forked from coop-cloud-mirrors/godotenv
adding Overload method
This commit is contained in:
29
godotenv.go
29
godotenv.go
@ -36,7 +36,30 @@ func Load(filenames ...string) (err error) {
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filenames = filenamesOrDefault(filenames)
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for _, filename := range filenames {
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err = loadFile(filename)
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err = loadFile(filename, false)
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if err != nil {
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return // return early on a spazout
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}
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}
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return
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}
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// Overload will read your env file(s) and load them into ENV for this process.
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//
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// Call this function as close as possible to the start of your program (ideally in main)
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//
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// If you call Overload without any args it will default to loading .env in the current path
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//
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// You can otherwise tell it which files to load (there can be more than one) like
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//
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// godotenv.Overload("fileone", "filetwo")
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//
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// It's important to note this WILL OVERRIDE an env variable that already exists - consider the .env file to forcefilly set all vars.
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func Overload(filenames ...string) (err error) {
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filenames = filenamesOrDefault(filenames)
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for _, filename := range filenames {
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err = loadFile(filename, true)
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if err != nil {
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return // return early on a spazout
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}
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@ -90,14 +113,14 @@ func filenamesOrDefault(filenames []string) []string {
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return filenames
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}
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func loadFile(filename string) error {
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func loadFile(filename string, overload bool) error {
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envMap, err := readFile(filename)
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if err != nil {
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return err
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}
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for key, value := range envMap {
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if os.Getenv(key) == "" {
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if os.Getenv(key) == "" || overload {
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os.Setenv(key, value)
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}
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}
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