chore: go mod tidy / vendor / make deps
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219
vendor/github.com/charmbracelet/bubbles/cursor/cursor.go
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vendored
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219
vendor/github.com/charmbracelet/bubbles/cursor/cursor.go
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vendored
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// Package cursor provides cursor functionality for Bubble Tea applications.
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package cursor
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import (
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"context"
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"time"
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tea "github.com/charmbracelet/bubbletea"
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"github.com/charmbracelet/lipgloss"
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)
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const defaultBlinkSpeed = time.Millisecond * 530
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// initialBlinkMsg initializes cursor blinking.
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type initialBlinkMsg struct{}
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// BlinkMsg signals that the cursor should blink. It contains metadata that
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// allows us to tell if the blink message is the one we're expecting.
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type BlinkMsg struct {
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id int
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tag int
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}
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// blinkCanceled is sent when a blink operation is canceled.
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type blinkCanceled struct{}
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// blinkCtx manages cursor blinking.
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type blinkCtx struct {
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ctx context.Context
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cancel context.CancelFunc
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}
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// Mode describes the behavior of the cursor.
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type Mode int
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// Available cursor modes.
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const (
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CursorBlink Mode = iota
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CursorStatic
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CursorHide
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)
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// String returns the cursor mode in a human-readable format. This method is
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// provisional and for informational purposes only.
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func (c Mode) String() string {
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return [...]string{
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"blink",
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"static",
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"hidden",
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}[c]
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}
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// Model is the Bubble Tea model for this cursor element.
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type Model struct {
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BlinkSpeed time.Duration
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// Style for styling the cursor block.
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Style lipgloss.Style
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// TextStyle is the style used for the cursor when it is hidden (when blinking).
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// I.e. displaying normal text.
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TextStyle lipgloss.Style
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// char is the character under the cursor
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char string
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// The ID of this Model as it relates to other cursors
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id int
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// focus indicates whether the containing input is focused
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focus bool
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// Cursor Blink state.
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Blink bool
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// Used to manage cursor blink
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blinkCtx *blinkCtx
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// The ID of the blink message we're expecting to receive.
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blinkTag int
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// mode determines the behavior of the cursor
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mode Mode
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}
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// New creates a new model with default settings.
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func New() Model {
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return Model{
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BlinkSpeed: defaultBlinkSpeed,
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Blink: true,
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mode: CursorBlink,
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blinkCtx: &blinkCtx{
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ctx: context.Background(),
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},
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}
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}
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// Update updates the cursor.
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func (m Model) Update(msg tea.Msg) (Model, tea.Cmd) {
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switch msg := msg.(type) {
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case initialBlinkMsg:
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// We accept all initialBlinkMsgs generated by the Blink command.
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if m.mode != CursorBlink || !m.focus {
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return m, nil
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}
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cmd := m.BlinkCmd()
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return m, cmd
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case tea.FocusMsg:
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return m, m.Focus()
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case tea.BlurMsg:
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m.Blur()
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return m, nil
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case BlinkMsg:
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// We're choosy about whether to accept blinkMsgs so that our cursor
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// only exactly when it should.
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// Is this model blink-able?
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if m.mode != CursorBlink || !m.focus {
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return m, nil
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}
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// Were we expecting this blink message?
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if msg.id != m.id || msg.tag != m.blinkTag {
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return m, nil
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}
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var cmd tea.Cmd
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if m.mode == CursorBlink {
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m.Blink = !m.Blink
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cmd = m.BlinkCmd()
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}
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return m, cmd
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case blinkCanceled: // no-op
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return m, nil
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}
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return m, nil
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}
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// Mode returns the model's cursor mode. For available cursor modes, see
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// type Mode.
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func (m Model) Mode() Mode {
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return m.mode
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}
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// SetMode sets the model's cursor mode. This method returns a command.
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//
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// For available cursor modes, see type CursorMode.
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func (m *Model) SetMode(mode Mode) tea.Cmd {
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// Adjust the mode value if it's value is out of range
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if mode < CursorBlink || mode > CursorHide {
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return nil
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}
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m.mode = mode
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m.Blink = m.mode == CursorHide || !m.focus
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if mode == CursorBlink {
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return Blink
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}
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return nil
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}
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// BlinkCmd is a command used to manage cursor blinking.
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func (m *Model) BlinkCmd() tea.Cmd {
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if m.mode != CursorBlink {
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return nil
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}
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if m.blinkCtx != nil && m.blinkCtx.cancel != nil {
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m.blinkCtx.cancel()
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}
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ctx, cancel := context.WithTimeout(m.blinkCtx.ctx, m.BlinkSpeed)
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m.blinkCtx.cancel = cancel
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m.blinkTag++
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return func() tea.Msg {
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defer cancel()
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<-ctx.Done()
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if ctx.Err() == context.DeadlineExceeded {
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return BlinkMsg{id: m.id, tag: m.blinkTag}
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}
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return blinkCanceled{}
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}
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}
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// Blink is a command used to initialize cursor blinking.
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func Blink() tea.Msg {
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return initialBlinkMsg{}
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}
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// Focus focuses the cursor to allow it to blink if desired.
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func (m *Model) Focus() tea.Cmd {
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m.focus = true
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m.Blink = m.mode == CursorHide // show the cursor unless we've explicitly hidden it
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if m.mode == CursorBlink && m.focus {
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return m.BlinkCmd()
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}
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return nil
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}
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// Blur blurs the cursor.
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func (m *Model) Blur() {
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m.focus = false
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m.Blink = true
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}
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// SetChar sets the character under the cursor.
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func (m *Model) SetChar(char string) {
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m.char = char
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}
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// View displays the cursor.
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func (m Model) View() string {
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if m.Blink {
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return m.TextStyle.Inline(true).Render(m.char)
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}
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return m.Style.Inline(true).Reverse(true).Render(m.char)
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}
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