Subscribe to events and monitor for new containers before the initial
listing of currently running containers.
This fixes a race where a new container could appear between the first
list call but before the client was subscribed to events, leading to a
container never appearing in the output of `docker stats`.
Signed-off-by: Arnaud Porterie <arnaud.porterie@docker.com>
Upstream-commit: 3041aa53efbbfddbc10a66027d973bd353e3b525
Component: engine
It seems it's not really checking the right folder.
Signed-off-by: Vincent Demeester <vincent@sbr.pm>
Upstream-commit: d3fd0974d558aa994f9f5da7ff84dceb2c7e1c90
Component: engine
* users don't have to create an google account for using the google groups. They
can simply email to e.g. "docker-user+subscribe@googlegroups.com" to
subscribe.
* since this behavior is not mentioned on the google group website, i think its
a good idea to explain this method here.
Signed-off-by: toogley <toogley@mailbox.org>
Upstream-commit: e3e18584b0552159324d93cb394b04594057adbc
Component: engine
We need this after opencontainers/runc#488
Signed-off-by: Alexander Morozov <lk4d4@docker.com>
Upstream-commit: c1996c92455718e65a6211183e244a1e0ff803fe
Component: engine
Stop using global variables as prefixes to inject the writer header.
That can cause issues when two writers set the length of the buffer in
the same header concurrently.
Stop Writing to the internal buffer twice for each write. This could
mess up with the ordering information is written.
Signed-off-by: David Calavera <david.calavera@gmail.com>
Upstream-commit: 443a5c20216b5331b1bb57796140c0178ca44b7d
Component: engine
Moving all strings to the errors package wasn't a good idea after all.
Our custom implementation of Go errors predates everything that's nice
and good about working with errors in Go. Take as an example what we
have to do to get an error message:
```go
func GetErrorMessage(err error) string {
switch err.(type) {
case errcode.Error:
e, _ := err.(errcode.Error)
return e.Message
case errcode.ErrorCode:
ec, _ := err.(errcode.ErrorCode)
return ec.Message()
default:
return err.Error()
}
}
```
This goes against every good practice for Go development. The language already provides a simple, intuitive and standard way to get error messages, that is calling the `Error()` method from an error. Reinventing the error interface is a mistake.
Our custom implementation also makes very hard to reason about errors, another nice thing about Go. I found several (>10) error declarations that we don't use anywhere. This is a clear sign about how little we know about the errors we return. I also found several error usages where the number of arguments was different than the parameters declared in the error, another clear example of how difficult is to reason about errors.
Moreover, our custom implementation didn't really make easier for people to return custom HTTP status code depending on the errors. Again, it's hard to reason about when to set custom codes and how. Take an example what we have to do to extract the message and status code from an error before returning a response from the API:
```go
switch err.(type) {
case errcode.ErrorCode:
daError, _ := err.(errcode.ErrorCode)
statusCode = daError.Descriptor().HTTPStatusCode
errMsg = daError.Message()
case errcode.Error:
// For reference, if you're looking for a particular error
// then you can do something like :
// import ( derr "github.com/docker/docker/errors" )
// if daError.ErrorCode() == derr.ErrorCodeNoSuchContainer { ... }
daError, _ := err.(errcode.Error)
statusCode = daError.ErrorCode().Descriptor().HTTPStatusCode
errMsg = daError.Message
default:
// This part of will be removed once we've
// converted everything over to use the errcode package
// FIXME: this is brittle and should not be necessary.
// If we need to differentiate between different possible error types,
// we should create appropriate error types with clearly defined meaning
errStr := strings.ToLower(err.Error())
for keyword, status := range map[string]int{
"not found": http.StatusNotFound,
"no such": http.StatusNotFound,
"bad parameter": http.StatusBadRequest,
"conflict": http.StatusConflict,
"impossible": http.StatusNotAcceptable,
"wrong login/password": http.StatusUnauthorized,
"hasn't been activated": http.StatusForbidden,
} {
if strings.Contains(errStr, keyword) {
statusCode = status
break
}
}
}
```
You can notice two things in that code:
1. We have to explain how errors work, because our implementation goes against how easy to use Go errors are.
2. At no moment we arrived to remove that `switch` statement that was the original reason to use our custom implementation.
This change removes all our status errors from the errors package and puts them back in their specific contexts.
IT puts the messages back with their contexts. That way, we know right away when errors used and how to generate their messages.
It uses custom interfaces to reason about errors. Errors that need to response with a custom status code MUST implementent this simple interface:
```go
type errorWithStatus interface {
HTTPErrorStatusCode() int
}
```
This interface is very straightforward to implement. It also preserves Go errors real behavior, getting the message is as simple as using the `Error()` method.
I included helper functions to generate errors that use custom status code in `errors/errors.go`.
By doing this, we remove the hard dependency we have eeverywhere to our custom errors package. Yes, you can use it as a helper to generate error, but it's still very easy to generate errors without it.
Please, read this fantastic blog post about errors in Go: http://dave.cheney.net/2014/12/24/inspecting-errors
Signed-off-by: David Calavera <david.calavera@gmail.com>
Upstream-commit: a793564b2591035aec5412fbcbcccf220c773a4c
Component: engine
The execdriver pipes setup uses OS pipes with fds so that they can be
chown'ed to the remapped root user for proper access. Recent flakiness
in certain short-lived tests (usually via the "exec" path) reveals that
the copy routines are not completing before exit/tear-down.
This fix adds synchronization and proper closure such that these
routines exit successfully.
Docker-DCO-1.1-Signed-off-by: Phil Estes <estesp@linux.vnet.ibm.com> (github: estesp)
Upstream-commit: 995386735c2fe47ebb144f95adbc8eb1341ac48b
Component: engine
We generally want to filter the personality(2) syscall, as it
allows disabling ASLR, and turning on some poorly supported
emulations that have been the target of CVEs. However the use
cases for reading the current value, setting the default
PER_LINUX personality, and setting PER_LINUX32 for 32 bit
emulation are fine.
See issue #20634
Signed-off-by: Justin Cormack <justin.cormack@docker.com>
Upstream-commit: 39b799ac53e2ba397edc3063432d01478416dbc8
Component: engine
Since Docker is already skipping newlines in /etc/sub{uid,gid},
this patch skips commented out lines - otherwise Docker fails to start.
Add unit test also.
Signed-off-by: Antonio Murdaca <runcom@redhat.com>
Upstream-commit: bf04d68db2b808a40fa24ac2bfa86c8af22d5f11
Component: engine
Adds a benchmark to measure performance under concurrent actions.
Signed-off-by: Brian Goff <cpuguy83@gmail.com>
Upstream-commit: 55c91f2ab9bcd48cfa248a4e842bb78257c14134
Component: engine
This will allow us to have a windows-to-linux CI, where the linux host
can be anywhere, connecting with TLS.
Signed-off-by: Tibor Vass <tibor@docker.com>
Upstream-commit: f4a1e3db998816e5fcb0df56c29519c488890464
Component: engine
We need to add delegate yes to docker's service file so that it can
manage the cgroups of the processes that it launches without systemd
interfering with them and moving the processes after it is reloaded.
```
Delegate=
Turns on delegation of further resource control partitioning to
processes of the unit. For unprivileged services (i.e. those
using the User= setting), this allows processes to create a
subhierarchy beneath its control group path. For privileged
services and scopes, this ensures the processes will have all
control group controllers enabled.
```
This is the proper fix for issue #20152
Signed-off-by: Michael Crosby <crosbymichael@gmail.com>
Upstream-commit: d16737f971092767c1b9d28302a3f5aedbe2f576
Component: engine