forked from toolshed/abra
		
	
		
			
				
	
	
		
			235 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			235 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // Package godotenv is a go port of the ruby dotenv library (https://github.com/bkeepers/dotenv)
 | |
| //
 | |
| // Examples/readme can be found on the GitHub page at https://github.com/joho/godotenv
 | |
| //
 | |
| // The TL;DR is that you make a .env file that looks something like
 | |
| //
 | |
| //	SOME_ENV_VAR=somevalue
 | |
| //
 | |
| // and then in your go code you can call
 | |
| //
 | |
| //	godotenv.Load()
 | |
| //
 | |
| // and all the env vars declared in .env will be available through os.Getenv("SOME_ENV_VAR")
 | |
| package godotenv
 | |
| 
 | |
| import (
 | |
| 	"bytes"
 | |
| 	"fmt"
 | |
| 	"io"
 | |
| 	"os"
 | |
| 	"os/exec"
 | |
| 	"sort"
 | |
| 	"strconv"
 | |
| 	"strings"
 | |
| )
 | |
| 
 | |
| const doubleQuoteSpecialChars = "\\\n\r\"!$`"
 | |
| 
 | |
| // Parse reads an env file from io.Reader, returning a map of keys and values.
 | |
| func Parse(r io.Reader) (map[string]string, map[string]map[string]string, error) {
 | |
| 	var buf bytes.Buffer
 | |
| 	_, err := io.Copy(&buf, r)
 | |
| 	if err != nil {
 | |
| 		return nil, nil, err
 | |
| 	}
 | |
| 
 | |
| 	return UnmarshalBytes(buf.Bytes())
 | |
| }
 | |
| 
 | |
| // Load will read your env file(s) and load them into ENV for this process.
 | |
| //
 | |
| // Call this function as close as possible to the start of your program (ideally in main).
 | |
| //
 | |
| // If you call Load without any args it will default to loading .env in the current path.
 | |
| //
 | |
| // You can otherwise tell it which files to load (there can be more than one) like:
 | |
| //
 | |
| //	godotenv.Load("fileone", "filetwo")
 | |
| //
 | |
| // It's important to note that it WILL NOT OVERRIDE an env variable that already exists - consider the .env file to set dev vars or sensible defaults.
 | |
| func Load(filenames ...string) (err error) {
 | |
| 	filenames = filenamesOrDefault(filenames)
 | |
| 
 | |
| 	for _, filename := range filenames {
 | |
| 		err = loadFile(filename, false)
 | |
| 		if err != nil {
 | |
| 			return // return early on a spazout
 | |
| 		}
 | |
| 	}
 | |
| 	return
 | |
| }
 | |
| 
 | |
| // Overload will read your env file(s) and load them into ENV for this process.
 | |
| //
 | |
| // Call this function as close as possible to the start of your program (ideally in main).
 | |
| //
 | |
| // If you call Overload without any args it will default to loading .env in the current path.
 | |
| //
 | |
| // You can otherwise tell it which files to load (there can be more than one) like:
 | |
| //
 | |
| //	godotenv.Overload("fileone", "filetwo")
 | |
| //
 | |
| // It's important to note this WILL OVERRIDE an env variable that already exists - consider the .env file to forcefully set all vars.
 | |
| func Overload(filenames ...string) (err error) {
 | |
| 	filenames = filenamesOrDefault(filenames)
 | |
| 
 | |
| 	for _, filename := range filenames {
 | |
| 		err = loadFile(filename, true)
 | |
| 		if err != nil {
 | |
| 			return // return early on a spazout
 | |
| 		}
 | |
| 	}
 | |
| 	return
 | |
| }
 | |
| 
 | |
| // Read all env (with same file loading semantics as Load) but return values as
 | |
| // a map rather than automatically writing values into env
 | |
| func Read(filenames ...string) (envMap map[string]string, modMap map[string]map[string]string, err error) {
 | |
| 	filenames = filenamesOrDefault(filenames)
 | |
| 	envMap = make(map[string]string)
 | |
| 	modMap = make(map[string]map[string]string)
 | |
| 
 | |
| 	for _, filename := range filenames {
 | |
| 		individualEnvMap, individualModMap, individualErr := readFile(filename)
 | |
| 
 | |
| 		if individualErr != nil {
 | |
| 			err = individualErr
 | |
| 			return // return early on a spazout
 | |
| 		}
 | |
| 
 | |
| 		for key, value := range individualEnvMap {
 | |
| 			envMap[key] = value
 | |
| 		}
 | |
| 
 | |
| 		for key, value := range individualModMap {
 | |
| 			modMap[key] = value
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return
 | |
| }
 | |
| 
 | |
| // Unmarshal reads an env file from a string, returning a map of keys and values.
 | |
| func Unmarshal(str string) (envMap map[string]string, modifierMap map[string]map[string]string, err error) {
 | |
| 	return UnmarshalBytes([]byte(str))
 | |
| }
 | |
| 
 | |
| // UnmarshalBytes parses env file from byte slice of chars, returning a map of keys and values.
 | |
| func UnmarshalBytes(src []byte) (map[string]string, map[string]map[string]string, error) {
 | |
| 	vars := make(map[string]string)
 | |
| 	modifiers := make(map[string]map[string]string)
 | |
| 	err := parseBytes(src, vars, modifiers)
 | |
| 
 | |
| 	return vars, modifiers, err
 | |
| }
 | |
| 
 | |
| // Exec loads env vars from the specified filenames (empty map falls back to default)
 | |
| // then executes the cmd specified.
 | |
| //
 | |
| // Simply hooks up os.Stdin/err/out to the command and calls Run().
 | |
| //
 | |
| // If you want more fine grained control over your command it's recommended
 | |
| // that you use `Load()`, `Overload()` or `Read()` and the `os/exec` package yourself.
 | |
| func Exec(filenames []string, cmd string, cmdArgs []string, overload bool) error {
 | |
| 	op := Load
 | |
| 	if overload {
 | |
| 		op = Overload
 | |
| 	}
 | |
| 	if err := op(filenames...); err != nil {
 | |
| 		return err
 | |
| 	}
 | |
| 
 | |
| 	command := exec.Command(cmd, cmdArgs...)
 | |
| 	command.Stdin = os.Stdin
 | |
| 	command.Stdout = os.Stdout
 | |
| 	command.Stderr = os.Stderr
 | |
| 	return command.Run()
 | |
| }
 | |
| 
 | |
| // Write serializes the given environment and writes it to a file.
 | |
| func Write(envMap map[string]string, filename string) error {
 | |
| 	content, err := Marshal(envMap)
 | |
| 	if err != nil {
 | |
| 		return err
 | |
| 	}
 | |
| 	file, err := os.Create(filename)
 | |
| 	if err != nil {
 | |
| 		return err
 | |
| 	}
 | |
| 	defer file.Close()
 | |
| 	_, err = file.WriteString(content + "\n")
 | |
| 	if err != nil {
 | |
| 		return err
 | |
| 	}
 | |
| 	return file.Sync()
 | |
| }
 | |
| 
 | |
| // Marshal outputs the given environment as a dotenv-formatted environment file.
 | |
| // Each line is in the format: KEY="VALUE" where VALUE is backslash-escaped.
 | |
| func Marshal(envMap map[string]string) (string, error) {
 | |
| 	lines := make([]string, 0, len(envMap))
 | |
| 	for k, v := range envMap {
 | |
| 		if d, err := strconv.Atoi(v); err == nil {
 | |
| 			lines = append(lines, fmt.Sprintf(`%s=%d`, k, d))
 | |
| 		} else {
 | |
| 			lines = append(lines, fmt.Sprintf(`%s="%s"`, k, doubleQuoteEscape(v)))
 | |
| 		}
 | |
| 	}
 | |
| 	sort.Strings(lines)
 | |
| 	return strings.Join(lines, "\n"), nil
 | |
| }
 | |
| 
 | |
| func filenamesOrDefault(filenames []string) []string {
 | |
| 	if len(filenames) == 0 {
 | |
| 		return []string{".env"}
 | |
| 	}
 | |
| 	return filenames
 | |
| }
 | |
| 
 | |
| func loadFile(filename string, overload bool) error {
 | |
| 	envMap, _, err := readFile(filename)
 | |
| 	if err != nil {
 | |
| 		return err
 | |
| 	}
 | |
| 
 | |
| 	currentEnv := map[string]bool{}
 | |
| 	rawEnv := os.Environ()
 | |
| 	for _, rawEnvLine := range rawEnv {
 | |
| 		key := strings.Split(rawEnvLine, "=")[0]
 | |
| 		currentEnv[key] = true
 | |
| 	}
 | |
| 
 | |
| 	for key, value := range envMap {
 | |
| 		if !currentEnv[key] || overload {
 | |
| 			_ = os.Setenv(key, value)
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return nil
 | |
| }
 | |
| 
 | |
| func readFile(filename string) (envMap map[string]string, modMap map[string]map[string]string, err error) {
 | |
| 	file, err := os.Open(filename)
 | |
| 	if err != nil {
 | |
| 		return
 | |
| 	}
 | |
| 	defer file.Close()
 | |
| 
 | |
| 	return Parse(file)
 | |
| }
 | |
| 
 | |
| func doubleQuoteEscape(line string) string {
 | |
| 	for _, c := range doubleQuoteSpecialChars {
 | |
| 		toReplace := "\\" + string(c)
 | |
| 		if c == '\n' {
 | |
| 			toReplace = `\n`
 | |
| 		}
 | |
| 		if c == '\r' {
 | |
| 			toReplace = `\r`
 | |
| 		}
 | |
| 		line = strings.Replace(line, string(c), toReplace, -1)
 | |
| 	}
 | |
| 	return line
 | |
| }
 |