Files
docker-cli/vendor/github.com/klauspost/compress/fse/decompress.go
Sebastiaan van Stijn dc9e069ff2 vendor: github.com/docker/docker v20.10.3-0.20220309172631-83b51522df43
Changed `matcher.Matches(file)` to `matcher.MatchesOrParentMatches(file)`:

    cli/command/image/build/context.go:95:9: SA1019: matcher.Matches is deprecated: This implementation is buggy (it only checks a single parent dir against the pattern) and will be removed soon. Use either MatchesOrParentMatches or MatchesUsingParentResults instead.  (staticcheck)
        return matcher.Matches(file)
               ^

And updated a test to match the JSON omitting empty RootFS.Type fields (in
practice, this field should never be empty in real situations, and always
be "layer"). Changed the test to use subtests to easier find which case
is failing.

full diff: 343665850e...83b51522df

Signed-off-by: Sebastiaan van Stijn <github@gone.nl>
2022-03-09 18:45:37 +01:00

375 lines
9.2 KiB
Go

package fse
import (
"errors"
"fmt"
)
const (
tablelogAbsoluteMax = 15
)
// Decompress a block of data.
// You can provide a scratch buffer to avoid allocations.
// If nil is provided a temporary one will be allocated.
// It is possible, but by no way guaranteed that corrupt data will
// return an error.
// It is up to the caller to verify integrity of the returned data.
// Use a predefined Scrach to set maximum acceptable output size.
func Decompress(b []byte, s *Scratch) ([]byte, error) {
s, err := s.prepare(b)
if err != nil {
return nil, err
}
s.Out = s.Out[:0]
err = s.readNCount()
if err != nil {
return nil, err
}
err = s.buildDtable()
if err != nil {
return nil, err
}
err = s.decompress()
if err != nil {
return nil, err
}
return s.Out, nil
}
// readNCount will read the symbol distribution so decoding tables can be constructed.
func (s *Scratch) readNCount() error {
var (
charnum uint16
previous0 bool
b = &s.br
)
iend := b.remain()
if iend < 4 {
return errors.New("input too small")
}
bitStream := b.Uint32()
nbBits := uint((bitStream & 0xF) + minTablelog) // extract tableLog
if nbBits > tablelogAbsoluteMax {
return errors.New("tableLog too large")
}
bitStream >>= 4
bitCount := uint(4)
s.actualTableLog = uint8(nbBits)
remaining := int32((1 << nbBits) + 1)
threshold := int32(1 << nbBits)
gotTotal := int32(0)
nbBits++
for remaining > 1 {
if previous0 {
n0 := charnum
for (bitStream & 0xFFFF) == 0xFFFF {
n0 += 24
if b.off < iend-5 {
b.advance(2)
bitStream = b.Uint32() >> bitCount
} else {
bitStream >>= 16
bitCount += 16
}
}
for (bitStream & 3) == 3 {
n0 += 3
bitStream >>= 2
bitCount += 2
}
n0 += uint16(bitStream & 3)
bitCount += 2
if n0 > maxSymbolValue {
return errors.New("maxSymbolValue too small")
}
for charnum < n0 {
s.norm[charnum&0xff] = 0
charnum++
}
if b.off <= iend-7 || b.off+int(bitCount>>3) <= iend-4 {
b.advance(bitCount >> 3)
bitCount &= 7
bitStream = b.Uint32() >> bitCount
} else {
bitStream >>= 2
}
}
max := (2*(threshold) - 1) - (remaining)
var count int32
if (int32(bitStream) & (threshold - 1)) < max {
count = int32(bitStream) & (threshold - 1)
bitCount += nbBits - 1
} else {
count = int32(bitStream) & (2*threshold - 1)
if count >= threshold {
count -= max
}
bitCount += nbBits
}
count-- // extra accuracy
if count < 0 {
// -1 means +1
remaining += count
gotTotal -= count
} else {
remaining -= count
gotTotal += count
}
s.norm[charnum&0xff] = int16(count)
charnum++
previous0 = count == 0
for remaining < threshold {
nbBits--
threshold >>= 1
}
if b.off <= iend-7 || b.off+int(bitCount>>3) <= iend-4 {
b.advance(bitCount >> 3)
bitCount &= 7
} else {
bitCount -= (uint)(8 * (len(b.b) - 4 - b.off))
b.off = len(b.b) - 4
}
bitStream = b.Uint32() >> (bitCount & 31)
}
s.symbolLen = charnum
if s.symbolLen <= 1 {
return fmt.Errorf("symbolLen (%d) too small", s.symbolLen)
}
if s.symbolLen > maxSymbolValue+1 {
return fmt.Errorf("symbolLen (%d) too big", s.symbolLen)
}
if remaining != 1 {
return fmt.Errorf("corruption detected (remaining %d != 1)", remaining)
}
if bitCount > 32 {
return fmt.Errorf("corruption detected (bitCount %d > 32)", bitCount)
}
if gotTotal != 1<<s.actualTableLog {
return fmt.Errorf("corruption detected (total %d != %d)", gotTotal, 1<<s.actualTableLog)
}
b.advance((bitCount + 7) >> 3)
return nil
}
// decSymbol contains information about a state entry,
// Including the state offset base, the output symbol and
// the number of bits to read for the low part of the destination state.
type decSymbol struct {
newState uint16
symbol uint8
nbBits uint8
}
// allocDtable will allocate decoding tables if they are not big enough.
func (s *Scratch) allocDtable() {
tableSize := 1 << s.actualTableLog
if cap(s.decTable) < tableSize {
s.decTable = make([]decSymbol, tableSize)
}
s.decTable = s.decTable[:tableSize]
if cap(s.ct.tableSymbol) < 256 {
s.ct.tableSymbol = make([]byte, 256)
}
s.ct.tableSymbol = s.ct.tableSymbol[:256]
if cap(s.ct.stateTable) < 256 {
s.ct.stateTable = make([]uint16, 256)
}
s.ct.stateTable = s.ct.stateTable[:256]
}
// buildDtable will build the decoding table.
func (s *Scratch) buildDtable() error {
tableSize := uint32(1 << s.actualTableLog)
highThreshold := tableSize - 1
s.allocDtable()
symbolNext := s.ct.stateTable[:256]
// Init, lay down lowprob symbols
s.zeroBits = false
{
largeLimit := int16(1 << (s.actualTableLog - 1))
for i, v := range s.norm[:s.symbolLen] {
if v == -1 {
s.decTable[highThreshold].symbol = uint8(i)
highThreshold--
symbolNext[i] = 1
} else {
if v >= largeLimit {
s.zeroBits = true
}
symbolNext[i] = uint16(v)
}
}
}
// Spread symbols
{
tableMask := tableSize - 1
step := tableStep(tableSize)
position := uint32(0)
for ss, v := range s.norm[:s.symbolLen] {
for i := 0; i < int(v); i++ {
s.decTable[position].symbol = uint8(ss)
position = (position + step) & tableMask
for position > highThreshold {
// lowprob area
position = (position + step) & tableMask
}
}
}
if position != 0 {
// position must reach all cells once, otherwise normalizedCounter is incorrect
return errors.New("corrupted input (position != 0)")
}
}
// Build Decoding table
{
tableSize := uint16(1 << s.actualTableLog)
for u, v := range s.decTable {
symbol := v.symbol
nextState := symbolNext[symbol]
symbolNext[symbol] = nextState + 1
nBits := s.actualTableLog - byte(highBits(uint32(nextState)))
s.decTable[u].nbBits = nBits
newState := (nextState << nBits) - tableSize
if newState >= tableSize {
return fmt.Errorf("newState (%d) outside table size (%d)", newState, tableSize)
}
if newState == uint16(u) && nBits == 0 {
// Seems weird that this is possible with nbits > 0.
return fmt.Errorf("newState (%d) == oldState (%d) and no bits", newState, u)
}
s.decTable[u].newState = newState
}
}
return nil
}
// decompress will decompress the bitstream.
// If the buffer is over-read an error is returned.
func (s *Scratch) decompress() error {
br := &s.bits
br.init(s.br.unread())
var s1, s2 decoder
// Initialize and decode first state and symbol.
s1.init(br, s.decTable, s.actualTableLog)
s2.init(br, s.decTable, s.actualTableLog)
// Use temp table to avoid bound checks/append penalty.
var tmp = s.ct.tableSymbol[:256]
var off uint8
// Main part
if !s.zeroBits {
for br.off >= 8 {
br.fillFast()
tmp[off+0] = s1.nextFast()
tmp[off+1] = s2.nextFast()
br.fillFast()
tmp[off+2] = s1.nextFast()
tmp[off+3] = s2.nextFast()
off += 4
// When off is 0, we have overflowed and should write.
if off == 0 {
s.Out = append(s.Out, tmp...)
if len(s.Out) >= s.DecompressLimit {
return fmt.Errorf("output size (%d) > DecompressLimit (%d)", len(s.Out), s.DecompressLimit)
}
}
}
} else {
for br.off >= 8 {
br.fillFast()
tmp[off+0] = s1.next()
tmp[off+1] = s2.next()
br.fillFast()
tmp[off+2] = s1.next()
tmp[off+3] = s2.next()
off += 4
if off == 0 {
s.Out = append(s.Out, tmp...)
// When off is 0, we have overflowed and should write.
if len(s.Out) >= s.DecompressLimit {
return fmt.Errorf("output size (%d) > DecompressLimit (%d)", len(s.Out), s.DecompressLimit)
}
}
}
}
s.Out = append(s.Out, tmp[:off]...)
// Final bits, a bit more expensive check
for {
if s1.finished() {
s.Out = append(s.Out, s1.final(), s2.final())
break
}
br.fill()
s.Out = append(s.Out, s1.next())
if s2.finished() {
s.Out = append(s.Out, s2.final(), s1.final())
break
}
s.Out = append(s.Out, s2.next())
if len(s.Out) >= s.DecompressLimit {
return fmt.Errorf("output size (%d) > DecompressLimit (%d)", len(s.Out), s.DecompressLimit)
}
}
return br.close()
}
// decoder keeps track of the current state and updates it from the bitstream.
type decoder struct {
state uint16
br *bitReader
dt []decSymbol
}
// init will initialize the decoder and read the first state from the stream.
func (d *decoder) init(in *bitReader, dt []decSymbol, tableLog uint8) {
d.dt = dt
d.br = in
d.state = in.getBits(tableLog)
}
// next returns the next symbol and sets the next state.
// At least tablelog bits must be available in the bit reader.
func (d *decoder) next() uint8 {
n := &d.dt[d.state]
lowBits := d.br.getBits(n.nbBits)
d.state = n.newState + lowBits
return n.symbol
}
// finished returns true if all bits have been read from the bitstream
// and the next state would require reading bits from the input.
func (d *decoder) finished() bool {
return d.br.finished() && d.dt[d.state].nbBits > 0
}
// final returns the current state symbol without decoding the next.
func (d *decoder) final() uint8 {
return d.dt[d.state].symbol
}
// nextFast returns the next symbol and sets the next state.
// This can only be used if no symbols are 0 bits.
// At least tablelog bits must be available in the bit reader.
func (d *decoder) nextFast() uint8 {
n := d.dt[d.state]
lowBits := d.br.getBitsFast(n.nbBits)
d.state = n.newState + lowBits
return n.symbol
}