Instead of having to create a bunch of custom error types that are doing
nothing but wrapping another error in sub-packages, use a common helper
to create errors of the requested type.
e.g. instead of re-implementing this over and over:
```go
type notFoundError struct {
cause error
}
func(e notFoundError) Error() string {
return e.cause.Error()
}
func(e notFoundError) NotFound() {}
func(e notFoundError) Cause() error {
return e.cause
}
```
Packages can instead just do:
```
errdefs.NotFound(err)
```
Signed-off-by: Brian Goff <cpuguy83@gmail.com>
Upstream-commit: 87a12421a94faac294079bebc97c8abb4180dde5
Component: engine
Signed-off-by: John Howard <jhoward@microsoft.com>
This PR has the API changes described in https://github.com/moby/moby/issues/34617.
Specifically, it adds an HTTP header "X-Requested-Platform" which is a JSON-encoded
OCI Image-spec `Platform` structure.
In addition, it renames (almost all) uses of a string variable platform (and associated)
methods/functions to os. This makes it much clearer to disambiguate with the swarm
"platform" which is really os/arch. This is a stepping stone to getting the daemon towards
fully multi-platform/arch-aware, and makes it clear when "operating system" is being
referred to rather than "platform" which is misleadingly used - sometimes in the swarm
meaning, but more often as just the operating system.
Upstream-commit: 0380fbff37922cadf294851b1546f4c212c7f364
Component: engine
Use strongly typed errors to set HTTP status codes.
Error interfaces are defined in the api/errors package and errors
returned from controllers are checked against these interfaces.
Errors can be wraeped in a pkg/errors.Causer, as long as somewhere in the
line of causes one of the interfaces is implemented. The special error
interfaces take precedence over Causer, meaning if both Causer and one
of the new error interfaces are implemented, the Causer is not
traversed.
Signed-off-by: Brian Goff <cpuguy83@gmail.com>
Upstream-commit: ebcb7d6b406fe50ea9a237c73004d75884184c33
Component: engine
Reuse existing structures and rely on json serialization to deep copy
Container objects.
Also consolidate all "save" operations on container.CheckpointTo, which
now both saves a serialized json to disk, and replicates state to the
ACID in-memory store.
Signed-off-by: Fabio Kung <fabio.kung@gmail.com>
Upstream-commit: edad52707c536116363031002e6633e3fec16af5
Component: engine
Also hide ViewDB behind an inteface.
Signed-off-by: Fabio Kung <fabio.kung@gmail.com>
Upstream-commit: aacddda89df05b88a6d15fb33c42864760385ab2
Component: engine
Replicate relevant mutations to the in-memory ACID store. Readers will
then be able to query container state without locking.
Signed-off-by: Fabio Kung <fabio.kung@gmail.com>
Upstream-commit: eed4c7b73f0cf98cf48943da1c082f3210b28c82
Component: engine
Set a blank entrypoint to preserve the old behaviour.
Signed-off-by: Daniel Nephin <dnephin@docker.com>
Upstream-commit: 97f860716497f6f75236b72e4af90e01afad832c
Component: engine
Validation is still done by swarmkit on the service side.
Signed-off-by: Vincent Demeester <vincent@sbr.pm>
Upstream-commit: ef39256dfb711f8382a5c021b85d6c7d613282b0
Component: engine
This moves the types for the `engine-api` repo to the existing types
package.
Signed-off-by: Michael Crosby <crosbymichael@gmail.com>
Upstream-commit: 91e197d614547f0202e6ae9b8a24d88ee131d950
Component: engine
Kernel memory is not allowed to be updated if container is
running, it's not actually a precise kernel limitation.
Before kernel version 4.6, kernel memory will not be accounted
until kernel memory limit is set, if a container created with
kernel memory initialized, kernel memory is accounted as soon
as process created in container, so kernel memory limit update
is allowed afterward. If kernel memory is not initialized,
kernel memory consumed by processes in container will not be
accounted, so we can't update the limit because the account
will be wrong.
So update kernel memory of a running container with kernel memory
initialized is allowed, we should soften the limitation by docker.
Signed-off-by: Qiang Huang <h.huangqiang@huawei.com>
Upstream-commit: 08c7075c403b86111b2c393b49075a81a1d2263f
Component: engine
In order to keep a little bit of "sanity" on the API side, validate
hostname only starting from v1.24 API version.
Signed-off-by: Vincent Demeester <vincent@sbr.pm>
Upstream-commit: 6daf3d2a783fd042e870c8af8bbd19fc28989505
Component: engine
Remove function `WaitRunning` because it's actually not necessary, also
remove wait channel for state "running" to avoid mixed use of the state
wait channel.
Signed-off-by: Zhang Wei <zhangwei555@huawei.com>
Upstream-commit: a0191a23419121544a2bae941970ff09a0d272bb
Component: engine
Moving all strings to the errors package wasn't a good idea after all.
Our custom implementation of Go errors predates everything that's nice
and good about working with errors in Go. Take as an example what we
have to do to get an error message:
```go
func GetErrorMessage(err error) string {
switch err.(type) {
case errcode.Error:
e, _ := err.(errcode.Error)
return e.Message
case errcode.ErrorCode:
ec, _ := err.(errcode.ErrorCode)
return ec.Message()
default:
return err.Error()
}
}
```
This goes against every good practice for Go development. The language already provides a simple, intuitive and standard way to get error messages, that is calling the `Error()` method from an error. Reinventing the error interface is a mistake.
Our custom implementation also makes very hard to reason about errors, another nice thing about Go. I found several (>10) error declarations that we don't use anywhere. This is a clear sign about how little we know about the errors we return. I also found several error usages where the number of arguments was different than the parameters declared in the error, another clear example of how difficult is to reason about errors.
Moreover, our custom implementation didn't really make easier for people to return custom HTTP status code depending on the errors. Again, it's hard to reason about when to set custom codes and how. Take an example what we have to do to extract the message and status code from an error before returning a response from the API:
```go
switch err.(type) {
case errcode.ErrorCode:
daError, _ := err.(errcode.ErrorCode)
statusCode = daError.Descriptor().HTTPStatusCode
errMsg = daError.Message()
case errcode.Error:
// For reference, if you're looking for a particular error
// then you can do something like :
// import ( derr "github.com/docker/docker/errors" )
// if daError.ErrorCode() == derr.ErrorCodeNoSuchContainer { ... }
daError, _ := err.(errcode.Error)
statusCode = daError.ErrorCode().Descriptor().HTTPStatusCode
errMsg = daError.Message
default:
// This part of will be removed once we've
// converted everything over to use the errcode package
// FIXME: this is brittle and should not be necessary.
// If we need to differentiate between different possible error types,
// we should create appropriate error types with clearly defined meaning
errStr := strings.ToLower(err.Error())
for keyword, status := range map[string]int{
"not found": http.StatusNotFound,
"no such": http.StatusNotFound,
"bad parameter": http.StatusBadRequest,
"conflict": http.StatusConflict,
"impossible": http.StatusNotAcceptable,
"wrong login/password": http.StatusUnauthorized,
"hasn't been activated": http.StatusForbidden,
} {
if strings.Contains(errStr, keyword) {
statusCode = status
break
}
}
}
```
You can notice two things in that code:
1. We have to explain how errors work, because our implementation goes against how easy to use Go errors are.
2. At no moment we arrived to remove that `switch` statement that was the original reason to use our custom implementation.
This change removes all our status errors from the errors package and puts them back in their specific contexts.
IT puts the messages back with their contexts. That way, we know right away when errors used and how to generate their messages.
It uses custom interfaces to reason about errors. Errors that need to response with a custom status code MUST implementent this simple interface:
```go
type errorWithStatus interface {
HTTPErrorStatusCode() int
}
```
This interface is very straightforward to implement. It also preserves Go errors real behavior, getting the message is as simple as using the `Error()` method.
I included helper functions to generate errors that use custom status code in `errors/errors.go`.
By doing this, we remove the hard dependency we have eeverywhere to our custom errors package. Yes, you can use it as a helper to generate error, but it's still very easy to generate errors without it.
Please, read this fantastic blog post about errors in Go: http://dave.cheney.net/2014/12/24/inspecting-errors
Signed-off-by: David Calavera <david.calavera@gmail.com>
Upstream-commit: a793564b2591035aec5412fbcbcccf220c773a4c
Component: engine
We should support update swap memory without memory.
Signed-off-by: Qiang Huang <h.huangqiang@huawei.com>
Upstream-commit: 8ae6f6ac28c1e9e28c1503b8118691580b66d885
Component: engine
Add `--restart` flag for `update` command, so we can change restart
policy for a container no matter it's running or stopped.
Signed-off-by: Zhang Wei <zhangwei555@huawei.com>
Upstream-commit: ff3ea4c90f2ede5cccc6b49c4d2aad7201c91a4c
Component: engine
Currently some commands including `kill`, `pause`, `restart`, `rm`,
`rmi`, `stop`, `unpause`, `udpate`, `wait` will print a lot of error
message on client side, with a lot of redundant messages, this commit is
trying to remove the unuseful and redundant information for user.
Signed-off-by: Zhang Wei <zhangwei555@huawei.com>
Upstream-commit: 894266c1bbdfeb53bf278f3cb762945bac69e592
Component: engine
Currently, daemonbuilder package (part of daemon) implemented the
builder backend. However, it was a very thin wrapper around daemon
methods and caused an implementation dependency for api/server build
endpoint. api/server buildrouter should only know about the backend
implementing the /build API endpoint.
Removing daemonbuilder involved moving build specific methods to
respective files in the daemon, where they fit naturally.
Signed-off-by: Anusha Ragunathan <anusha@docker.com>
Upstream-commit: 9c332b164f1aefa2407706adf59d50495d6e02cb
Component: engine
- Stop serializing JSONMessage in favor of events.Message.
- Keep backwards compatibility with JSONMessage for container events.
Signed-off-by: David Calavera <david.calavera@gmail.com>
Upstream-commit: 72f1881df102fce9ad31e98045b91c204dd44513
Component: engine
It's used for updating properties of one or more containers, we only
support resource configs for now. It can be extended in the future.
Signed-off-by: Qiang Huang <h.huangqiang@huawei.com>
Upstream-commit: 8799c4fc0feadede6ae60e77bd7d9dfd7cc72a79
Component: engine