//go:build windows // +build windows package tea import ( "fmt" "os" "github.com/charmbracelet/x/term" "golang.org/x/sys/windows" ) func (p *Program) initInput() (err error) { // Save stdin state and enable VT input // We also need to enable VT // input here. if f, ok := p.input.(term.File); ok && term.IsTerminal(f.Fd()) { p.ttyInput = f p.previousTtyInputState, err = term.MakeRaw(p.ttyInput.Fd()) if err != nil { return err } // Enable VT input var mode uint32 if err := windows.GetConsoleMode(windows.Handle(p.ttyInput.Fd()), &mode); err != nil { return fmt.Errorf("error getting console mode: %w", err) } if err := windows.SetConsoleMode(windows.Handle(p.ttyInput.Fd()), mode|windows.ENABLE_VIRTUAL_TERMINAL_INPUT); err != nil { return fmt.Errorf("error setting console mode: %w", err) } } // Save output screen buffer state and enable VT processing. if f, ok := p.output.(term.File); ok && term.IsTerminal(f.Fd()) { p.ttyOutput = f p.previousOutputState, err = term.GetState(f.Fd()) if err != nil { return err } var mode uint32 if err := windows.GetConsoleMode(windows.Handle(p.ttyOutput.Fd()), &mode); err != nil { return fmt.Errorf("error getting console mode: %w", err) } if err := windows.SetConsoleMode(windows.Handle(p.ttyOutput.Fd()), mode|windows.ENABLE_VIRTUAL_TERMINAL_PROCESSING); err != nil { return fmt.Errorf("error setting console mode: %w", err) } } return } // Open the Windows equivalent of a TTY. func openInputTTY() (*os.File, error) { f, err := os.OpenFile("CONIN$", os.O_RDWR, 0o644) if err != nil { return nil, err } return f, nil } const suspendSupported = false func suspendProcess() {}