This makes it possible to simply wrap a command inside a container. This makes
it easier to use a container as an unified build environment.
Examples:
~/workspace/docker
$ docker run -v `pwd`:`pwd` -w `pwd` -i -t ubuntu ls
AUTHORS Makefile archive.go changes.go docker
[...]
docker run -v `pwd`:`pwd` -w `pwd` -i -t ubuntu pwd
/home/marco/workspace/docker
Upstream-commit: 687d27ab575778196ea646b6d3fa61b6c8e512b0
Component: engine
Removes the error when a container already has a volume that would otherwise
be created by `Config.VolumesFrom`. Allows restarting containers with a
`Config.VolumesFrom` set.
Upstream-commit: 57b49efc98d2f4605c95d5579a6cd952dfd6f124
Component: engine
Copies the volumes from the container specified in `Config.VolumesFrom` before
creating volumes from `Config.Volumes`. Skips any preexisting volumes when
processing `Config.Volumes`. Fixes#1351
Upstream-commit: 3bd73a96333e011738136f6a9eda23642cc204ab
Component: engine
Added warnings to api.go, container.go, commands.go, and runtime.go
Also updated APIInfo to return whether IPv4Forwarding is enabled
Upstream-commit: 10190be5d74bc4b13a885f2ba27c2299c868fd19
Component: engine
The cp command and copy api endpoint allows users
to copy files and or folders from a containers filesystem.
Closes#382
Upstream-commit: 5b8cfbe15c29efd3e72ea97ba87867590aeeba25
Component: engine
The goal is to make it more clear this will give you the container id after run completes.
Since stdout is now standard on run, "docker run -d" is the best (or only) way to get the container ID returned from docker after a plain run, but the description (help) does not hint any such thing.
Upstream-commit: 5dc86d7bca17c2996264a18cc26f06d30e532588
Component: engine
API Changes
-----------
The port notation is extended to support "/udp" or "/tcp" at the *end*
of the specifier string (and defaults to tcp if "/tcp" or "/udp" are
missing)
`docker ps` now shows UDP ports as "frontend->backend/udp". Nothing
changes for TCP ports.
`docker inspect` now displays two sub-dictionaries: "Tcp" and "Udp",
under "PortMapping" in "NetworkSettings".
Theses changes stand true for the values returned by the HTTP API too.
This changeset will definitely break tools built upon the API (or upon
`docker inspect`). A less intrusive way to add UDP ports in `docker
inspect` would be to simply add "/udp" for UDP ports but it will still
break existing applications which tries to convert the whole field to an
integer. I believe that having two TCP/UDP sub-dictionaries is better
because it makes the whole thing more clear and more easy to parse right
away (i.e: you don't have to check the format of the string, split it
and convert the right part to an integer)
Code Changes
------------
Significant changes in network.go:
- A second PortAllocator is instantiated for the UDP range;
- PortMapper maintains separate mapping for TCP and UDP;
- The extPorts array in NetworkInterface is now an array of Nat objects
(so we can know on which protocol a given port was mapped when
NetworkInterface.Release() is called);
- TCP proxying on localhost has been moved away in network_proxy.go.
localhost proxy code rewrite in network_proxy.go:
We have to proxy the traffic between localhost:frontend-port and
container:backend-port because Netfilter doesn't work properly on the
loopback interface and DNAT iptable rules aren't applied there.
- Goroutines in the TCP proxying code are now explicitly stopped when
the proxy is stopped;
- UDP connection tracking using a map (more infos in [1]);
- Support for IPv6 (to be more accurate, the code is transparent to the
Go net package, so you can use, tcp/tcp4/tcp6/udp/udp4/udp6);
- Single Proxy interface for both UDP and TCP proxying;
- Full test suite.
[1] https://github.com/dotcloud/docker/issues/33#issuecomment-20010400
Upstream-commit: fac0d87d00ada08309ea3b82cae69beeef637c89
Component: engine
* Removing type declarations where they're inferred
* Changing Url -> URL, Id -> ID in names
* Fixing snake-case names
Upstream-commit: 19121c16d9514b391ce8f15aeff3c47c1ea5a841
Component: engine
For structs protected by a single mutex, embed the mutex for more
concise usage.
Also use a sync.Mutex directly, rather than a pointer, to avoid the
need for initialization (because a Mutex's zero-value is valid and
ready to be used).
Upstream-commit: 1cf9c80e976fb60b4d5d489cd1c4c9959bcc4f7f
Component: engine