214 lines
5.2 KiB
Go
214 lines
5.2 KiB
Go
package pass
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import (
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"errors"
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"math"
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"sort"
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"github.com/mmcloughlin/avo/reg"
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)
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// edge is an edge of the interference graph, indicating that registers X and Y
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// must be in non-conflicting registers.
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type edge struct {
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X, Y reg.ID
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}
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// Allocator is a graph-coloring register allocator.
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type Allocator struct {
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registers []reg.ID
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priority map[reg.ID]int
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allocation reg.Allocation
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edges []*edge
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possible map[reg.ID][]reg.ID
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}
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// NewAllocator builds an allocator for the given physical registers.
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func NewAllocator(rs []reg.Physical) (*Allocator, error) {
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// Set of IDs, excluding restricted registers.
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idset := map[reg.ID]bool{}
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for _, r := range rs {
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if (r.Info() & reg.Restricted) != 0 {
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continue
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}
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idset[r.ID()] = true
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}
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if len(idset) == 0 {
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return nil, errors.New("no allocatable registers")
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}
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// Produce slice of unique register IDs.
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var ids []reg.ID
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for id := range idset {
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ids = append(ids, id)
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}
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a := &Allocator{
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registers: ids,
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priority: map[reg.ID]int{},
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allocation: reg.NewEmptyAllocation(),
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possible: map[reg.ID][]reg.ID{},
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}
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a.sortregisters()
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return a, nil
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}
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// NewAllocatorForKind builds an allocator for the given kind of registers.
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func NewAllocatorForKind(k reg.Kind) (*Allocator, error) {
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f := reg.FamilyOfKind(k)
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if f == nil {
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return nil, errors.New("unknown register family")
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}
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return NewAllocator(f.Registers())
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}
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// SetPriority sets the priority of the given regiser to p. Higher priority
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// registers are preferred in allocations. By default all registers have 0
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// priority. Priority will only apply to subsequent Add() calls, therefore
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// typically all SetPriority calls should happen at allocator initialization.
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func (a *Allocator) SetPriority(id reg.ID, p int) {
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a.priority[id] = p
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a.sortregisters()
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}
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// sortregisters sorts the list of available registers: higher priority first,
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// falling back to sorting by ID.
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func (a *Allocator) sortregisters() {
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sort.Slice(a.registers, func(i, j int) bool {
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ri, rj := a.registers[i], a.registers[j]
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pi, pj := a.priority[ri], a.priority[rj]
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return (pi > pj) || (pi == pj && ri < rj)
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})
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}
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// AddInterferenceSet records that r interferes with every register in s. Convenience wrapper around AddInterference.
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func (a *Allocator) AddInterferenceSet(r reg.Register, s reg.MaskSet) {
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for id, mask := range s {
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if (r.Mask() & mask) != 0 {
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a.AddInterference(r.ID(), id)
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}
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}
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}
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// AddInterference records that x and y must be assigned to non-conflicting physical registers.
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func (a *Allocator) AddInterference(x, y reg.ID) {
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a.Add(x)
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a.Add(y)
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a.edges = append(a.edges, &edge{X: x, Y: y})
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}
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// Add adds a register to be allocated. Does nothing if the register has already been added.
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func (a *Allocator) Add(v reg.ID) {
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if !v.IsVirtual() {
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return
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}
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if _, found := a.possible[v]; found {
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return
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}
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a.possible[v] = a.possibleregisters(v)
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}
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// Allocate allocates physical registers.
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func (a *Allocator) Allocate() (reg.Allocation, error) {
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for {
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if err := a.update(); err != nil {
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return nil, err
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}
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if a.remaining() == 0 {
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break
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}
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v := a.mostrestricted()
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if err := a.alloc(v); err != nil {
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return nil, err
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}
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}
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return a.allocation, nil
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}
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// update possible allocations based on edges.
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func (a *Allocator) update() error {
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var rem []*edge
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for _, e := range a.edges {
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x := a.allocation.LookupDefault(e.X)
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y := a.allocation.LookupDefault(e.Y)
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switch {
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case x.IsVirtual() && y.IsVirtual():
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rem = append(rem, e)
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continue
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case x.IsPhysical() && y.IsPhysical():
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if x == y {
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return errors.New("impossible register allocation")
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}
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case x.IsPhysical() && y.IsVirtual():
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a.discardconflicting(y, x)
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case x.IsVirtual() && y.IsPhysical():
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a.discardconflicting(x, y)
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default:
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panic("unreachable")
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}
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}
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a.edges = rem
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return nil
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}
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// mostrestricted returns the virtual register with the least possibilities.
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func (a *Allocator) mostrestricted() reg.ID {
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n := int(math.MaxInt32)
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var v reg.ID
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for w, p := range a.possible {
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// On a tie, choose the smallest ID in numeric order. This avoids
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// non-deterministic allocations due to map iteration order.
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if len(p) < n || (len(p) == n && w < v) {
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n = len(p)
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v = w
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}
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}
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return v
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}
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// discardconflicting removes registers from vs possible list that conflict with p.
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func (a *Allocator) discardconflicting(v, p reg.ID) {
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a.possible[v] = filterregisters(a.possible[v], func(r reg.ID) bool {
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return r != p
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})
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}
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// alloc attempts to allocate a register to v.
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func (a *Allocator) alloc(v reg.ID) error {
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ps := a.possible[v]
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if len(ps) == 0 {
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return errors.New("failed to allocate registers")
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}
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p := ps[0]
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a.allocation[v] = p
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delete(a.possible, v)
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return nil
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}
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// remaining returns the number of unallocated registers.
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func (a *Allocator) remaining() int {
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return len(a.possible)
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}
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// possibleregisters returns all allocate-able registers for the given virtual.
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func (a *Allocator) possibleregisters(v reg.ID) []reg.ID {
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return filterregisters(a.registers, func(r reg.ID) bool {
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return v.Kind() == r.Kind()
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})
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}
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func filterregisters(in []reg.ID, predicate func(reg.ID) bool) []reg.ID {
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var rs []reg.ID
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for _, r := range in {
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if predicate(r) {
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rs = append(rs, r)
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}
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}
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return rs
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}
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