Fixed redundant else in GetDeviceStatus
Signed-off-by: Anes Hasicic <anes.hasicic@gmail.com> Upstream-commit: e479e1c9f7d327f396eebc46d446cf4ee34513f7 Component: engine
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@ -1549,14 +1549,16 @@ func (devices *DeviceSet) GetDeviceStatus(hash string) (*DevStatus, error) {
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return nil, fmt.Errorf("Error activating devmapper device for '%s': %s", hash, err)
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}
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if sizeInSectors, mappedSectors, highestMappedSector, err := devices.deviceStatus(info.DevName()); err != nil {
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sizeInSectors, mappedSectors, highestMappedSector, err := devices.deviceStatus(info.DevName())
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if err != nil {
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return nil, err
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} else {
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status.SizeInSectors = sizeInSectors
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status.MappedSectors = mappedSectors
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status.HighestMappedSector = highestMappedSector
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}
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status.SizeInSectors = sizeInSectors
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status.MappedSectors = mappedSectors
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status.HighestMappedSector = highestMappedSector
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return status, nil
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}
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