forked from toolshed/abra
We were running behind and there were quite some deprecations to update. This was mostly in the upstream copy/pasta package but seems quite minimal.
474 lines
13 KiB
Go
474 lines
13 KiB
Go
package cellbuf
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import (
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"strings"
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"github.com/mattn/go-runewidth"
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"github.com/rivo/uniseg"
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)
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// NewCell returns a new cell. This is a convenience function that initializes a
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// new cell with the given content. The cell's width is determined by the
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// content using [runewidth.RuneWidth].
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// This will only account for the first combined rune in the content. If the
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// content is empty, it will return an empty cell with a width of 0.
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func NewCell(r rune, comb ...rune) (c *Cell) {
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c = new(Cell)
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c.Rune = r
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c.Width = runewidth.RuneWidth(r)
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for _, r := range comb {
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if runewidth.RuneWidth(r) > 0 {
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break
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}
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c.Comb = append(c.Comb, r)
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}
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c.Comb = comb
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c.Width = runewidth.StringWidth(string(append([]rune{r}, comb...)))
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return
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}
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// NewCellString returns a new cell with the given string content. This is a
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// convenience function that initializes a new cell with the given content. The
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// cell's width is determined by the content using [runewidth.StringWidth].
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// This will only use the first combined rune in the string. If the string is
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// empty, it will return an empty cell with a width of 0.
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func NewCellString(s string) (c *Cell) {
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c = new(Cell)
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for i, r := range s {
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if i == 0 {
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c.Rune = r
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// We only care about the first rune's width
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c.Width = runewidth.RuneWidth(r)
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} else {
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if runewidth.RuneWidth(r) > 0 {
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break
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}
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c.Comb = append(c.Comb, r)
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}
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}
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return
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}
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// NewGraphemeCell returns a new cell. This is a convenience function that
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// initializes a new cell with the given content. The cell's width is determined
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// by the content using [uniseg.FirstGraphemeClusterInString].
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// This is used when the content is a grapheme cluster i.e. a sequence of runes
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// that form a single visual unit.
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// This will only return the first grapheme cluster in the string. If the
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// string is empty, it will return an empty cell with a width of 0.
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func NewGraphemeCell(s string) (c *Cell) {
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g, _, w, _ := uniseg.FirstGraphemeClusterInString(s, -1)
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return newGraphemeCell(g, w)
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}
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func newGraphemeCell(s string, w int) (c *Cell) {
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c = new(Cell)
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c.Width = w
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for i, r := range s {
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if i == 0 {
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c.Rune = r
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} else {
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c.Comb = append(c.Comb, r)
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}
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}
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return
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}
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// Line represents a line in the terminal.
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// A nil cell represents an blank cell, a cell with a space character and a
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// width of 1.
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// If a cell has no content and a width of 0, it is a placeholder for a wide
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// cell.
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type Line []*Cell
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// Width returns the width of the line.
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func (l Line) Width() int {
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return len(l)
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}
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// Len returns the length of the line.
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func (l Line) Len() int {
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return len(l)
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}
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// String returns the string representation of the line. Any trailing spaces
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// are removed.
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func (l Line) String() (s string) {
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for _, c := range l {
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if c == nil {
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s += " "
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} else if c.Empty() {
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continue
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} else {
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s += c.String()
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}
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}
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s = strings.TrimRight(s, " ")
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return
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}
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// At returns the cell at the given x position.
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// If the cell does not exist, it returns nil.
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func (l Line) At(x int) *Cell {
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if x < 0 || x >= len(l) {
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return nil
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}
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c := l[x]
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if c == nil {
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newCell := BlankCell
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return &newCell
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}
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return c
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}
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// Set sets the cell at the given x position. If a wide cell is given, it will
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// set the cell and the following cells to [EmptyCell]. It returns true if the
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// cell was set.
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func (l Line) Set(x int, c *Cell) bool {
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return l.set(x, c, true)
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}
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func (l Line) set(x int, c *Cell, clone bool) bool {
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width := l.Width()
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if x < 0 || x >= width {
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return false
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}
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// When a wide cell is partially overwritten, we need
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// to fill the rest of the cell with space cells to
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// avoid rendering issues.
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prev := l.At(x)
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if prev != nil && prev.Width > 1 {
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// Writing to the first wide cell
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for j := 0; j < prev.Width && x+j < l.Width(); j++ {
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l[x+j] = prev.Clone().Blank()
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}
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} else if prev != nil && prev.Width == 0 {
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// Writing to wide cell placeholders
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for j := 1; j < maxCellWidth && x-j >= 0; j++ {
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wide := l.At(x - j)
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if wide != nil && wide.Width > 1 && j < wide.Width {
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for k := 0; k < wide.Width; k++ {
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l[x-j+k] = wide.Clone().Blank()
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}
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break
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}
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}
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}
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if clone && c != nil {
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// Clone the cell if not nil.
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c = c.Clone()
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}
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if c != nil && x+c.Width > width {
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// If the cell is too wide, we write blanks with the same style.
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for i := 0; i < c.Width && x+i < width; i++ {
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l[x+i] = c.Clone().Blank()
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}
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} else {
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l[x] = c
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// Mark wide cells with an empty cell zero width
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// We set the wide cell down below
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if c != nil && c.Width > 1 {
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for j := 1; j < c.Width && x+j < l.Width(); j++ {
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var wide Cell
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l[x+j] = &wide
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}
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}
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}
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return true
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}
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// Buffer is a 2D grid of cells representing a screen or terminal.
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type Buffer struct {
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// Lines holds the lines of the buffer.
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Lines []Line
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}
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// NewBuffer creates a new buffer with the given width and height.
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// This is a convenience function that initializes a new buffer and resizes it.
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func NewBuffer(width int, height int) *Buffer {
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b := new(Buffer)
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b.Resize(width, height)
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return b
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}
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// String returns the string representation of the buffer.
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func (b *Buffer) String() (s string) {
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for i, l := range b.Lines {
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s += l.String()
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if i < len(b.Lines)-1 {
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s += "\r\n"
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}
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}
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return
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}
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// Line returns a pointer to the line at the given y position.
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// If the line does not exist, it returns nil.
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func (b *Buffer) Line(y int) Line {
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if y < 0 || y >= len(b.Lines) {
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return nil
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}
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return b.Lines[y]
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}
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// Cell implements Screen.
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func (b *Buffer) Cell(x int, y int) *Cell {
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if y < 0 || y >= len(b.Lines) {
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return nil
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}
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return b.Lines[y].At(x)
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}
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// maxCellWidth is the maximum width a terminal cell can get.
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const maxCellWidth = 4
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// SetCell sets the cell at the given x, y position.
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func (b *Buffer) SetCell(x, y int, c *Cell) bool {
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return b.setCell(x, y, c, true)
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}
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// setCell sets the cell at the given x, y position. This will always clone and
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// allocates a new cell if c is not nil.
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func (b *Buffer) setCell(x, y int, c *Cell, clone bool) bool {
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if y < 0 || y >= len(b.Lines) {
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return false
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}
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return b.Lines[y].set(x, c, clone)
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}
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// Height implements Screen.
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func (b *Buffer) Height() int {
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return len(b.Lines)
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}
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// Width implements Screen.
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func (b *Buffer) Width() int {
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if len(b.Lines) == 0 {
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return 0
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}
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return b.Lines[0].Width()
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}
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// Bounds returns the bounds of the buffer.
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func (b *Buffer) Bounds() Rectangle {
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return Rect(0, 0, b.Width(), b.Height())
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}
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// Resize resizes the buffer to the given width and height.
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func (b *Buffer) Resize(width int, height int) {
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if width == 0 || height == 0 {
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b.Lines = nil
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return
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}
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if width > b.Width() {
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line := make(Line, width-b.Width())
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for i := range b.Lines {
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b.Lines[i] = append(b.Lines[i], line...)
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}
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} else if width < b.Width() {
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for i := range b.Lines {
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b.Lines[i] = b.Lines[i][:width]
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}
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}
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if height > len(b.Lines) {
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for i := len(b.Lines); i < height; i++ {
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b.Lines = append(b.Lines, make(Line, width))
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}
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} else if height < len(b.Lines) {
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b.Lines = b.Lines[:height]
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}
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}
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// FillRect fills the buffer with the given cell and rectangle.
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func (b *Buffer) FillRect(c *Cell, rect Rectangle) {
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cellWidth := 1
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if c != nil && c.Width > 1 {
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cellWidth = c.Width
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}
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for y := rect.Min.Y; y < rect.Max.Y; y++ {
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for x := rect.Min.X; x < rect.Max.X; x += cellWidth {
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b.setCell(x, y, c, false) //nolint:errcheck
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}
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}
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}
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// Fill fills the buffer with the given cell and rectangle.
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func (b *Buffer) Fill(c *Cell) {
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b.FillRect(c, b.Bounds())
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}
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// Clear clears the buffer with space cells and rectangle.
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func (b *Buffer) Clear() {
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b.ClearRect(b.Bounds())
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}
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// ClearRect clears the buffer with space cells within the specified
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// rectangles. Only cells within the rectangle's bounds are affected.
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func (b *Buffer) ClearRect(rect Rectangle) {
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b.FillRect(nil, rect)
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}
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// InsertLine inserts n lines at the given line position, with the given
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// optional cell, within the specified rectangles. If no rectangles are
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// specified, it inserts lines in the entire buffer. Only cells within the
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// rectangle's horizontal bounds are affected. Lines are pushed out of the
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// rectangle bounds and lost. This follows terminal [ansi.IL] behavior.
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// It returns the pushed out lines.
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func (b *Buffer) InsertLine(y, n int, c *Cell) {
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b.InsertLineRect(y, n, c, b.Bounds())
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}
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// InsertLineRect inserts new lines at the given line position, with the
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// given optional cell, within the rectangle bounds. Only cells within the
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// rectangle's horizontal bounds are affected. Lines are pushed out of the
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// rectangle bounds and lost. This follows terminal [ansi.IL] behavior.
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func (b *Buffer) InsertLineRect(y, n int, c *Cell, rect Rectangle) {
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if n <= 0 || y < rect.Min.Y || y >= rect.Max.Y || y >= b.Height() {
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return
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}
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// Limit number of lines to insert to available space
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if y+n > rect.Max.Y {
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n = rect.Max.Y - y
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}
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// Move existing lines down within the bounds
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for i := rect.Max.Y - 1; i >= y+n; i-- {
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for x := rect.Min.X; x < rect.Max.X; x++ {
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// We don't need to clone c here because we're just moving lines down.
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b.setCell(x, i, b.Lines[i-n][x], false)
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}
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}
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// Clear the newly inserted lines within bounds
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for i := y; i < y+n; i++ {
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for x := rect.Min.X; x < rect.Max.X; x++ {
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b.setCell(x, i, c, true)
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}
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}
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}
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// DeleteLineRect deletes lines at the given line position, with the given
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// optional cell, within the rectangle bounds. Only cells within the
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// rectangle's bounds are affected. Lines are shifted up within the bounds and
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// new blank lines are created at the bottom. This follows terminal [ansi.DL]
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// behavior.
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func (b *Buffer) DeleteLineRect(y, n int, c *Cell, rect Rectangle) {
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if n <= 0 || y < rect.Min.Y || y >= rect.Max.Y || y >= b.Height() {
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return
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}
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// Limit deletion count to available space in scroll region
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if n > rect.Max.Y-y {
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n = rect.Max.Y - y
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}
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// Shift cells up within the bounds
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for dst := y; dst < rect.Max.Y-n; dst++ {
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src := dst + n
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for x := rect.Min.X; x < rect.Max.X; x++ {
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// We don't need to clone c here because we're just moving cells up.
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// b.lines[dst][x] = b.lines[src][x]
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b.setCell(x, dst, b.Lines[src][x], false)
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}
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}
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// Fill the bottom n lines with blank cells
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for i := rect.Max.Y - n; i < rect.Max.Y; i++ {
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for x := rect.Min.X; x < rect.Max.X; x++ {
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b.setCell(x, i, c, true)
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}
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}
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}
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// DeleteLine deletes n lines at the given line position, with the given
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// optional cell, within the specified rectangles. If no rectangles are
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// specified, it deletes lines in the entire buffer.
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func (b *Buffer) DeleteLine(y, n int, c *Cell) {
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b.DeleteLineRect(y, n, c, b.Bounds())
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}
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// InsertCell inserts new cells at the given position, with the given optional
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// cell, within the specified rectangles. If no rectangles are specified, it
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// inserts cells in the entire buffer. This follows terminal [ansi.ICH]
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// behavior.
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func (b *Buffer) InsertCell(x, y, n int, c *Cell) {
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b.InsertCellRect(x, y, n, c, b.Bounds())
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}
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// InsertCellRect inserts new cells at the given position, with the given
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// optional cell, within the rectangle bounds. Only cells within the
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// rectangle's bounds are affected, following terminal [ansi.ICH] behavior.
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func (b *Buffer) InsertCellRect(x, y, n int, c *Cell, rect Rectangle) {
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if n <= 0 || y < rect.Min.Y || y >= rect.Max.Y || y >= b.Height() ||
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x < rect.Min.X || x >= rect.Max.X || x >= b.Width() {
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return
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}
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// Limit number of cells to insert to available space
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if x+n > rect.Max.X {
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n = rect.Max.X - x
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}
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// Move existing cells within rectangle bounds to the right
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for i := rect.Max.X - 1; i >= x+n && i-n >= rect.Min.X; i-- {
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// We don't need to clone c here because we're just moving cells to the
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// right.
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// b.lines[y][i] = b.lines[y][i-n]
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b.setCell(i, y, b.Lines[y][i-n], false)
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}
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// Clear the newly inserted cells within rectangle bounds
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for i := x; i < x+n && i < rect.Max.X; i++ {
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b.setCell(i, y, c, true)
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}
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}
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// DeleteCell deletes cells at the given position, with the given optional
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// cell, within the specified rectangles. If no rectangles are specified, it
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// deletes cells in the entire buffer. This follows terminal [ansi.DCH]
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// behavior.
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func (b *Buffer) DeleteCell(x, y, n int, c *Cell) {
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b.DeleteCellRect(x, y, n, c, b.Bounds())
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}
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// DeleteCellRect deletes cells at the given position, with the given
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// optional cell, within the rectangle bounds. Only cells within the
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// rectangle's bounds are affected, following terminal [ansi.DCH] behavior.
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func (b *Buffer) DeleteCellRect(x, y, n int, c *Cell, rect Rectangle) {
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if n <= 0 || y < rect.Min.Y || y >= rect.Max.Y || y >= b.Height() ||
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x < rect.Min.X || x >= rect.Max.X || x >= b.Width() {
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return
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}
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// Calculate how many positions we can actually delete
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remainingCells := rect.Max.X - x
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if n > remainingCells {
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n = remainingCells
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}
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// Shift the remaining cells to the left
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for i := x; i < rect.Max.X-n; i++ {
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if i+n < rect.Max.X {
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// We don't need to clone c here because we're just moving cells to
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// the left.
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// b.lines[y][i] = b.lines[y][i+n]
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b.setCell(i, y, b.Lines[y][i+n], false)
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}
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}
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// Fill the vacated positions with the given cell
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for i := rect.Max.X - n; i < rect.Max.X; i++ {
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b.setCell(i, y, c, true)
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}
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}
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