struct {
// calls into a child. To avoid deadlocks, do not acquire childMu while
// holding mu.
childMu sync.Mutex
children atomic.Pointer[resolver.EndpointMap] // endpoint -> *balancerWrapper
children atomic.Pointer[resolver.EndpointMap[*balancerWrapper]]
// inhibitChildUpdates is set during UpdateClientConnState/ResolverError
// calls (calls to children will each produce an update, only want one
@ -122,7 +130,7 @@ func (es *endpointSharding) UpdateClientConnState(state balancer.ClientConnState
var ret error
children := es.children.Load()
newChildren := resolver.NewEndpointMap()
newChildren := resolver.NewEndpointMap[*balancerWrapper]()
// Update/Create new children.
for _, endpoint := range state.ResolverState.Endpoints {
@ -131,9 +139,8 @@ func (es *endpointSharding) UpdateClientConnState(state balancer.ClientConnState
// update.
continue
}
var childBalancer *balancerWrapper
if val, ok := children.Get(endpoint); ok {
childBalancer = val.(*balancerWrapper)
childBalancer, ok := children.Get(endpoint)
if ok {
// Endpoint attributes may have changed, update the stored endpoint.
es.mu.Lock()
childBalancer.childState.Endpoint = endpoint
@ -166,7 +173,7 @@ func (es *endpointSharding) UpdateClientConnState(state balancer.ClientConnState
for _, e := range children.Keys() {
child, _ := children.Get(e)
if _, ok := newChildren.Get(e); !ok {
child.(*balancerWrapper).closeLocked()
child.closeLocked()
}
}
es.children.Store(newChildren)
@ -189,7 +196,7 @@ func (es *endpointSharding) ResolverError(err error) {
}()
children := es.children.Load()
for _, child := range children.Values() {
child.(*balancerWrapper).resolverErrorLocked(err)
child.resolverErrorLocked(err)
}
}
@ -202,7 +209,17 @@ func (es *endpointSharding) Close() {
defer es.childMu.Unlock()
children := es.children.Load()
for _, child := range children.Values() {
child.(*balancerWrapper).closeLocked()
child.closeLocked()
}
}
func (es *endpointSharding) ExitIdle() {
es.childMu.Lock()
defer es.childMu.Unlock()
for _, bw := range es.children.Load().Values() {
if !bw.isClosed {
bw.child.ExitIdle()
}
}
}
@ -222,8 +239,7 @@ func (es *endpointSharding) updateState() {
childStates := make([]ChildState, 0, children.Len())
for _, child := range children.Values() {
bw := child.(*balancerWrapper)
childState := bw.childState
childState := child.childState
childStates = append(childStates, childState)
childPicker := childState.State.Picker
switch childState.State.ConnectivityState {
@ -328,15 +344,13 @@ func (bw *balancerWrapper) UpdateState(state balancer.State) {
// ExitIdle pings an IDLE child balancer to exit idle in a new goroutine to
// avoid deadlocks due to synchronous balancer state updates.
func (bw *balancerWrapper) ExitIdle() {
if ei, ok := bw.child.(balancer.ExitIdler); ok {
go func() {
bw.es.childMu.Lock()
if !bw.isClosed {
ei.ExitIdle()
}
bw.es.childMu.Unlock()
}()
}
go func() {
bw.es.childMu.Lock()
if !bw.isClosed {
bw.child.ExitIdle()
}
bw.es.childMu.Unlock()
}()
}
// updateClientConnStateLocked delivers the ClientConnState to the child