feat: improved deploy progress reporting

See toolshed/abra#478
This commit is contained in:
2025-03-20 14:23:09 +01:00
committed by decentral1se
parent d0f982456e
commit 47045ca8f1
85 changed files with 8828 additions and 360 deletions

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*.golden -text

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.DS_Store
.envrc
examples/fullscreen/fullscreen
examples/help/help
examples/http/http
examples/list-default/list-default
examples/list-fancy/list-fancy
examples/list-simple/list-simple
examples/mouse/mouse
examples/pager/pager
examples/progress-download/color_vortex.blend
examples/progress-download/progress-download
examples/simple/simple
examples/spinner/spinner
examples/textinput/textinput
examples/textinputs/textinputs
examples/views/views
tutorials/basics/basics
tutorials/commands/commands
.idea
coverage.txt
dist/

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run:
tests: false
issues-exit-code: 0
issues:
include:
- EXC0001
- EXC0005
- EXC0011
- EXC0012
- EXC0013
max-issues-per-linter: 0
max-same-issues: 0
linters:
enable:
- exhaustive
- goconst
- godot
- godox
- mnd
- gomoddirectives
- goprintffuncname
- misspell
- nakedret
- nestif
- noctx
- nolintlint
- prealloc
- wrapcheck
# disable default linters, they are already enabled in .golangci.yml
disable:
- errcheck
- gosimple
- govet
- ineffassign
- staticcheck
- unused

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run:
tests: false
issues:
include:
- EXC0001
- EXC0005
- EXC0011
- EXC0012
- EXC0013
max-issues-per-linter: 0
max-same-issues: 0
linters:
enable:
- bodyclose
- gofumpt
- goimports
- gosec
- nilerr
- revive
- rowserrcheck
- sqlclosecheck
- tparallel
- unconvert
- unparam
- whitespace

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# yaml-language-server: $schema=https://goreleaser.com/static/schema-pro.json
version: 2
includes:
- from_url:
url: charmbracelet/meta/main/goreleaser-lib.yaml

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MIT License
Copyright (c) 2020-2023 Charmbracelet, Inc
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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# Bubble Tea
<p>
<a href="https://stuff.charm.sh/bubbletea/bubbletea-4k.png"><img src="https://github.com/charmbracelet/bubbletea/assets/25087/108d4fdb-d554-4910-abed-2a5f5586a60e" width="313" alt="Bubble Tea Title Treatment"></a><br>
<a href="https://github.com/charmbracelet/bubbletea/releases"><img src="https://img.shields.io/github/release/charmbracelet/bubbletea.svg" alt="Latest Release"></a>
<a href="https://pkg.go.dev/github.com/charmbracelet/bubbletea?tab=doc"><img src="https://godoc.org/github.com/charmbracelet/bubbletea?status.svg" alt="GoDoc"></a>
<a href="https://github.com/charmbracelet/bubbletea/actions"><img src="https://github.com/charmbracelet/bubbletea/actions/workflows/build.yml/badge.svg" alt="Build Status"></a>
<a href="https://www.phorm.ai/query?projectId=a0e324b6-b706-4546-b951-6671ea60c13f"><img src="https://stuff.charm.sh/misc/phorm-badge.svg" alt="phorm.ai"></a>
</p>
The fun, functional and stateful way to build terminal apps. A Go framework
based on [The Elm Architecture][elm]. Bubble Tea is well-suited for simple and
complex terminal applications, either inline, full-window, or a mix of both.
<p>
<img src="https://stuff.charm.sh/bubbletea/bubbletea-example.gif" width="100%" alt="Bubble Tea Example">
</p>
Bubble Tea is in use in production and includes a number of features and
performance optimizations weve added along the way. Among those is
a framerate-based renderer, mouse support, focus reporting and more.
To get started, see the tutorial below, the [examples][examples], the
[docs][docs], the [video tutorials][youtube] and some common [resources](#libraries-we-use-with-bubble-tea).
[youtube]: https://charm.sh/yt
## By the way
Be sure to check out [Bubbles][bubbles], a library of common UI components for Bubble Tea.
<p>
<a href="https://github.com/charmbracelet/bubbles"><img src="https://stuff.charm.sh/bubbles/bubbles-badge.png" width="174" alt="Bubbles Badge"></a>&nbsp;&nbsp;
<a href="https://github.com/charmbracelet/bubbles"><img src="https://stuff.charm.sh/bubbles-examples/textinput.gif" width="400" alt="Text Input Example from Bubbles"></a>
</p>
---
## Tutorial
Bubble Tea is based on the functional design paradigms of [The Elm
Architecture][elm], which happens to work nicely with Go. It's a delightful way
to build applications.
This tutorial assumes you have a working knowledge of Go.
By the way, the non-annotated source code for this program is available
[on GitHub][tut-source].
[elm]: https://guide.elm-lang.org/architecture/
[tut-source]: https://github.com/charmbracelet/bubbletea/tree/main/tutorials/basics
### Enough! Let's get to it.
For this tutorial, we're making a shopping list.
To start we'll define our package and import some libraries. Our only external
import will be the Bubble Tea library, which we'll call `tea` for short.
```go
package main
// These imports will be used later on the tutorial. If you save the file
// now, Go might complain they are unused, but that's fine.
// You may also need to run `go mod tidy` to download bubbletea and its
// dependencies.
import (
"fmt"
"os"
tea "github.com/charmbracelet/bubbletea"
)
```
Bubble Tea programs are comprised of a **model** that describes the application
state and three simple methods on that model:
- **Init**, a function that returns an initial command for the application to run.
- **Update**, a function that handles incoming events and updates the model accordingly.
- **View**, a function that renders the UI based on the data in the model.
### The Model
So let's start by defining our model which will store our application's state.
It can be any type, but a `struct` usually makes the most sense.
```go
type model struct {
choices []string // items on the to-do list
cursor int // which to-do list item our cursor is pointing at
selected map[int]struct{} // which to-do items are selected
}
```
### Initialization
Next, well define our applications initial state. In this case, were defining
a function to return our initial model, however, we could just as easily define
the initial model as a variable elsewhere, too.
```go
func initialModel() model {
return model{
// Our to-do list is a grocery list
choices: []string{"Buy carrots", "Buy celery", "Buy kohlrabi"},
// A map which indicates which choices are selected. We're using
// the map like a mathematical set. The keys refer to the indexes
// of the `choices` slice, above.
selected: make(map[int]struct{}),
}
}
```
Next, we define the `Init` method. `Init` can return a `Cmd` that could perform
some initial I/O. For now, we don't need to do any I/O, so for the command,
we'll just return `nil`, which translates to "no command."
```go
func (m model) Init() tea.Cmd {
// Just return `nil`, which means "no I/O right now, please."
return nil
}
```
### The Update Method
Next up is the update method. The update function is called when ”things
happen.” Its job is to look at what has happened and return an updated model in
response. It can also return a `Cmd` to make more things happen, but for now
don't worry about that part.
In our case, when a user presses the down arrow, `Update`s job is to notice
that the down arrow was pressed and move the cursor accordingly (or not).
The “something happened” comes in the form of a `Msg`, which can be any type.
Messages are the result of some I/O that took place, such as a keypress, timer
tick, or a response from a server.
We usually figure out which type of `Msg` we received with a type switch, but
you could also use a type assertion.
For now, we'll just deal with `tea.KeyMsg` messages, which are automatically
sent to the update function when keys are pressed.
```go
func (m model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
switch msg := msg.(type) {
// Is it a key press?
case tea.KeyMsg:
// Cool, what was the actual key pressed?
switch msg.String() {
// These keys should exit the program.
case "ctrl+c", "q":
return m, tea.Quit
// The "up" and "k" keys move the cursor up
case "up", "k":
if m.cursor > 0 {
m.cursor--
}
// The "down" and "j" keys move the cursor down
case "down", "j":
if m.cursor < len(m.choices)-1 {
m.cursor++
}
// The "enter" key and the spacebar (a literal space) toggle
// the selected state for the item that the cursor is pointing at.
case "enter", " ":
_, ok := m.selected[m.cursor]
if ok {
delete(m.selected, m.cursor)
} else {
m.selected[m.cursor] = struct{}{}
}
}
}
// Return the updated model to the Bubble Tea runtime for processing.
// Note that we're not returning a command.
return m, nil
}
```
You may have noticed that <kbd>ctrl+c</kbd> and <kbd>q</kbd> above return
a `tea.Quit` command with the model. Thats a special command which instructs
the Bubble Tea runtime to quit, exiting the program.
### The View Method
At last, its time to render our UI. Of all the methods, the view is the
simplest. We look at the model in its current state and use it to return
a `string`. That string is our UI!
Because the view describes the entire UI of your application, you dont have to
worry about redrawing logic and stuff like that. Bubble Tea takes care of it
for you.
```go
func (m model) View() string {
// The header
s := "What should we buy at the market?\n\n"
// Iterate over our choices
for i, choice := range m.choices {
// Is the cursor pointing at this choice?
cursor := " " // no cursor
if m.cursor == i {
cursor = ">" // cursor!
}
// Is this choice selected?
checked := " " // not selected
if _, ok := m.selected[i]; ok {
checked = "x" // selected!
}
// Render the row
s += fmt.Sprintf("%s [%s] %s\n", cursor, checked, choice)
}
// The footer
s += "\nPress q to quit.\n"
// Send the UI for rendering
return s
}
```
### All Together Now
The last step is to simply run our program. We pass our initial model to
`tea.NewProgram` and let it rip:
```go
func main() {
p := tea.NewProgram(initialModel())
if _, err := p.Run(); err != nil {
fmt.Printf("Alas, there's been an error: %v", err)
os.Exit(1)
}
}
```
## Whats Next?
This tutorial covers the basics of building an interactive terminal UI, but
in the real world you'll also need to perform I/O. To learn about that have a
look at the [Command Tutorial][cmd]. It's pretty simple.
There are also several [Bubble Tea examples][examples] available and, of course,
there are [Go Docs][docs].
[cmd]: https://github.com/charmbracelet/bubbletea/tree/main/tutorials/commands/
[examples]: https://github.com/charmbracelet/bubbletea/tree/main/examples
[docs]: https://pkg.go.dev/github.com/charmbracelet/bubbletea?tab=doc
## Debugging
### Debugging with Delve
Since Bubble Tea apps assume control of stdin and stdout, youll need to run
delve in headless mode and then connect to it:
```bash
# Start the debugger
$ dlv debug --headless --api-version=2 --listen=127.0.0.1:43000 .
API server listening at: 127.0.0.1:43000
# Connect to it from another terminal
$ dlv connect 127.0.0.1:43000
```
If you do not explicitly supply the `--listen` flag, the port used will vary
per run, so passing this in makes the debugger easier to use from a script
or your IDE of choice.
Additionally, we pass in `--api-version=2` because delve defaults to version 1
for backwards compatibility reasons. However, delve recommends using version 2
for all new development and some clients may no longer work with version 1.
For more information, see the [Delve documentation](https://github.com/go-delve/delve/tree/master/Documentation/api).
### Logging Stuff
You cant really log to stdout with Bubble Tea because your TUI is busy
occupying that! You can, however, log to a file by including something like
the following prior to starting your Bubble Tea program:
```go
if len(os.Getenv("DEBUG")) > 0 {
f, err := tea.LogToFile("debug.log", "debug")
if err != nil {
fmt.Println("fatal:", err)
os.Exit(1)
}
defer f.Close()
}
```
To see whats being logged in real time, run `tail -f debug.log` while you run
your program in another window.
## Libraries we use with Bubble Tea
- [Bubbles][bubbles]: Common Bubble Tea components such as text inputs, viewports, spinners and so on
- [Lip Gloss][lipgloss]: Style, format and layout tools for terminal applications
- [Harmonica][harmonica]: A spring animation library for smooth, natural motion
- [BubbleZone][bubblezone]: Easy mouse event tracking for Bubble Tea components
- [ntcharts][ntcharts]: A terminal charting library built for Bubble Tea and [Lip Gloss][lipgloss]
[bubbles]: https://github.com/charmbracelet/bubbles
[lipgloss]: https://github.com/charmbracelet/lipgloss
[harmonica]: https://github.com/charmbracelet/harmonica
[bubblezone]: https://github.com/lrstanley/bubblezone
[ntcharts]: https://github.com/NimbleMarkets/ntcharts
## Bubble Tea in the Wild
There are over [10,000 applications](https://github.com/charmbracelet/bubbletea/network/dependents) built with Bubble Tea! Here are a handful of em.
### Staff favourites
- [chezmoi](https://github.com/twpayne/chezmoi): securely manage your dotfiles across multiple machines
- [circumflex](https://github.com/bensadeh/circumflex): read Hacker News in the terminal
- [gh-dash](https://www.github.com/dlvhdr/gh-dash): a GitHub CLI extension for PRs and issues
- [Tetrigo](https://github.com/Broderick-Westrope/tetrigo): Tetris in the terminal
- [Signls](https://github.com/emprcl/signls): a generative midi sequencer designed for composition and live performance
- [Superfile](https://github.com/yorukot/superfile): a super file manager
### In Industry
- Microsoft Azure  [Aztify](https://github.com/Azure/aztfy): bring Microsoft Azure resources under Terraform
- Daytona  [Daytona](https://github.com/daytonaio/daytona): open source dev environment manager
- Cockroach Labs [CockroachDB](https://github.com/cockroachdb/cockroach): a cloud-native, high-availability distributed SQL database
- Truffle Security Co.  [Trufflehog](https://github.com/trufflesecurity/trufflehog): find leaked credentials
- NVIDIA  [container-canary](https://github.com/NVIDIA/container-canary): a container validator
- AWS  [eks-node-viewer](https://github.com/awslabs/eks-node-viewer): a tool for visualizing dynamic node usage within an EKS cluster
- MinIO  [mc](https://github.com/minio/mc): the official [MinIO](https://min.io) client
- Ubuntu  [Authd](https://github.com/ubuntu/authd): an authentication daemon for cloud-based identity providers
### Charm stuff
- [Glow](https://github.com/charmbracelet/glow): a markdown reader, browser, and online markdown stash
- [Huh?](https://github.com/charmbracelet/huh): an interactive prompt and form toolkit
- [Mods](https://github.com/charmbracelet/mods): AI on the CLI, built for pipelines
- [Wishlist](https://github.com/charmbracelet/wishlist): an SSH directory (and bastion!)
### Theres so much more where that came from
For more applications built with Bubble Tea see [Charm & Friends][community].
Is there something cool you made with Bubble Tea you want to share? [PRs][community] are
welcome!
## Contributing
See [contributing][contribute].
[contribute]: https://github.com/charmbracelet/bubbletea/contribute
## Feedback
Wed love to hear your thoughts on this project. Feel free to drop us a note!
- [Twitter](https://twitter.com/charmcli)
- [The Fediverse](https://mastodon.social/@charmcli)
- [Discord](https://charm.sh/chat)
## Acknowledgments
Bubble Tea is based on the paradigms of [The Elm Architecture][elm] by Evan
Czaplicki et alia and the excellent [go-tea][gotea] by TJ Holowaychuk. Its
inspired by the many great [_Zeichenorientierte Benutzerschnittstellen_][zb]
of days past.
[elm]: https://guide.elm-lang.org/architecture/
[gotea]: https://github.com/tj/go-tea
[zb]: https://de.wikipedia.org/wiki/Zeichenorientierte_Benutzerschnittstelle
[community]: https://github.com/charm-and-friends/charm-in-the-wild
## License
[MIT](https://github.com/charmbracelet/bubbletea/raw/main/LICENSE)
---
Part of [Charm](https://charm.sh).
<a href="https://charm.sh/"><img alt="The Charm logo" src="https://stuff.charm.sh/charm-badge.jpg" width="400"></a>
Charm热爱开源 • Charm loves open source • نحنُ نحب المصادر المفتوحة

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package tea
import (
"time"
)
// Batch performs a bunch of commands concurrently with no ordering guarantees
// about the results. Use a Batch to return several commands.
//
// Example:
//
// func (m model) Init() Cmd {
// return tea.Batch(someCommand, someOtherCommand)
// }
func Batch(cmds ...Cmd) Cmd {
var validCmds []Cmd //nolint:prealloc
for _, c := range cmds {
if c == nil {
continue
}
validCmds = append(validCmds, c)
}
switch len(validCmds) {
case 0:
return nil
case 1:
return validCmds[0]
default:
return func() Msg {
return BatchMsg(validCmds)
}
}
}
// BatchMsg is a message used to perform a bunch of commands concurrently with
// no ordering guarantees. You can send a BatchMsg with Batch.
type BatchMsg []Cmd
// Sequence runs the given commands one at a time, in order. Contrast this with
// Batch, which runs commands concurrently.
func Sequence(cmds ...Cmd) Cmd {
return func() Msg {
return sequenceMsg(cmds)
}
}
// sequenceMsg is used internally to run the given commands in order.
type sequenceMsg []Cmd
// Every is a command that ticks in sync with the system clock. So, if you
// wanted to tick with the system clock every second, minute or hour you
// could use this. It's also handy for having different things tick in sync.
//
// Because we're ticking with the system clock the tick will likely not run for
// the entire specified duration. For example, if we're ticking for one minute
// and the clock is at 12:34:20 then the next tick will happen at 12:35:00, 40
// seconds later.
//
// To produce the command, pass a duration and a function which returns
// a message containing the time at which the tick occurred.
//
// type TickMsg time.Time
//
// cmd := Every(time.Second, func(t time.Time) Msg {
// return TickMsg(t)
// })
//
// Beginners' note: Every sends a single message and won't automatically
// dispatch messages at an interval. To do that, you'll want to return another
// Every command after receiving your tick message. For example:
//
// type TickMsg time.Time
//
// // Send a message every second.
// func tickEvery() Cmd {
// return Every(time.Second, func(t time.Time) Msg {
// return TickMsg(t)
// })
// }
//
// func (m model) Init() Cmd {
// // Start ticking.
// return tickEvery()
// }
//
// func (m model) Update(msg Msg) (Model, Cmd) {
// switch msg.(type) {
// case TickMsg:
// // Return your Every command again to loop.
// return m, tickEvery()
// }
// return m, nil
// }
//
// Every is analogous to Tick in the Elm Architecture.
func Every(duration time.Duration, fn func(time.Time) Msg) Cmd {
n := time.Now()
d := n.Truncate(duration).Add(duration).Sub(n)
t := time.NewTimer(d)
return func() Msg {
ts := <-t.C
t.Stop()
for len(t.C) > 0 {
<-t.C
}
return fn(ts)
}
}
// Tick produces a command at an interval independent of the system clock at
// the given duration. That is, the timer begins precisely when invoked,
// and runs for its entire duration.
//
// To produce the command, pass a duration and a function which returns
// a message containing the time at which the tick occurred.
//
// type TickMsg time.Time
//
// cmd := Tick(time.Second, func(t time.Time) Msg {
// return TickMsg(t)
// })
//
// Beginners' note: Tick sends a single message and won't automatically
// dispatch messages at an interval. To do that, you'll want to return another
// Tick command after receiving your tick message. For example:
//
// type TickMsg time.Time
//
// func doTick() Cmd {
// return Tick(time.Second, func(t time.Time) Msg {
// return TickMsg(t)
// })
// }
//
// func (m model) Init() Cmd {
// // Start ticking.
// return doTick()
// }
//
// func (m model) Update(msg Msg) (Model, Cmd) {
// switch msg.(type) {
// case TickMsg:
// // Return your Tick command again to loop.
// return m, doTick()
// }
// return m, nil
// }
func Tick(d time.Duration, fn func(time.Time) Msg) Cmd {
t := time.NewTimer(d)
return func() Msg {
ts := <-t.C
t.Stop()
for len(t.C) > 0 {
<-t.C
}
return fn(ts)
}
}
// Sequentially produces a command that sequentially executes the given
// commands.
// The Msg returned is the first non-nil message returned by a Cmd.
//
// func saveStateCmd() Msg {
// if err := save(); err != nil {
// return errMsg{err}
// }
// return nil
// }
//
// cmd := Sequentially(saveStateCmd, Quit)
//
// Deprecated: use Sequence instead.
func Sequentially(cmds ...Cmd) Cmd {
return func() Msg {
for _, cmd := range cmds {
if cmd == nil {
continue
}
if msg := cmd(); msg != nil {
return msg
}
}
return nil
}
}
// setWindowTitleMsg is an internal message used to set the window title.
type setWindowTitleMsg string
// SetWindowTitle produces a command that sets the terminal title.
//
// For example:
//
// func (m model) Init() Cmd {
// // Set title.
// return tea.SetWindowTitle("My App")
// }
func SetWindowTitle(title string) Cmd {
return func() Msg {
return setWindowTitleMsg(title)
}
}
type windowSizeMsg struct{}
// WindowSize is a command that queries the terminal for its current size. It
// delivers the results to Update via a [WindowSizeMsg]. Keep in mind that
// WindowSizeMsgs will automatically be delivered to Update when the [Program]
// starts and when the window dimensions change so in many cases you will not
// need to explicitly invoke this command.
func WindowSize() Cmd {
return func() Msg {
return windowSizeMsg{}
}
}

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package tea
import (
"io"
"os"
"os/exec"
)
// execMsg is used internally to run an ExecCommand sent with Exec.
type execMsg struct {
cmd ExecCommand
fn ExecCallback
}
// Exec is used to perform arbitrary I/O in a blocking fashion, effectively
// pausing the Program while execution is running and resuming it when
// execution has completed.
//
// Most of the time you'll want to use ExecProcess, which runs an exec.Cmd.
//
// For non-interactive i/o you should use a Cmd (that is, a tea.Cmd).
func Exec(c ExecCommand, fn ExecCallback) Cmd {
return func() Msg {
return execMsg{cmd: c, fn: fn}
}
}
// ExecProcess runs the given *exec.Cmd in a blocking fashion, effectively
// pausing the Program while the command is running. After the *exec.Cmd exists
// the Program resumes. It's useful for spawning other interactive applications
// such as editors and shells from within a Program.
//
// To produce the command, pass an *exec.Cmd and a function which returns
// a message containing the error which may have occurred when running the
// ExecCommand.
//
// type VimFinishedMsg struct { err error }
//
// c := exec.Command("vim", "file.txt")
//
// cmd := ExecProcess(c, func(err error) Msg {
// return VimFinishedMsg{err: err}
// })
//
// Or, if you don't care about errors, you could simply:
//
// cmd := ExecProcess(exec.Command("vim", "file.txt"), nil)
//
// For non-interactive i/o you should use a Cmd (that is, a tea.Cmd).
func ExecProcess(c *exec.Cmd, fn ExecCallback) Cmd {
return Exec(wrapExecCommand(c), fn)
}
// ExecCallback is used when executing an *exec.Command to return a message
// with an error, which may or may not be nil.
type ExecCallback func(error) Msg
// ExecCommand can be implemented to execute things in a blocking fashion in
// the current terminal.
type ExecCommand interface {
Run() error
SetStdin(io.Reader)
SetStdout(io.Writer)
SetStderr(io.Writer)
}
// wrapExecCommand wraps an exec.Cmd so that it satisfies the ExecCommand
// interface so it can be used with Exec.
func wrapExecCommand(c *exec.Cmd) ExecCommand {
return &osExecCommand{Cmd: c}
}
// osExecCommand is a layer over an exec.Cmd that satisfies the ExecCommand
// interface.
type osExecCommand struct{ *exec.Cmd }
// SetStdin sets stdin on underlying exec.Cmd to the given io.Reader.
func (c *osExecCommand) SetStdin(r io.Reader) {
// If unset, have the command use the same input as the terminal.
if c.Stdin == nil {
c.Stdin = r
}
}
// SetStdout sets stdout on underlying exec.Cmd to the given io.Writer.
func (c *osExecCommand) SetStdout(w io.Writer) {
// If unset, have the command use the same output as the terminal.
if c.Stdout == nil {
c.Stdout = w
}
}
// SetStderr sets stderr on the underlying exec.Cmd to the given io.Writer.
func (c *osExecCommand) SetStderr(w io.Writer) {
// If unset, use stderr for the command's stderr
if c.Stderr == nil {
c.Stderr = w
}
}
// exec runs an ExecCommand and delivers the results to the program as a Msg.
func (p *Program) exec(c ExecCommand, fn ExecCallback) {
if err := p.ReleaseTerminal(); err != nil {
// If we can't release input, abort.
if fn != nil {
go p.Send(fn(err))
}
return
}
c.SetStdin(p.input)
c.SetStdout(p.output)
c.SetStderr(os.Stderr)
// Execute system command.
if err := c.Run(); err != nil {
_ = p.RestoreTerminal() // also try to restore the terminal.
if fn != nil {
go p.Send(fn(err))
}
return
}
// Have the program re-capture input.
err := p.RestoreTerminal()
if fn != nil {
go p.Send(fn(err))
}
}

9
vendor/github.com/charmbracelet/bubbletea/focus.go generated vendored Normal file
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package tea
// FocusMsg represents a terminal focus message.
// This occurs when the terminal gains focus.
type FocusMsg struct{}
// BlurMsg represents a terminal blur message.
// This occurs when the terminal loses focus.
type BlurMsg struct{}

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@ -0,0 +1,14 @@
//go:build !windows
// +build !windows
package tea
import (
"io"
"github.com/muesli/cancelreader"
)
func newInputReader(r io.Reader, _ bool) (cancelreader.CancelReader, error) {
return cancelreader.NewReader(r)
}

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@ -0,0 +1,127 @@
//go:build windows
// +build windows
package tea
import (
"fmt"
"io"
"os"
"sync"
"github.com/charmbracelet/x/term"
"github.com/erikgeiser/coninput"
"github.com/muesli/cancelreader"
"golang.org/x/sys/windows"
)
type conInputReader struct {
cancelMixin
conin windows.Handle
originalMode uint32
}
var _ cancelreader.CancelReader = &conInputReader{}
func newInputReader(r io.Reader, enableMouse bool) (cancelreader.CancelReader, error) {
fallback := func(io.Reader) (cancelreader.CancelReader, error) {
return cancelreader.NewReader(r)
}
if f, ok := r.(term.File); !ok || f.Fd() != os.Stdin.Fd() {
return fallback(r)
}
conin, err := coninput.NewStdinHandle()
if err != nil {
return fallback(r)
}
modes := []uint32{
windows.ENABLE_WINDOW_INPUT,
windows.ENABLE_EXTENDED_FLAGS,
}
// Since we have options to enable mouse events, [WithMouseCellMotion],
// [WithMouseAllMotion], and [EnableMouseCellMotion],
// [EnableMouseAllMotion], and [DisableMouse], we need to check if the user
// has enabled mouse events and add the appropriate mode accordingly.
// Otherwise, mouse events will be enabled all the time.
if enableMouse {
modes = append(modes, windows.ENABLE_MOUSE_INPUT)
}
originalMode, err := prepareConsole(conin, modes...)
if err != nil {
return nil, fmt.Errorf("failed to prepare console input: %w", err)
}
return &conInputReader{
conin: conin,
originalMode: originalMode,
}, nil
}
// Cancel implements cancelreader.CancelReader.
func (r *conInputReader) Cancel() bool {
r.setCanceled()
return windows.CancelIoEx(r.conin, nil) == nil || windows.CancelIo(r.conin) == nil
}
// Close implements cancelreader.CancelReader.
func (r *conInputReader) Close() error {
if r.originalMode != 0 {
err := windows.SetConsoleMode(r.conin, r.originalMode)
if err != nil {
return fmt.Errorf("reset console mode: %w", err)
}
}
return nil
}
// Read implements cancelreader.CancelReader.
func (r *conInputReader) Read(_ []byte) (n int, err error) {
if r.isCanceled() {
err = cancelreader.ErrCanceled
}
return
}
func prepareConsole(input windows.Handle, modes ...uint32) (originalMode uint32, err error) {
err = windows.GetConsoleMode(input, &originalMode)
if err != nil {
return 0, fmt.Errorf("get console mode: %w", err)
}
newMode := coninput.AddInputModes(0, modes...)
err = windows.SetConsoleMode(input, newMode)
if err != nil {
return 0, fmt.Errorf("set console mode: %w", err)
}
return originalMode, nil
}
// cancelMixin represents a goroutine-safe cancelation status.
type cancelMixin struct {
unsafeCanceled bool
lock sync.Mutex
}
func (c *cancelMixin) setCanceled() {
c.lock.Lock()
defer c.lock.Unlock()
c.unsafeCanceled = true
}
func (c *cancelMixin) isCanceled() bool {
c.lock.Lock()
defer c.lock.Unlock()
return c.unsafeCanceled
}

715
vendor/github.com/charmbracelet/bubbletea/key.go generated vendored Normal file
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package tea
import (
"context"
"fmt"
"io"
"regexp"
"strings"
"unicode/utf8"
)
// KeyMsg contains information about a keypress. KeyMsgs are always sent to
// the program's update function. There are a couple general patterns you could
// use to check for keypresses:
//
// // Switch on the string representation of the key (shorter)
// switch msg := msg.(type) {
// case KeyMsg:
// switch msg.String() {
// case "enter":
// fmt.Println("you pressed enter!")
// case "a":
// fmt.Println("you pressed a!")
// }
// }
//
// // Switch on the key type (more foolproof)
// switch msg := msg.(type) {
// case KeyMsg:
// switch msg.Type {
// case KeyEnter:
// fmt.Println("you pressed enter!")
// case KeyRunes:
// switch string(msg.Runes) {
// case "a":
// fmt.Println("you pressed a!")
// }
// }
// }
//
// Note that Key.Runes will always contain at least one character, so you can
// always safely call Key.Runes[0]. In most cases Key.Runes will only contain
// one character, though certain input method editors (most notably Chinese
// IMEs) can input multiple runes at once.
type KeyMsg Key
// String returns a string representation for a key message. It's safe (and
// encouraged) for use in key comparison.
func (k KeyMsg) String() (str string) {
return Key(k).String()
}
// Key contains information about a keypress.
type Key struct {
Type KeyType
Runes []rune
Alt bool
Paste bool
}
// String returns a friendly string representation for a key. It's safe (and
// encouraged) for use in key comparison.
//
// k := Key{Type: KeyEnter}
// fmt.Println(k)
// // Output: enter
func (k Key) String() (str string) {
var buf strings.Builder
if k.Alt {
buf.WriteString("alt+")
}
if k.Type == KeyRunes {
if k.Paste {
// Note: bubbles/keys bindings currently do string compares to
// recognize shortcuts. Since pasted text should never activate
// shortcuts, we need to ensure that the binding code doesn't
// match Key events that result from pastes. We achieve this
// here by enclosing pastes in '[...]' so that the string
// comparison in Matches() fails in that case.
buf.WriteByte('[')
}
buf.WriteString(string(k.Runes))
if k.Paste {
buf.WriteByte(']')
}
return buf.String()
} else if s, ok := keyNames[k.Type]; ok {
buf.WriteString(s)
return buf.String()
}
return ""
}
// KeyType indicates the key pressed, such as KeyEnter or KeyBreak or KeyCtrlC.
// All other keys will be type KeyRunes. To get the rune value, check the Rune
// method on a Key struct, or use the Key.String() method:
//
// k := Key{Type: KeyRunes, Runes: []rune{'a'}, Alt: true}
// if k.Type == KeyRunes {
//
// fmt.Println(k.Runes)
// // Output: a
//
// fmt.Println(k.String())
// // Output: alt+a
//
// }
type KeyType int
func (k KeyType) String() (str string) {
if s, ok := keyNames[k]; ok {
return s
}
return ""
}
// Control keys. We could do this with an iota, but the values are very
// specific, so we set the values explicitly to avoid any confusion.
//
// See also:
// https://en.wikipedia.org/wiki/C0_and_C1_control_codes
const (
keyNUL KeyType = 0 // null, \0
keySOH KeyType = 1 // start of heading
keySTX KeyType = 2 // start of text
keyETX KeyType = 3 // break, ctrl+c
keyEOT KeyType = 4 // end of transmission
keyENQ KeyType = 5 // enquiry
keyACK KeyType = 6 // acknowledge
keyBEL KeyType = 7 // bell, \a
keyBS KeyType = 8 // backspace
keyHT KeyType = 9 // horizontal tabulation, \t
keyLF KeyType = 10 // line feed, \n
keyVT KeyType = 11 // vertical tabulation \v
keyFF KeyType = 12 // form feed \f
keyCR KeyType = 13 // carriage return, \r
keySO KeyType = 14 // shift out
keySI KeyType = 15 // shift in
keyDLE KeyType = 16 // data link escape
keyDC1 KeyType = 17 // device control one
keyDC2 KeyType = 18 // device control two
keyDC3 KeyType = 19 // device control three
keyDC4 KeyType = 20 // device control four
keyNAK KeyType = 21 // negative acknowledge
keySYN KeyType = 22 // synchronous idle
keyETB KeyType = 23 // end of transmission block
keyCAN KeyType = 24 // cancel
keyEM KeyType = 25 // end of medium
keySUB KeyType = 26 // substitution
keyESC KeyType = 27 // escape, \e
keyFS KeyType = 28 // file separator
keyGS KeyType = 29 // group separator
keyRS KeyType = 30 // record separator
keyUS KeyType = 31 // unit separator
keyDEL KeyType = 127 // delete. on most systems this is mapped to backspace, I hear
)
// Control key aliases.
const (
KeyNull KeyType = keyNUL
KeyBreak KeyType = keyETX
KeyEnter KeyType = keyCR
KeyBackspace KeyType = keyDEL
KeyTab KeyType = keyHT
KeyEsc KeyType = keyESC
KeyEscape KeyType = keyESC
KeyCtrlAt KeyType = keyNUL // ctrl+@
KeyCtrlA KeyType = keySOH
KeyCtrlB KeyType = keySTX
KeyCtrlC KeyType = keyETX
KeyCtrlD KeyType = keyEOT
KeyCtrlE KeyType = keyENQ
KeyCtrlF KeyType = keyACK
KeyCtrlG KeyType = keyBEL
KeyCtrlH KeyType = keyBS
KeyCtrlI KeyType = keyHT
KeyCtrlJ KeyType = keyLF
KeyCtrlK KeyType = keyVT
KeyCtrlL KeyType = keyFF
KeyCtrlM KeyType = keyCR
KeyCtrlN KeyType = keySO
KeyCtrlO KeyType = keySI
KeyCtrlP KeyType = keyDLE
KeyCtrlQ KeyType = keyDC1
KeyCtrlR KeyType = keyDC2
KeyCtrlS KeyType = keyDC3
KeyCtrlT KeyType = keyDC4
KeyCtrlU KeyType = keyNAK
KeyCtrlV KeyType = keySYN
KeyCtrlW KeyType = keyETB
KeyCtrlX KeyType = keyCAN
KeyCtrlY KeyType = keyEM
KeyCtrlZ KeyType = keySUB
KeyCtrlOpenBracket KeyType = keyESC // ctrl+[
KeyCtrlBackslash KeyType = keyFS // ctrl+\
KeyCtrlCloseBracket KeyType = keyGS // ctrl+]
KeyCtrlCaret KeyType = keyRS // ctrl+^
KeyCtrlUnderscore KeyType = keyUS // ctrl+_
KeyCtrlQuestionMark KeyType = keyDEL // ctrl+?
)
// Other keys.
const (
KeyRunes KeyType = -(iota + 1)
KeyUp
KeyDown
KeyRight
KeyLeft
KeyShiftTab
KeyHome
KeyEnd
KeyPgUp
KeyPgDown
KeyCtrlPgUp
KeyCtrlPgDown
KeyDelete
KeyInsert
KeySpace
KeyCtrlUp
KeyCtrlDown
KeyCtrlRight
KeyCtrlLeft
KeyCtrlHome
KeyCtrlEnd
KeyShiftUp
KeyShiftDown
KeyShiftRight
KeyShiftLeft
KeyShiftHome
KeyShiftEnd
KeyCtrlShiftUp
KeyCtrlShiftDown
KeyCtrlShiftLeft
KeyCtrlShiftRight
KeyCtrlShiftHome
KeyCtrlShiftEnd
KeyF1
KeyF2
KeyF3
KeyF4
KeyF5
KeyF6
KeyF7
KeyF8
KeyF9
KeyF10
KeyF11
KeyF12
KeyF13
KeyF14
KeyF15
KeyF16
KeyF17
KeyF18
KeyF19
KeyF20
)
// Mappings for control keys and other special keys to friendly consts.
var keyNames = map[KeyType]string{
// Control keys.
keyNUL: "ctrl+@", // also ctrl+` (that's ctrl+backtick)
keySOH: "ctrl+a",
keySTX: "ctrl+b",
keyETX: "ctrl+c",
keyEOT: "ctrl+d",
keyENQ: "ctrl+e",
keyACK: "ctrl+f",
keyBEL: "ctrl+g",
keyBS: "ctrl+h",
keyHT: "tab", // also ctrl+i
keyLF: "ctrl+j",
keyVT: "ctrl+k",
keyFF: "ctrl+l",
keyCR: "enter",
keySO: "ctrl+n",
keySI: "ctrl+o",
keyDLE: "ctrl+p",
keyDC1: "ctrl+q",
keyDC2: "ctrl+r",
keyDC3: "ctrl+s",
keyDC4: "ctrl+t",
keyNAK: "ctrl+u",
keySYN: "ctrl+v",
keyETB: "ctrl+w",
keyCAN: "ctrl+x",
keyEM: "ctrl+y",
keySUB: "ctrl+z",
keyESC: "esc",
keyFS: "ctrl+\\",
keyGS: "ctrl+]",
keyRS: "ctrl+^",
keyUS: "ctrl+_",
keyDEL: "backspace",
// Other keys.
KeyRunes: "runes",
KeyUp: "up",
KeyDown: "down",
KeyRight: "right",
KeySpace: " ", // for backwards compatibility
KeyLeft: "left",
KeyShiftTab: "shift+tab",
KeyHome: "home",
KeyEnd: "end",
KeyCtrlHome: "ctrl+home",
KeyCtrlEnd: "ctrl+end",
KeyShiftHome: "shift+home",
KeyShiftEnd: "shift+end",
KeyCtrlShiftHome: "ctrl+shift+home",
KeyCtrlShiftEnd: "ctrl+shift+end",
KeyPgUp: "pgup",
KeyPgDown: "pgdown",
KeyCtrlPgUp: "ctrl+pgup",
KeyCtrlPgDown: "ctrl+pgdown",
KeyDelete: "delete",
KeyInsert: "insert",
KeyCtrlUp: "ctrl+up",
KeyCtrlDown: "ctrl+down",
KeyCtrlRight: "ctrl+right",
KeyCtrlLeft: "ctrl+left",
KeyShiftUp: "shift+up",
KeyShiftDown: "shift+down",
KeyShiftRight: "shift+right",
KeyShiftLeft: "shift+left",
KeyCtrlShiftUp: "ctrl+shift+up",
KeyCtrlShiftDown: "ctrl+shift+down",
KeyCtrlShiftLeft: "ctrl+shift+left",
KeyCtrlShiftRight: "ctrl+shift+right",
KeyF1: "f1",
KeyF2: "f2",
KeyF3: "f3",
KeyF4: "f4",
KeyF5: "f5",
KeyF6: "f6",
KeyF7: "f7",
KeyF8: "f8",
KeyF9: "f9",
KeyF10: "f10",
KeyF11: "f11",
KeyF12: "f12",
KeyF13: "f13",
KeyF14: "f14",
KeyF15: "f15",
KeyF16: "f16",
KeyF17: "f17",
KeyF18: "f18",
KeyF19: "f19",
KeyF20: "f20",
}
// Sequence mappings.
var sequences = map[string]Key{
// Arrow keys
"\x1b[A": {Type: KeyUp},
"\x1b[B": {Type: KeyDown},
"\x1b[C": {Type: KeyRight},
"\x1b[D": {Type: KeyLeft},
"\x1b[1;2A": {Type: KeyShiftUp},
"\x1b[1;2B": {Type: KeyShiftDown},
"\x1b[1;2C": {Type: KeyShiftRight},
"\x1b[1;2D": {Type: KeyShiftLeft},
"\x1b[OA": {Type: KeyShiftUp}, // DECCKM
"\x1b[OB": {Type: KeyShiftDown}, // DECCKM
"\x1b[OC": {Type: KeyShiftRight}, // DECCKM
"\x1b[OD": {Type: KeyShiftLeft}, // DECCKM
"\x1b[a": {Type: KeyShiftUp}, // urxvt
"\x1b[b": {Type: KeyShiftDown}, // urxvt
"\x1b[c": {Type: KeyShiftRight}, // urxvt
"\x1b[d": {Type: KeyShiftLeft}, // urxvt
"\x1b[1;3A": {Type: KeyUp, Alt: true},
"\x1b[1;3B": {Type: KeyDown, Alt: true},
"\x1b[1;3C": {Type: KeyRight, Alt: true},
"\x1b[1;3D": {Type: KeyLeft, Alt: true},
"\x1b[1;4A": {Type: KeyShiftUp, Alt: true},
"\x1b[1;4B": {Type: KeyShiftDown, Alt: true},
"\x1b[1;4C": {Type: KeyShiftRight, Alt: true},
"\x1b[1;4D": {Type: KeyShiftLeft, Alt: true},
"\x1b[1;5A": {Type: KeyCtrlUp},
"\x1b[1;5B": {Type: KeyCtrlDown},
"\x1b[1;5C": {Type: KeyCtrlRight},
"\x1b[1;5D": {Type: KeyCtrlLeft},
"\x1b[Oa": {Type: KeyCtrlUp, Alt: true}, // urxvt
"\x1b[Ob": {Type: KeyCtrlDown, Alt: true}, // urxvt
"\x1b[Oc": {Type: KeyCtrlRight, Alt: true}, // urxvt
"\x1b[Od": {Type: KeyCtrlLeft, Alt: true}, // urxvt
"\x1b[1;6A": {Type: KeyCtrlShiftUp},
"\x1b[1;6B": {Type: KeyCtrlShiftDown},
"\x1b[1;6C": {Type: KeyCtrlShiftRight},
"\x1b[1;6D": {Type: KeyCtrlShiftLeft},
"\x1b[1;7A": {Type: KeyCtrlUp, Alt: true},
"\x1b[1;7B": {Type: KeyCtrlDown, Alt: true},
"\x1b[1;7C": {Type: KeyCtrlRight, Alt: true},
"\x1b[1;7D": {Type: KeyCtrlLeft, Alt: true},
"\x1b[1;8A": {Type: KeyCtrlShiftUp, Alt: true},
"\x1b[1;8B": {Type: KeyCtrlShiftDown, Alt: true},
"\x1b[1;8C": {Type: KeyCtrlShiftRight, Alt: true},
"\x1b[1;8D": {Type: KeyCtrlShiftLeft, Alt: true},
// Miscellaneous keys
"\x1b[Z": {Type: KeyShiftTab},
"\x1b[2~": {Type: KeyInsert},
"\x1b[3;2~": {Type: KeyInsert, Alt: true},
"\x1b[3~": {Type: KeyDelete},
"\x1b[3;3~": {Type: KeyDelete, Alt: true},
"\x1b[5~": {Type: KeyPgUp},
"\x1b[5;3~": {Type: KeyPgUp, Alt: true},
"\x1b[5;5~": {Type: KeyCtrlPgUp},
"\x1b[5^": {Type: KeyCtrlPgUp}, // urxvt
"\x1b[5;7~": {Type: KeyCtrlPgUp, Alt: true},
"\x1b[6~": {Type: KeyPgDown},
"\x1b[6;3~": {Type: KeyPgDown, Alt: true},
"\x1b[6;5~": {Type: KeyCtrlPgDown},
"\x1b[6^": {Type: KeyCtrlPgDown}, // urxvt
"\x1b[6;7~": {Type: KeyCtrlPgDown, Alt: true},
"\x1b[1~": {Type: KeyHome},
"\x1b[H": {Type: KeyHome}, // xterm, lxterm
"\x1b[1;3H": {Type: KeyHome, Alt: true}, // xterm, lxterm
"\x1b[1;5H": {Type: KeyCtrlHome}, // xterm, lxterm
"\x1b[1;7H": {Type: KeyCtrlHome, Alt: true}, // xterm, lxterm
"\x1b[1;2H": {Type: KeyShiftHome}, // xterm, lxterm
"\x1b[1;4H": {Type: KeyShiftHome, Alt: true}, // xterm, lxterm
"\x1b[1;6H": {Type: KeyCtrlShiftHome}, // xterm, lxterm
"\x1b[1;8H": {Type: KeyCtrlShiftHome, Alt: true}, // xterm, lxterm
"\x1b[4~": {Type: KeyEnd},
"\x1b[F": {Type: KeyEnd}, // xterm, lxterm
"\x1b[1;3F": {Type: KeyEnd, Alt: true}, // xterm, lxterm
"\x1b[1;5F": {Type: KeyCtrlEnd}, // xterm, lxterm
"\x1b[1;7F": {Type: KeyCtrlEnd, Alt: true}, // xterm, lxterm
"\x1b[1;2F": {Type: KeyShiftEnd}, // xterm, lxterm
"\x1b[1;4F": {Type: KeyShiftEnd, Alt: true}, // xterm, lxterm
"\x1b[1;6F": {Type: KeyCtrlShiftEnd}, // xterm, lxterm
"\x1b[1;8F": {Type: KeyCtrlShiftEnd, Alt: true}, // xterm, lxterm
"\x1b[7~": {Type: KeyHome}, // urxvt
"\x1b[7^": {Type: KeyCtrlHome}, // urxvt
"\x1b[7$": {Type: KeyShiftHome}, // urxvt
"\x1b[7@": {Type: KeyCtrlShiftHome}, // urxvt
"\x1b[8~": {Type: KeyEnd}, // urxvt
"\x1b[8^": {Type: KeyCtrlEnd}, // urxvt
"\x1b[8$": {Type: KeyShiftEnd}, // urxvt
"\x1b[8@": {Type: KeyCtrlShiftEnd}, // urxvt
// Function keys, Linux console
"\x1b[[A": {Type: KeyF1}, // linux console
"\x1b[[B": {Type: KeyF2}, // linux console
"\x1b[[C": {Type: KeyF3}, // linux console
"\x1b[[D": {Type: KeyF4}, // linux console
"\x1b[[E": {Type: KeyF5}, // linux console
// Function keys, X11
"\x1bOP": {Type: KeyF1}, // vt100, xterm
"\x1bOQ": {Type: KeyF2}, // vt100, xterm
"\x1bOR": {Type: KeyF3}, // vt100, xterm
"\x1bOS": {Type: KeyF4}, // vt100, xterm
"\x1b[1;3P": {Type: KeyF1, Alt: true}, // vt100, xterm
"\x1b[1;3Q": {Type: KeyF2, Alt: true}, // vt100, xterm
"\x1b[1;3R": {Type: KeyF3, Alt: true}, // vt100, xterm
"\x1b[1;3S": {Type: KeyF4, Alt: true}, // vt100, xterm
"\x1b[11~": {Type: KeyF1}, // urxvt
"\x1b[12~": {Type: KeyF2}, // urxvt
"\x1b[13~": {Type: KeyF3}, // urxvt
"\x1b[14~": {Type: KeyF4}, // urxvt
"\x1b[15~": {Type: KeyF5}, // vt100, xterm, also urxvt
"\x1b[15;3~": {Type: KeyF5, Alt: true}, // vt100, xterm, also urxvt
"\x1b[17~": {Type: KeyF6}, // vt100, xterm, also urxvt
"\x1b[18~": {Type: KeyF7}, // vt100, xterm, also urxvt
"\x1b[19~": {Type: KeyF8}, // vt100, xterm, also urxvt
"\x1b[20~": {Type: KeyF9}, // vt100, xterm, also urxvt
"\x1b[21~": {Type: KeyF10}, // vt100, xterm, also urxvt
"\x1b[17;3~": {Type: KeyF6, Alt: true}, // vt100, xterm
"\x1b[18;3~": {Type: KeyF7, Alt: true}, // vt100, xterm
"\x1b[19;3~": {Type: KeyF8, Alt: true}, // vt100, xterm
"\x1b[20;3~": {Type: KeyF9, Alt: true}, // vt100, xterm
"\x1b[21;3~": {Type: KeyF10, Alt: true}, // vt100, xterm
"\x1b[23~": {Type: KeyF11}, // vt100, xterm, also urxvt
"\x1b[24~": {Type: KeyF12}, // vt100, xterm, also urxvt
"\x1b[23;3~": {Type: KeyF11, Alt: true}, // vt100, xterm
"\x1b[24;3~": {Type: KeyF12, Alt: true}, // vt100, xterm
"\x1b[1;2P": {Type: KeyF13},
"\x1b[1;2Q": {Type: KeyF14},
"\x1b[25~": {Type: KeyF13}, // vt100, xterm, also urxvt
"\x1b[26~": {Type: KeyF14}, // vt100, xterm, also urxvt
"\x1b[25;3~": {Type: KeyF13, Alt: true}, // vt100, xterm
"\x1b[26;3~": {Type: KeyF14, Alt: true}, // vt100, xterm
"\x1b[1;2R": {Type: KeyF15},
"\x1b[1;2S": {Type: KeyF16},
"\x1b[28~": {Type: KeyF15}, // vt100, xterm, also urxvt
"\x1b[29~": {Type: KeyF16}, // vt100, xterm, also urxvt
"\x1b[28;3~": {Type: KeyF15, Alt: true}, // vt100, xterm
"\x1b[29;3~": {Type: KeyF16, Alt: true}, // vt100, xterm
"\x1b[15;2~": {Type: KeyF17},
"\x1b[17;2~": {Type: KeyF18},
"\x1b[18;2~": {Type: KeyF19},
"\x1b[19;2~": {Type: KeyF20},
"\x1b[31~": {Type: KeyF17},
"\x1b[32~": {Type: KeyF18},
"\x1b[33~": {Type: KeyF19},
"\x1b[34~": {Type: KeyF20},
// Powershell sequences.
"\x1bOA": {Type: KeyUp, Alt: false},
"\x1bOB": {Type: KeyDown, Alt: false},
"\x1bOC": {Type: KeyRight, Alt: false},
"\x1bOD": {Type: KeyLeft, Alt: false},
}
// unknownInputByteMsg is reported by the input reader when an invalid
// utf-8 byte is detected on the input. Currently, it is not handled
// further by bubbletea. However, having this event makes it possible
// to troubleshoot invalid inputs.
type unknownInputByteMsg byte
func (u unknownInputByteMsg) String() string {
return fmt.Sprintf("?%#02x?", int(u))
}
// unknownCSISequenceMsg is reported by the input reader when an
// unrecognized CSI sequence is detected on the input. Currently, it
// is not handled further by bubbletea. However, having this event
// makes it possible to troubleshoot invalid inputs.
type unknownCSISequenceMsg []byte
func (u unknownCSISequenceMsg) String() string {
return fmt.Sprintf("?CSI%+v?", []byte(u)[2:])
}
var spaceRunes = []rune{' '}
// readAnsiInputs reads keypress and mouse inputs from a TTY and produces messages
// containing information about the key or mouse events accordingly.
func readAnsiInputs(ctx context.Context, msgs chan<- Msg, input io.Reader) error {
var buf [256]byte
var leftOverFromPrevIteration []byte
loop:
for {
// Read and block.
numBytes, err := input.Read(buf[:])
if err != nil {
return fmt.Errorf("error reading input: %w", err)
}
b := buf[:numBytes]
if leftOverFromPrevIteration != nil {
b = append(leftOverFromPrevIteration, b...)
}
// If we had a short read (numBytes < len(buf)), we're sure that
// the end of this read is an event boundary, so there is no doubt
// if we are encountering the end of the buffer while parsing a message.
// However, if we've succeeded in filling up the buffer, there may
// be more data in the OS buffer ready to be read in, to complete
// the last message in the input. In that case, we will retry with
// the left over data in the next iteration.
canHaveMoreData := numBytes == len(buf)
var i, w int
for i, w = 0, 0; i < len(b); i += w {
var msg Msg
w, msg = detectOneMsg(b[i:], canHaveMoreData)
if w == 0 {
// Expecting more bytes beyond the current buffer. Try waiting
// for more input.
leftOverFromPrevIteration = make([]byte, 0, len(b[i:])+len(buf))
leftOverFromPrevIteration = append(leftOverFromPrevIteration, b[i:]...)
continue loop
}
select {
case msgs <- msg:
case <-ctx.Done():
err := ctx.Err()
if err != nil {
err = fmt.Errorf("found context error while reading input: %w", err)
}
return err
}
}
leftOverFromPrevIteration = nil
}
}
var (
unknownCSIRe = regexp.MustCompile(`^\x1b\[[\x30-\x3f]*[\x20-\x2f]*[\x40-\x7e]`)
mouseSGRRegex = regexp.MustCompile(`(\d+);(\d+);(\d+)([Mm])`)
)
func detectOneMsg(b []byte, canHaveMoreData bool) (w int, msg Msg) {
// Detect mouse events.
// X10 mouse events have a length of 6 bytes
const mouseEventX10Len = 6
if len(b) >= mouseEventX10Len && b[0] == '\x1b' && b[1] == '[' {
switch b[2] {
case 'M':
return mouseEventX10Len, MouseMsg(parseX10MouseEvent(b))
case '<':
if matchIndices := mouseSGRRegex.FindSubmatchIndex(b[3:]); matchIndices != nil {
// SGR mouse events length is the length of the match plus the length of the escape sequence
mouseEventSGRLen := matchIndices[1] + 3 //nolint:gomnd
return mouseEventSGRLen, MouseMsg(parseSGRMouseEvent(b))
}
}
}
// Detect focus events.
var foundRF bool
foundRF, w, msg = detectReportFocus(b)
if foundRF {
return w, msg
}
// Detect bracketed paste.
var foundbp bool
foundbp, w, msg = detectBracketedPaste(b)
if foundbp {
return w, msg
}
// Detect escape sequence and control characters other than NUL,
// possibly with an escape character in front to mark the Alt
// modifier.
var foundSeq bool
foundSeq, w, msg = detectSequence(b)
if foundSeq {
return w, msg
}
// No non-NUL control character or escape sequence.
// If we are seeing at least an escape character, remember it for later below.
alt := false
i := 0
if b[0] == '\x1b' {
alt = true
i++
}
// Are we seeing a standalone NUL? This is not handled by detectSequence().
if i < len(b) && b[i] == 0 {
return i + 1, KeyMsg{Type: keyNUL, Alt: alt}
}
// Find the longest sequence of runes that are not control
// characters from this point.
var runes []rune
for rw := 0; i < len(b); i += rw {
var r rune
r, rw = utf8.DecodeRune(b[i:])
if r == utf8.RuneError || r <= rune(keyUS) || r == rune(keyDEL) || r == ' ' {
// Rune errors are handled below; control characters and spaces will
// be handled by detectSequence in the next call to detectOneMsg.
break
}
runes = append(runes, r)
if alt {
// We only support a single rune after an escape alt modifier.
i += rw
break
}
}
if i >= len(b) && canHaveMoreData {
// We have encountered the end of the input buffer. Alas, we can't
// be sure whether the data in the remainder of the buffer is
// complete (maybe there was a short read). Instead of sending anything
// dumb to the message channel, do a short read. The outer loop will
// handle this case by extending the buffer as necessary.
return 0, nil
}
// If we found at least one rune, we report the bunch of them as
// a single KeyRunes or KeySpace event.
if len(runes) > 0 {
k := Key{Type: KeyRunes, Runes: runes, Alt: alt}
if len(runes) == 1 && runes[0] == ' ' {
k.Type = KeySpace
}
return i, KeyMsg(k)
}
// We didn't find an escape sequence, nor a valid rune. Was this a
// lone escape character at the end of the input?
if alt && len(b) == 1 {
return 1, KeyMsg(Key{Type: KeyEscape})
}
// The character at the current position is neither an escape
// sequence, a valid rune start or a sole escape character. Report
// it as an invalid byte.
return 1, unknownInputByteMsg(b[0])
}

13
vendor/github.com/charmbracelet/bubbletea/key_other.go generated vendored Normal file
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//go:build !windows
// +build !windows
package tea
import (
"context"
"io"
)
func readInputs(ctx context.Context, msgs chan<- Msg, input io.Reader) error {
return readAnsiInputs(ctx, msgs, input)
}

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package tea
import (
"bytes"
"sort"
"unicode/utf8"
)
// extSequences is used by the map-based algorithm below. It contains
// the sequences plus their alternatives with an escape character
// prefixed, plus the control chars, plus the space.
// It does not contain the NUL character, which is handled specially
// by detectOneMsg.
var extSequences = func() map[string]Key {
s := map[string]Key{}
for seq, key := range sequences {
key := key
s[seq] = key
if !key.Alt {
key.Alt = true
s["\x1b"+seq] = key
}
}
for i := keyNUL + 1; i <= keyDEL; i++ {
if i == keyESC {
continue
}
s[string([]byte{byte(i)})] = Key{Type: i}
s[string([]byte{'\x1b', byte(i)})] = Key{Type: i, Alt: true}
if i == keyUS {
i = keyDEL - 1
}
}
s[" "] = Key{Type: KeySpace, Runes: spaceRunes}
s["\x1b "] = Key{Type: KeySpace, Alt: true, Runes: spaceRunes}
s["\x1b\x1b"] = Key{Type: KeyEscape, Alt: true}
return s
}()
// seqLengths is the sizes of valid sequences, starting with the
// largest size.
var seqLengths = func() []int {
sizes := map[int]struct{}{}
for seq := range extSequences {
sizes[len(seq)] = struct{}{}
}
lsizes := make([]int, 0, len(sizes))
for sz := range sizes {
lsizes = append(lsizes, sz)
}
sort.Slice(lsizes, func(i, j int) bool { return lsizes[i] > lsizes[j] })
return lsizes
}()
// detectSequence uses a longest prefix match over the input
// sequence and a hash map.
func detectSequence(input []byte) (hasSeq bool, width int, msg Msg) {
seqs := extSequences
for _, sz := range seqLengths {
if sz > len(input) {
continue
}
prefix := input[:sz]
key, ok := seqs[string(prefix)]
if ok {
return true, sz, KeyMsg(key)
}
}
// Is this an unknown CSI sequence?
if loc := unknownCSIRe.FindIndex(input); loc != nil {
return true, loc[1], unknownCSISequenceMsg(input[:loc[1]])
}
return false, 0, nil
}
// detectBracketedPaste detects an input pasted while bracketed
// paste mode was enabled.
//
// Note: this function is a no-op if bracketed paste was not enabled
// on the terminal, since in that case we'd never see this
// particular escape sequence.
func detectBracketedPaste(input []byte) (hasBp bool, width int, msg Msg) {
// Detect the start sequence.
const bpStart = "\x1b[200~"
if len(input) < len(bpStart) || string(input[:len(bpStart)]) != bpStart {
return false, 0, nil
}
// Skip over the start sequence.
input = input[len(bpStart):]
// If we saw the start sequence, then we must have an end sequence
// as well. Find it.
const bpEnd = "\x1b[201~"
idx := bytes.Index(input, []byte(bpEnd))
inputLen := len(bpStart) + idx + len(bpEnd)
if idx == -1 {
// We have encountered the end of the input buffer without seeing
// the marker for the end of the bracketed paste.
// Tell the outer loop we have done a short read and we want more.
return true, 0, nil
}
// The paste is everything in-between.
paste := input[:idx]
// All there is in-between is runes, not to be interpreted further.
k := Key{Type: KeyRunes, Paste: true}
for len(paste) > 0 {
r, w := utf8.DecodeRune(paste)
if r != utf8.RuneError {
k.Runes = append(k.Runes, r)
}
paste = paste[w:]
}
return true, inputLen, KeyMsg(k)
}
// detectReportFocus detects a focus report sequence.
// nolint: gomnd
func detectReportFocus(input []byte) (hasRF bool, width int, msg Msg) {
switch {
case bytes.Equal(input, []byte("\x1b[I")):
return true, 3, FocusMsg{}
case bytes.Equal(input, []byte("\x1b[O")):
return true, 3, BlurMsg{}
}
return false, 0, nil
}

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//go:build windows
// +build windows
package tea
import (
"context"
"fmt"
"io"
"github.com/erikgeiser/coninput"
localereader "github.com/mattn/go-localereader"
"github.com/muesli/cancelreader"
)
func readInputs(ctx context.Context, msgs chan<- Msg, input io.Reader) error {
if coninReader, ok := input.(*conInputReader); ok {
return readConInputs(ctx, msgs, coninReader)
}
return readAnsiInputs(ctx, msgs, localereader.NewReader(input))
}
func readConInputs(ctx context.Context, msgsch chan<- Msg, con *conInputReader) error {
var ps coninput.ButtonState // keep track of previous mouse state
var ws coninput.WindowBufferSizeEventRecord // keep track of the last window size event
for {
events, err := coninput.ReadNConsoleInputs(con.conin, 16)
if err != nil {
if con.isCanceled() {
return cancelreader.ErrCanceled
}
return fmt.Errorf("read coninput events: %w", err)
}
for _, event := range events {
var msgs []Msg
switch e := event.Unwrap().(type) {
case coninput.KeyEventRecord:
if !e.KeyDown || e.VirtualKeyCode == coninput.VK_SHIFT {
continue
}
for i := 0; i < int(e.RepeatCount); i++ {
eventKeyType := keyType(e)
var runes []rune
// Add the character only if the key type is an actual character and not a control sequence.
// This mimics the behavior in readAnsiInputs where the character is also removed.
// We don't need to handle KeySpace here. See the comment in keyType().
if eventKeyType == KeyRunes {
runes = []rune{e.Char}
}
msgs = append(msgs, KeyMsg{
Type: eventKeyType,
Runes: runes,
Alt: e.ControlKeyState.Contains(coninput.LEFT_ALT_PRESSED | coninput.RIGHT_ALT_PRESSED),
})
}
case coninput.WindowBufferSizeEventRecord:
if e != ws {
ws = e
msgs = append(msgs, WindowSizeMsg{
Width: int(e.Size.X),
Height: int(e.Size.Y),
})
}
case coninput.MouseEventRecord:
event := mouseEvent(ps, e)
if event.Type != MouseUnknown {
msgs = append(msgs, event)
}
ps = e.ButtonState
case coninput.FocusEventRecord, coninput.MenuEventRecord:
// ignore
default: // unknown event
continue
}
// Send all messages to the channel
for _, msg := range msgs {
select {
case msgsch <- msg:
case <-ctx.Done():
err := ctx.Err()
if err != nil {
return fmt.Errorf("coninput context error: %w", err)
}
return err
}
}
}
}
}
func mouseEventButton(p, s coninput.ButtonState) (button MouseButton, action MouseAction) {
btn := p ^ s
action = MouseActionPress
if btn&s == 0 {
action = MouseActionRelease
}
if btn == 0 {
switch {
case s&coninput.FROM_LEFT_1ST_BUTTON_PRESSED > 0:
button = MouseButtonLeft
case s&coninput.FROM_LEFT_2ND_BUTTON_PRESSED > 0:
button = MouseButtonMiddle
case s&coninput.RIGHTMOST_BUTTON_PRESSED > 0:
button = MouseButtonRight
case s&coninput.FROM_LEFT_3RD_BUTTON_PRESSED > 0:
button = MouseButtonBackward
case s&coninput.FROM_LEFT_4TH_BUTTON_PRESSED > 0:
button = MouseButtonForward
}
return
}
switch {
case btn == coninput.FROM_LEFT_1ST_BUTTON_PRESSED: // left button
button = MouseButtonLeft
case btn == coninput.RIGHTMOST_BUTTON_PRESSED: // right button
button = MouseButtonRight
case btn == coninput.FROM_LEFT_2ND_BUTTON_PRESSED: // middle button
button = MouseButtonMiddle
case btn == coninput.FROM_LEFT_3RD_BUTTON_PRESSED: // unknown (possibly mouse backward)
button = MouseButtonBackward
case btn == coninput.FROM_LEFT_4TH_BUTTON_PRESSED: // unknown (possibly mouse forward)
button = MouseButtonForward
}
return button, action
}
func mouseEvent(p coninput.ButtonState, e coninput.MouseEventRecord) MouseMsg {
ev := MouseMsg{
X: int(e.MousePositon.X),
Y: int(e.MousePositon.Y),
Alt: e.ControlKeyState.Contains(coninput.LEFT_ALT_PRESSED | coninput.RIGHT_ALT_PRESSED),
Ctrl: e.ControlKeyState.Contains(coninput.LEFT_CTRL_PRESSED | coninput.RIGHT_CTRL_PRESSED),
Shift: e.ControlKeyState.Contains(coninput.SHIFT_PRESSED),
}
switch e.EventFlags {
case coninput.CLICK, coninput.DOUBLE_CLICK:
ev.Button, ev.Action = mouseEventButton(p, e.ButtonState)
if ev.Action == MouseActionRelease {
ev.Type = MouseRelease
}
switch ev.Button {
case MouseButtonLeft:
ev.Type = MouseLeft
case MouseButtonMiddle:
ev.Type = MouseMiddle
case MouseButtonRight:
ev.Type = MouseRight
case MouseButtonBackward:
ev.Type = MouseBackward
case MouseButtonForward:
ev.Type = MouseForward
}
case coninput.MOUSE_WHEELED:
if e.WheelDirection > 0 {
ev.Button = MouseButtonWheelUp
ev.Type = MouseWheelUp
} else {
ev.Button = MouseButtonWheelDown
ev.Type = MouseWheelDown
}
case coninput.MOUSE_HWHEELED:
if e.WheelDirection > 0 {
ev.Button = MouseButtonWheelRight
ev.Type = MouseWheelRight
} else {
ev.Button = MouseButtonWheelLeft
ev.Type = MouseWheelLeft
}
case coninput.MOUSE_MOVED:
ev.Button, _ = mouseEventButton(p, e.ButtonState)
ev.Action = MouseActionMotion
ev.Type = MouseMotion
}
return ev
}
func keyType(e coninput.KeyEventRecord) KeyType {
code := e.VirtualKeyCode
shiftPressed := e.ControlKeyState.Contains(coninput.SHIFT_PRESSED)
ctrlPressed := e.ControlKeyState.Contains(coninput.LEFT_CTRL_PRESSED | coninput.RIGHT_CTRL_PRESSED)
switch code {
case coninput.VK_RETURN:
return KeyEnter
case coninput.VK_BACK:
return KeyBackspace
case coninput.VK_TAB:
if shiftPressed {
return KeyShiftTab
}
return KeyTab
case coninput.VK_SPACE:
return KeyRunes // this could be KeySpace but on unix space also produces KeyRunes
case coninput.VK_ESCAPE:
return KeyEscape
case coninput.VK_UP:
switch {
case shiftPressed && ctrlPressed:
return KeyCtrlShiftUp
case shiftPressed:
return KeyShiftUp
case ctrlPressed:
return KeyCtrlUp
default:
return KeyUp
}
case coninput.VK_DOWN:
switch {
case shiftPressed && ctrlPressed:
return KeyCtrlShiftDown
case shiftPressed:
return KeyShiftDown
case ctrlPressed:
return KeyCtrlDown
default:
return KeyDown
}
case coninput.VK_RIGHT:
switch {
case shiftPressed && ctrlPressed:
return KeyCtrlShiftRight
case shiftPressed:
return KeyShiftRight
case ctrlPressed:
return KeyCtrlRight
default:
return KeyRight
}
case coninput.VK_LEFT:
switch {
case shiftPressed && ctrlPressed:
return KeyCtrlShiftLeft
case shiftPressed:
return KeyShiftLeft
case ctrlPressed:
return KeyCtrlLeft
default:
return KeyLeft
}
case coninput.VK_HOME:
switch {
case shiftPressed && ctrlPressed:
return KeyCtrlShiftHome
case shiftPressed:
return KeyShiftHome
case ctrlPressed:
return KeyCtrlHome
default:
return KeyHome
}
case coninput.VK_END:
switch {
case shiftPressed && ctrlPressed:
return KeyCtrlShiftEnd
case shiftPressed:
return KeyShiftEnd
case ctrlPressed:
return KeyCtrlEnd
default:
return KeyEnd
}
case coninput.VK_PRIOR:
return KeyPgUp
case coninput.VK_NEXT:
return KeyPgDown
case coninput.VK_DELETE:
return KeyDelete
default:
switch {
case e.ControlKeyState.Contains(coninput.LEFT_CTRL_PRESSED) && e.ControlKeyState.Contains(coninput.RIGHT_ALT_PRESSED):
// AltGr is pressed, then it's a rune.
fallthrough
case !e.ControlKeyState.Contains(coninput.LEFT_CTRL_PRESSED) && !e.ControlKeyState.Contains(coninput.RIGHT_CTRL_PRESSED):
return KeyRunes
}
switch e.Char {
case '@':
return KeyCtrlAt
case '\x01':
return KeyCtrlA
case '\x02':
return KeyCtrlB
case '\x03':
return KeyCtrlC
case '\x04':
return KeyCtrlD
case '\x05':
return KeyCtrlE
case '\x06':
return KeyCtrlF
case '\a':
return KeyCtrlG
case '\b':
return KeyCtrlH
case '\t':
return KeyCtrlI
case '\n':
return KeyCtrlJ
case '\v':
return KeyCtrlK
case '\f':
return KeyCtrlL
case '\r':
return KeyCtrlM
case '\x0e':
return KeyCtrlN
case '\x0f':
return KeyCtrlO
case '\x10':
return KeyCtrlP
case '\x11':
return KeyCtrlQ
case '\x12':
return KeyCtrlR
case '\x13':
return KeyCtrlS
case '\x14':
return KeyCtrlT
case '\x15':
return KeyCtrlU
case '\x16':
return KeyCtrlV
case '\x17':
return KeyCtrlW
case '\x18':
return KeyCtrlX
case '\x19':
return KeyCtrlY
case '\x1a':
return KeyCtrlZ
case '\x1b':
return KeyCtrlOpenBracket // KeyEscape
case '\x1c':
return KeyCtrlBackslash
case '\x1f':
return KeyCtrlUnderscore
}
switch code {
case coninput.VK_OEM_4:
return KeyCtrlOpenBracket
case coninput.VK_OEM_6:
return KeyCtrlCloseBracket
}
return KeyRunes
}
}

53
vendor/github.com/charmbracelet/bubbletea/logging.go generated vendored Normal file
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package tea
import (
"fmt"
"io"
"log"
"os"
"unicode"
)
// LogToFile sets up default logging to log to a file. This is helpful as we
// can't print to the terminal since our TUI is occupying it. If the file
// doesn't exist it will be created.
//
// Don't forget to close the file when you're done with it.
//
// f, err := LogToFile("debug.log", "debug")
// if err != nil {
// fmt.Println("fatal:", err)
// os.Exit(1)
// }
// defer f.Close()
func LogToFile(path string, prefix string) (*os.File, error) {
return LogToFileWith(path, prefix, log.Default())
}
// LogOptionsSetter is an interface implemented by stdlib's log and charm's log
// libraries.
type LogOptionsSetter interface {
SetOutput(io.Writer)
SetPrefix(string)
}
// LogToFileWith does allows to call LogToFile with a custom LogOptionsSetter.
func LogToFileWith(path string, prefix string, log LogOptionsSetter) (*os.File, error) {
f, err := os.OpenFile(path, os.O_WRONLY|os.O_CREATE|os.O_APPEND, 0o600) //nolint:gomnd
if err != nil {
return nil, fmt.Errorf("error opening file for logging: %w", err)
}
log.SetOutput(f)
// Add a space after the prefix if a prefix is being specified and it
// doesn't already have a trailing space.
if len(prefix) > 0 {
finalChar := prefix[len(prefix)-1]
if !unicode.IsSpace(rune(finalChar)) {
prefix += " "
}
}
log.SetPrefix(prefix)
return f, nil
}

308
vendor/github.com/charmbracelet/bubbletea/mouse.go generated vendored Normal file
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package tea
import "strconv"
// MouseMsg contains information about a mouse event and are sent to a programs
// update function when mouse activity occurs. Note that the mouse must first
// be enabled in order for the mouse events to be received.
type MouseMsg MouseEvent
// String returns a string representation of a mouse event.
func (m MouseMsg) String() string {
return MouseEvent(m).String()
}
// MouseEvent represents a mouse event, which could be a click, a scroll wheel
// movement, a cursor movement, or a combination.
type MouseEvent struct {
X int
Y int
Shift bool
Alt bool
Ctrl bool
Action MouseAction
Button MouseButton
// Deprecated: Use MouseAction & MouseButton instead.
Type MouseEventType
}
// IsWheel returns true if the mouse event is a wheel event.
func (m MouseEvent) IsWheel() bool {
return m.Button == MouseButtonWheelUp || m.Button == MouseButtonWheelDown ||
m.Button == MouseButtonWheelLeft || m.Button == MouseButtonWheelRight
}
// String returns a string representation of a mouse event.
func (m MouseEvent) String() (s string) {
if m.Ctrl {
s += "ctrl+"
}
if m.Alt {
s += "alt+"
}
if m.Shift {
s += "shift+"
}
if m.Button == MouseButtonNone { //nolint:nestif
if m.Action == MouseActionMotion || m.Action == MouseActionRelease {
s += mouseActions[m.Action]
} else {
s += "unknown"
}
} else if m.IsWheel() {
s += mouseButtons[m.Button]
} else {
btn := mouseButtons[m.Button]
if btn != "" {
s += btn
}
act := mouseActions[m.Action]
if act != "" {
s += " " + act
}
}
return s
}
// MouseAction represents the action that occurred during a mouse event.
type MouseAction int
// Mouse event actions.
const (
MouseActionPress MouseAction = iota
MouseActionRelease
MouseActionMotion
)
var mouseActions = map[MouseAction]string{
MouseActionPress: "press",
MouseActionRelease: "release",
MouseActionMotion: "motion",
}
// MouseButton represents the button that was pressed during a mouse event.
type MouseButton int
// Mouse event buttons
//
// This is based on X11 mouse button codes.
//
// 1 = left button
// 2 = middle button (pressing the scroll wheel)
// 3 = right button
// 4 = turn scroll wheel up
// 5 = turn scroll wheel down
// 6 = push scroll wheel left
// 7 = push scroll wheel right
// 8 = 4th button (aka browser backward button)
// 9 = 5th button (aka browser forward button)
// 10
// 11
//
// Other buttons are not supported.
const (
MouseButtonNone MouseButton = iota
MouseButtonLeft
MouseButtonMiddle
MouseButtonRight
MouseButtonWheelUp
MouseButtonWheelDown
MouseButtonWheelLeft
MouseButtonWheelRight
MouseButtonBackward
MouseButtonForward
MouseButton10
MouseButton11
)
var mouseButtons = map[MouseButton]string{
MouseButtonNone: "none",
MouseButtonLeft: "left",
MouseButtonMiddle: "middle",
MouseButtonRight: "right",
MouseButtonWheelUp: "wheel up",
MouseButtonWheelDown: "wheel down",
MouseButtonWheelLeft: "wheel left",
MouseButtonWheelRight: "wheel right",
MouseButtonBackward: "backward",
MouseButtonForward: "forward",
MouseButton10: "button 10",
MouseButton11: "button 11",
}
// MouseEventType indicates the type of mouse event occurring.
//
// Deprecated: Use MouseAction & MouseButton instead.
type MouseEventType int
// Mouse event types.
//
// Deprecated: Use MouseAction & MouseButton instead.
const (
MouseUnknown MouseEventType = iota
MouseLeft
MouseRight
MouseMiddle
MouseRelease // mouse button release (X10 only)
MouseWheelUp
MouseWheelDown
MouseWheelLeft
MouseWheelRight
MouseBackward
MouseForward
MouseMotion
)
// Parse SGR-encoded mouse events; SGR extended mouse events. SGR mouse events
// look like:
//
// ESC [ < Cb ; Cx ; Cy (M or m)
//
// where:
//
// Cb is the encoded button code
// Cx is the x-coordinate of the mouse
// Cy is the y-coordinate of the mouse
// M is for button press, m is for button release
//
// https://invisible-island.net/xterm/ctlseqs/ctlseqs.html#h3-Extended-coordinates
func parseSGRMouseEvent(buf []byte) MouseEvent {
str := string(buf[3:])
matches := mouseSGRRegex.FindStringSubmatch(str)
if len(matches) != 5 { //nolint:gomnd
// Unreachable, we already checked the regex in `detectOneMsg`.
panic("invalid mouse event")
}
b, _ := strconv.Atoi(matches[1])
px := matches[2]
py := matches[3]
release := matches[4] == "m"
m := parseMouseButton(b, true)
// Wheel buttons don't have release events
// Motion can be reported as a release event in some terminals (Windows Terminal)
if m.Action != MouseActionMotion && !m.IsWheel() && release {
m.Action = MouseActionRelease
m.Type = MouseRelease
}
x, _ := strconv.Atoi(px)
y, _ := strconv.Atoi(py)
// (1,1) is the upper left. We subtract 1 to normalize it to (0,0).
m.X = x - 1
m.Y = y - 1
return m
}
const x10MouseByteOffset = 32
// Parse X10-encoded mouse events; the simplest kind. The last release of X10
// was December 1986, by the way. The original X10 mouse protocol limits the Cx
// and Cy coordinates to 223 (=255-032).
//
// X10 mouse events look like:
//
// ESC [M Cb Cx Cy
//
// See: http://www.xfree86.org/current/ctlseqs.html#Mouse%20Tracking
func parseX10MouseEvent(buf []byte) MouseEvent {
v := buf[3:6]
m := parseMouseButton(int(v[0]), false)
// (1,1) is the upper left. We subtract 1 to normalize it to (0,0).
m.X = int(v[1]) - x10MouseByteOffset - 1
m.Y = int(v[2]) - x10MouseByteOffset - 1
return m
}
// See: https://invisible-island.net/xterm/ctlseqs/ctlseqs.html#h3-Extended-coordinates
func parseMouseButton(b int, isSGR bool) MouseEvent {
var m MouseEvent
e := b
if !isSGR {
e -= x10MouseByteOffset
}
const (
bitShift = 0b0000_0100
bitAlt = 0b0000_1000
bitCtrl = 0b0001_0000
bitMotion = 0b0010_0000
bitWheel = 0b0100_0000
bitAdd = 0b1000_0000 // additional buttons 8-11
bitsMask = 0b0000_0011
)
if e&bitAdd != 0 {
m.Button = MouseButtonBackward + MouseButton(e&bitsMask)
} else if e&bitWheel != 0 {
m.Button = MouseButtonWheelUp + MouseButton(e&bitsMask)
} else {
m.Button = MouseButtonLeft + MouseButton(e&bitsMask)
// X10 reports a button release as 0b0000_0011 (3)
if e&bitsMask == bitsMask {
m.Action = MouseActionRelease
m.Button = MouseButtonNone
}
}
// Motion bit doesn't get reported for wheel events.
if e&bitMotion != 0 && !m.IsWheel() {
m.Action = MouseActionMotion
}
// Modifiers
m.Alt = e&bitAlt != 0
m.Ctrl = e&bitCtrl != 0
m.Shift = e&bitShift != 0
// backward compatibility
switch {
case m.Button == MouseButtonLeft && m.Action == MouseActionPress:
m.Type = MouseLeft
case m.Button == MouseButtonMiddle && m.Action == MouseActionPress:
m.Type = MouseMiddle
case m.Button == MouseButtonRight && m.Action == MouseActionPress:
m.Type = MouseRight
case m.Button == MouseButtonNone && m.Action == MouseActionRelease:
m.Type = MouseRelease
case m.Button == MouseButtonWheelUp && m.Action == MouseActionPress:
m.Type = MouseWheelUp
case m.Button == MouseButtonWheelDown && m.Action == MouseActionPress:
m.Type = MouseWheelDown
case m.Button == MouseButtonWheelLeft && m.Action == MouseActionPress:
m.Type = MouseWheelLeft
case m.Button == MouseButtonWheelRight && m.Action == MouseActionPress:
m.Type = MouseWheelRight
case m.Button == MouseButtonBackward && m.Action == MouseActionPress:
m.Type = MouseBackward
case m.Button == MouseButtonForward && m.Action == MouseActionPress:
m.Type = MouseForward
case m.Action == MouseActionMotion:
m.Type = MouseMotion
switch m.Button { //nolint:exhaustive
case MouseButtonLeft:
m.Type = MouseLeft
case MouseButtonMiddle:
m.Type = MouseMiddle
case MouseButtonRight:
m.Type = MouseRight
case MouseButtonBackward:
m.Type = MouseBackward
case MouseButtonForward:
m.Type = MouseForward
}
default:
m.Type = MouseUnknown
}
return m
}

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package tea
type nilRenderer struct{}
func (n nilRenderer) start() {}
func (n nilRenderer) stop() {}
func (n nilRenderer) kill() {}
func (n nilRenderer) write(_ string) {}
func (n nilRenderer) repaint() {}
func (n nilRenderer) clearScreen() {}
func (n nilRenderer) altScreen() bool { return false }
func (n nilRenderer) enterAltScreen() {}
func (n nilRenderer) exitAltScreen() {}
func (n nilRenderer) showCursor() {}
func (n nilRenderer) hideCursor() {}
func (n nilRenderer) enableMouseCellMotion() {}
func (n nilRenderer) disableMouseCellMotion() {}
func (n nilRenderer) enableMouseAllMotion() {}
func (n nilRenderer) disableMouseAllMotion() {}
func (n nilRenderer) enableBracketedPaste() {}
func (n nilRenderer) disableBracketedPaste() {}
func (n nilRenderer) enableMouseSGRMode() {}
func (n nilRenderer) disableMouseSGRMode() {}
func (n nilRenderer) bracketedPasteActive() bool { return false }
func (n nilRenderer) setWindowTitle(_ string) {}
func (n nilRenderer) reportFocus() bool { return false }
func (n nilRenderer) enableReportFocus() {}
func (n nilRenderer) disableReportFocus() {}

252
vendor/github.com/charmbracelet/bubbletea/options.go generated vendored Normal file
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package tea
import (
"context"
"io"
"sync/atomic"
)
// ProgramOption is used to set options when initializing a Program. Program can
// accept a variable number of options.
//
// Example usage:
//
// p := NewProgram(model, WithInput(someInput), WithOutput(someOutput))
type ProgramOption func(*Program)
// WithContext lets you specify a context in which to run the Program. This is
// useful if you want to cancel the execution from outside. When a Program gets
// cancelled it will exit with an error ErrProgramKilled.
func WithContext(ctx context.Context) ProgramOption {
return func(p *Program) {
p.ctx = ctx
}
}
// WithOutput sets the output which, by default, is stdout. In most cases you
// won't need to use this.
func WithOutput(output io.Writer) ProgramOption {
return func(p *Program) {
p.output = output
}
}
// WithInput sets the input which, by default, is stdin. In most cases you
// won't need to use this. To disable input entirely pass nil.
//
// p := NewProgram(model, WithInput(nil))
func WithInput(input io.Reader) ProgramOption {
return func(p *Program) {
p.input = input
p.inputType = customInput
}
}
// WithInputTTY opens a new TTY for input (or console input device on Windows).
func WithInputTTY() ProgramOption {
return func(p *Program) {
p.inputType = ttyInput
}
}
// WithEnvironment sets the environment variables that the program will use.
// This useful when the program is running in a remote session (e.g. SSH) and
// you want to pass the environment variables from the remote session to the
// program.
//
// Example:
//
// var sess ssh.Session // ssh.Session is a type from the github.com/charmbracelet/ssh package
// pty, _, _ := sess.Pty()
// environ := append(sess.Environ(), "TERM="+pty.Term)
// p := tea.NewProgram(model, tea.WithEnvironment(environ)
func WithEnvironment(env []string) ProgramOption {
return func(p *Program) {
p.environ = env
}
}
// WithoutSignalHandler disables the signal handler that Bubble Tea sets up for
// Programs. This is useful if you want to handle signals yourself.
func WithoutSignalHandler() ProgramOption {
return func(p *Program) {
p.startupOptions |= withoutSignalHandler
}
}
// WithoutCatchPanics disables the panic catching that Bubble Tea does by
// default. If panic catching is disabled the terminal will be in a fairly
// unusable state after a panic because Bubble Tea will not perform its usual
// cleanup on exit.
func WithoutCatchPanics() ProgramOption {
return func(p *Program) {
p.startupOptions |= withoutCatchPanics
}
}
// WithoutSignals will ignore OS signals.
// This is mainly useful for testing.
func WithoutSignals() ProgramOption {
return func(p *Program) {
atomic.StoreUint32(&p.ignoreSignals, 1)
}
}
// WithAltScreen starts the program with the alternate screen buffer enabled
// (i.e. the program starts in full window mode). Note that the altscreen will
// be automatically exited when the program quits.
//
// Example:
//
// p := tea.NewProgram(Model{}, tea.WithAltScreen())
// if _, err := p.Run(); err != nil {
// fmt.Println("Error running program:", err)
// os.Exit(1)
// }
//
// To enter the altscreen once the program has already started running use the
// EnterAltScreen command.
func WithAltScreen() ProgramOption {
return func(p *Program) {
p.startupOptions |= withAltScreen
}
}
// WithoutBracketedPaste starts the program with bracketed paste disabled.
func WithoutBracketedPaste() ProgramOption {
return func(p *Program) {
p.startupOptions |= withoutBracketedPaste
}
}
// WithMouseCellMotion starts the program with the mouse enabled in "cell
// motion" mode.
//
// Cell motion mode enables mouse click, release, and wheel events. Mouse
// movement events are also captured if a mouse button is pressed (i.e., drag
// events). Cell motion mode is better supported than all motion mode.
//
// This will try to enable the mouse in extended mode (SGR), if that is not
// supported by the terminal it will fall back to normal mode (X10).
//
// To enable mouse cell motion once the program has already started running use
// the EnableMouseCellMotion command. To disable the mouse when the program is
// running use the DisableMouse command.
//
// The mouse will be automatically disabled when the program exits.
func WithMouseCellMotion() ProgramOption {
return func(p *Program) {
p.startupOptions |= withMouseCellMotion // set
p.startupOptions &^= withMouseAllMotion // clear
}
}
// WithMouseAllMotion starts the program with the mouse enabled in "all motion"
// mode.
//
// EnableMouseAllMotion is a special command that enables mouse click, release,
// wheel, and motion events, which are delivered regardless of whether a mouse
// button is pressed, effectively enabling support for hover interactions.
//
// This will try to enable the mouse in extended mode (SGR), if that is not
// supported by the terminal it will fall back to normal mode (X10).
//
// Many modern terminals support this, but not all. If in doubt, use
// EnableMouseCellMotion instead.
//
// To enable the mouse once the program has already started running use the
// EnableMouseAllMotion command. To disable the mouse when the program is
// running use the DisableMouse command.
//
// The mouse will be automatically disabled when the program exits.
func WithMouseAllMotion() ProgramOption {
return func(p *Program) {
p.startupOptions |= withMouseAllMotion // set
p.startupOptions &^= withMouseCellMotion // clear
}
}
// WithoutRenderer disables the renderer. When this is set output and log
// statements will be plainly sent to stdout (or another output if one is set)
// without any rendering and redrawing logic. In other words, printing and
// logging will behave the same way it would in a non-TUI commandline tool.
// This can be useful if you want to use the Bubble Tea framework for a non-TUI
// application, or to provide an additional non-TUI mode to your Bubble Tea
// programs. For example, your program could behave like a daemon if output is
// not a TTY.
func WithoutRenderer() ProgramOption {
return func(p *Program) {
p.renderer = &nilRenderer{}
}
}
// WithANSICompressor removes redundant ANSI sequences to produce potentially
// smaller output, at the cost of some processing overhead.
//
// This feature is provisional, and may be changed or removed in a future version
// of this package.
//
// Deprecated: this incurs a noticeable performance hit. A future release will
// optimize ANSI automatically without the performance penalty.
func WithANSICompressor() ProgramOption {
return func(p *Program) {
p.startupOptions |= withANSICompressor
}
}
// WithFilter supplies an event filter that will be invoked before Bubble Tea
// processes a tea.Msg. The event filter can return any tea.Msg which will then
// get handled by Bubble Tea instead of the original event. If the event filter
// returns nil, the event will be ignored and Bubble Tea will not process it.
//
// As an example, this could be used to prevent a program from shutting down if
// there are unsaved changes.
//
// Example:
//
// func filter(m tea.Model, msg tea.Msg) tea.Msg {
// if _, ok := msg.(tea.QuitMsg); !ok {
// return msg
// }
//
// model := m.(myModel)
// if model.hasChanges {
// return nil
// }
//
// return msg
// }
//
// p := tea.NewProgram(Model{}, tea.WithFilter(filter));
//
// if _,err := p.Run(); err != nil {
// fmt.Println("Error running program:", err)
// os.Exit(1)
// }
func WithFilter(filter func(Model, Msg) Msg) ProgramOption {
return func(p *Program) {
p.filter = filter
}
}
// WithFPS sets a custom maximum FPS at which the renderer should run. If
// less than 1, the default value of 60 will be used. If over 120, the FPS
// will be capped at 120.
func WithFPS(fps int) ProgramOption {
return func(p *Program) {
p.fps = fps
}
}
// WithReportFocus enables reporting when the terminal gains and loses
// focus. When this is enabled [FocusMsg] and [BlurMsg] messages will be sent
// to your Update method.
//
// Note that while most terminals and multiplexers support focus reporting,
// some do not. Also note that tmux needs to be configured to report focus
// events.
func WithReportFocus() ProgramOption {
return func(p *Program) {
p.startupOptions |= withReportFocus
}
}

85
vendor/github.com/charmbracelet/bubbletea/renderer.go generated vendored Normal file
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package tea
// renderer is the interface for Bubble Tea renderers.
type renderer interface {
// Start the renderer.
start()
// Stop the renderer, but render the final frame in the buffer, if any.
stop()
// Stop the renderer without doing any final rendering.
kill()
// Write a frame to the renderer. The renderer can write this data to
// output at its discretion.
write(string)
// Request a full re-render. Note that this will not trigger a render
// immediately. Rather, this method causes the next render to be a full
// repaint. Because of this, it's safe to call this method multiple times
// in succession.
repaint()
// Clears the terminal.
clearScreen()
// Whether or not the alternate screen buffer is enabled.
altScreen() bool
// Enable the alternate screen buffer.
enterAltScreen()
// Disable the alternate screen buffer.
exitAltScreen()
// Show the cursor.
showCursor()
// Hide the cursor.
hideCursor()
// enableMouseCellMotion enables mouse click, release, wheel and motion
// events if a mouse button is pressed (i.e., drag events).
enableMouseCellMotion()
// disableMouseCellMotion disables Mouse Cell Motion tracking.
disableMouseCellMotion()
// enableMouseAllMotion enables mouse click, release, wheel and motion
// events, regardless of whether a mouse button is pressed. Many modern
// terminals support this, but not all.
enableMouseAllMotion()
// disableMouseAllMotion disables All Motion mouse tracking.
disableMouseAllMotion()
// enableMouseSGRMode enables mouse extended mode (SGR).
enableMouseSGRMode()
// disableMouseSGRMode disables mouse extended mode (SGR).
disableMouseSGRMode()
// enableBracketedPaste enables bracketed paste, where characters
// inside the input are not interpreted when pasted as a whole.
enableBracketedPaste()
// disableBracketedPaste disables bracketed paste.
disableBracketedPaste()
// bracketedPasteActive reports whether bracketed paste mode is
// currently enabled.
bracketedPasteActive() bool
// setWindowTitle sets the terminal window title.
setWindowTitle(string)
// reportFocus returns whether reporting focus events is enabled.
reportFocus() bool
// enableReportFocus reports focus events to the program.
enableReportFocus()
// disableReportFocus stops reporting focus events to the program.
disableReportFocus()
}
// repaintMsg forces a full repaint.
type repaintMsg struct{}

248
vendor/github.com/charmbracelet/bubbletea/screen.go generated vendored Normal file
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package tea
// WindowSizeMsg is used to report the terminal size. It's sent to Update once
// initially and then on every terminal resize. Note that Windows does not
// have support for reporting when resizes occur as it does not support the
// SIGWINCH signal.
type WindowSizeMsg struct {
Width int
Height int
}
// ClearScreen is a special command that tells the program to clear the screen
// before the next update. This can be used to move the cursor to the top left
// of the screen and clear visual clutter when the alt screen is not in use.
//
// Note that it should never be necessary to call ClearScreen() for regular
// redraws.
func ClearScreen() Msg {
return clearScreenMsg{}
}
// clearScreenMsg is an internal message that signals to clear the screen.
// You can send a clearScreenMsg with ClearScreen.
type clearScreenMsg struct{}
// EnterAltScreen is a special command that tells the Bubble Tea program to
// enter the alternate screen buffer.
//
// Because commands run asynchronously, this command should not be used in your
// model's Init function. To initialize your program with the altscreen enabled
// use the WithAltScreen ProgramOption instead.
func EnterAltScreen() Msg {
return enterAltScreenMsg{}
}
// enterAltScreenMsg in an internal message signals that the program should
// enter alternate screen buffer. You can send a enterAltScreenMsg with
// EnterAltScreen.
type enterAltScreenMsg struct{}
// ExitAltScreen is a special command that tells the Bubble Tea program to exit
// the alternate screen buffer. This command should be used to exit the
// alternate screen buffer while the program is running.
//
// Note that the alternate screen buffer will be automatically exited when the
// program quits.
func ExitAltScreen() Msg {
return exitAltScreenMsg{}
}
// exitAltScreenMsg in an internal message signals that the program should exit
// alternate screen buffer. You can send a exitAltScreenMsg with ExitAltScreen.
type exitAltScreenMsg struct{}
// EnableMouseCellMotion is a special command that enables mouse click,
// release, and wheel events. Mouse movement events are also captured if
// a mouse button is pressed (i.e., drag events).
//
// Because commands run asynchronously, this command should not be used in your
// model's Init function. Use the WithMouseCellMotion ProgramOption instead.
func EnableMouseCellMotion() Msg {
return enableMouseCellMotionMsg{}
}
// enableMouseCellMotionMsg is a special command that signals to start
// listening for "cell motion" type mouse events (ESC[?1002l). To send an
// enableMouseCellMotionMsg, use the EnableMouseCellMotion command.
type enableMouseCellMotionMsg struct{}
// EnableMouseAllMotion is a special command that enables mouse click, release,
// wheel, and motion events, which are delivered regardless of whether a mouse
// button is pressed, effectively enabling support for hover interactions.
//
// Many modern terminals support this, but not all. If in doubt, use
// EnableMouseCellMotion instead.
//
// Because commands run asynchronously, this command should not be used in your
// model's Init function. Use the WithMouseAllMotion ProgramOption instead.
func EnableMouseAllMotion() Msg {
return enableMouseAllMotionMsg{}
}
// enableMouseAllMotionMsg is a special command that signals to start listening
// for "all motion" type mouse events (ESC[?1003l). To send an
// enableMouseAllMotionMsg, use the EnableMouseAllMotion command.
type enableMouseAllMotionMsg struct{}
// DisableMouse is a special command that stops listening for mouse events.
func DisableMouse() Msg {
return disableMouseMsg{}
}
// disableMouseMsg is an internal message that signals to stop listening
// for mouse events. To send a disableMouseMsg, use the DisableMouse command.
type disableMouseMsg struct{}
// HideCursor is a special command for manually instructing Bubble Tea to hide
// the cursor. In some rare cases, certain operations will cause the terminal
// to show the cursor, which is normally hidden for the duration of a Bubble
// Tea program's lifetime. You will most likely not need to use this command.
func HideCursor() Msg {
return hideCursorMsg{}
}
// hideCursorMsg is an internal command used to hide the cursor. You can send
// this message with HideCursor.
type hideCursorMsg struct{}
// ShowCursor is a special command for manually instructing Bubble Tea to show
// the cursor.
func ShowCursor() Msg {
return showCursorMsg{}
}
// showCursorMsg is an internal command used to show the cursor. You can send
// this message with ShowCursor.
type showCursorMsg struct{}
// EnableBracketedPaste is a special command that tells the Bubble Tea program
// to accept bracketed paste input.
//
// Note that bracketed paste will be automatically disabled when the
// program quits.
func EnableBracketedPaste() Msg {
return enableBracketedPasteMsg{}
}
// enableBracketedPasteMsg in an internal message signals that
// bracketed paste should be enabled. You can send an
// enableBracketedPasteMsg with EnableBracketedPaste.
type enableBracketedPasteMsg struct{}
// DisableBracketedPaste is a special command that tells the Bubble Tea program
// to accept bracketed paste input.
//
// Note that bracketed paste will be automatically disabled when the
// program quits.
func DisableBracketedPaste() Msg {
return disableBracketedPasteMsg{}
}
// disableBracketedPasteMsg in an internal message signals that
// bracketed paste should be disabled. You can send an
// disableBracketedPasteMsg with DisableBracketedPaste.
type disableBracketedPasteMsg struct{}
// enableReportFocusMsg is an internal message that signals to enable focus
// reporting. You can send an enableReportFocusMsg with EnableReportFocus.
type enableReportFocusMsg struct{}
// EnableReportFocus is a special command that tells the Bubble Tea program to
// report focus events to the program.
func EnableReportFocus() Msg {
return enableReportFocusMsg{}
}
// disableReportFocusMsg is an internal message that signals to disable focus
// reporting. You can send an disableReportFocusMsg with DisableReportFocus.
type disableReportFocusMsg struct{}
// DisableReportFocus is a special command that tells the Bubble Tea program to
// stop reporting focus events to the program.
func DisableReportFocus() Msg {
return disableReportFocusMsg{}
}
// EnterAltScreen enters the alternate screen buffer, which consumes the entire
// terminal window. ExitAltScreen will return the terminal to its former state.
//
// Deprecated: Use the WithAltScreen ProgramOption instead.
func (p *Program) EnterAltScreen() {
if p.renderer != nil {
p.renderer.enterAltScreen()
} else {
p.startupOptions |= withAltScreen
}
}
// ExitAltScreen exits the alternate screen buffer.
//
// Deprecated: The altscreen will exited automatically when the program exits.
func (p *Program) ExitAltScreen() {
if p.renderer != nil {
p.renderer.exitAltScreen()
} else {
p.startupOptions &^= withAltScreen
}
}
// EnableMouseCellMotion enables mouse click, release, wheel and motion events
// if a mouse button is pressed (i.e., drag events).
//
// Deprecated: Use the WithMouseCellMotion ProgramOption instead.
func (p *Program) EnableMouseCellMotion() {
if p.renderer != nil {
p.renderer.enableMouseCellMotion()
} else {
p.startupOptions |= withMouseCellMotion
}
}
// DisableMouseCellMotion disables Mouse Cell Motion tracking. This will be
// called automatically when exiting a Bubble Tea program.
//
// Deprecated: The mouse will automatically be disabled when the program exits.
func (p *Program) DisableMouseCellMotion() {
if p.renderer != nil {
p.renderer.disableMouseCellMotion()
} else {
p.startupOptions &^= withMouseCellMotion
}
}
// EnableMouseAllMotion enables mouse click, release, wheel and motion events,
// regardless of whether a mouse button is pressed. Many modern terminals
// support this, but not all.
//
// Deprecated: Use the WithMouseAllMotion ProgramOption instead.
func (p *Program) EnableMouseAllMotion() {
if p.renderer != nil {
p.renderer.enableMouseAllMotion()
} else {
p.startupOptions |= withMouseAllMotion
}
}
// DisableMouseAllMotion disables All Motion mouse tracking. This will be
// called automatically when exiting a Bubble Tea program.
//
// Deprecated: The mouse will automatically be disabled when the program exits.
func (p *Program) DisableMouseAllMotion() {
if p.renderer != nil {
p.renderer.disableMouseAllMotion()
} else {
p.startupOptions &^= withMouseAllMotion
}
}
// SetWindowTitle sets the terminal window title.
//
// Deprecated: Use the SetWindowTitle command instead.
func (p *Program) SetWindowTitle(title string) {
if p.renderer != nil {
p.renderer.setWindowTitle(title)
} else {
p.startupTitle = title
}
}

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//go:build darwin || dragonfly || freebsd || linux || netbsd || openbsd || solaris || aix || zos
// +build darwin dragonfly freebsd linux netbsd openbsd solaris aix zos
package tea
import (
"os"
"os/signal"
"syscall"
)
// listenForResize sends messages (or errors) when the terminal resizes.
// Argument output should be the file descriptor for the terminal; usually
// os.Stdout.
func (p *Program) listenForResize(done chan struct{}) {
sig := make(chan os.Signal, 1)
signal.Notify(sig, syscall.SIGWINCH)
defer func() {
signal.Stop(sig)
close(done)
}()
for {
select {
case <-p.ctx.Done():
return
case <-sig:
}
p.checkResize()
}
}

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//go:build windows
// +build windows
package tea
// listenForResize is not available on windows because windows does not
// implement syscall.SIGWINCH.
func (p *Program) listenForResize(done chan struct{}) {
close(done)
}

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package tea
import (
"bytes"
"fmt"
"io"
"strings"
"sync"
"time"
"github.com/charmbracelet/x/ansi"
"github.com/muesli/ansi/compressor"
)
const (
// defaultFramerate specifies the maximum interval at which we should
// update the view.
defaultFPS = 60
maxFPS = 120
)
// standardRenderer is a framerate-based terminal renderer, updating the view
// at a given framerate to avoid overloading the terminal emulator.
//
// In cases where very high performance is needed the renderer can be told
// to exclude ranges of lines, allowing them to be written to directly.
type standardRenderer struct {
mtx *sync.Mutex
out io.Writer
buf bytes.Buffer
queuedMessageLines []string
framerate time.Duration
ticker *time.Ticker
done chan struct{}
lastRender string
lastRenderedLines []string
linesRendered int
altLinesRendered int
useANSICompressor bool
once sync.Once
// cursor visibility state
cursorHidden bool
// essentially whether or not we're using the full size of the terminal
altScreenActive bool
// whether or not we're currently using bracketed paste
bpActive bool
// reportingFocus whether reporting focus events is enabled
reportingFocus bool
// renderer dimensions; usually the size of the window
width int
height int
// lines explicitly set not to render
ignoreLines map[int]struct{}
}
// newRenderer creates a new renderer. Normally you'll want to initialize it
// with os.Stdout as the first argument.
func newRenderer(out io.Writer, useANSICompressor bool, fps int) renderer {
if fps < 1 {
fps = defaultFPS
} else if fps > maxFPS {
fps = maxFPS
}
r := &standardRenderer{
out: out,
mtx: &sync.Mutex{},
done: make(chan struct{}),
framerate: time.Second / time.Duration(fps),
useANSICompressor: useANSICompressor,
queuedMessageLines: []string{},
}
if r.useANSICompressor {
r.out = &compressor.Writer{Forward: out}
}
return r
}
// start starts the renderer.
func (r *standardRenderer) start() {
if r.ticker == nil {
r.ticker = time.NewTicker(r.framerate)
} else {
// If the ticker already exists, it has been stopped and we need to
// reset it.
r.ticker.Reset(r.framerate)
}
// Since the renderer can be restarted after a stop, we need to reset
// the done channel and its corresponding sync.Once.
r.once = sync.Once{}
go r.listen()
}
// stop permanently halts the renderer, rendering the final frame.
func (r *standardRenderer) stop() {
// Stop the renderer before acquiring the mutex to avoid a deadlock.
r.once.Do(func() {
r.done <- struct{}{}
})
// flush locks the mutex
r.flush()
r.mtx.Lock()
defer r.mtx.Unlock()
r.execute(ansi.EraseEntireLine)
// Move the cursor back to the beginning of the line
r.execute("\r")
if r.useANSICompressor {
if w, ok := r.out.(io.WriteCloser); ok {
_ = w.Close()
}
}
}
// execute writes a sequence to the terminal.
func (r *standardRenderer) execute(seq string) {
_, _ = io.WriteString(r.out, seq)
}
// kill halts the renderer. The final frame will not be rendered.
func (r *standardRenderer) kill() {
// Stop the renderer before acquiring the mutex to avoid a deadlock.
r.once.Do(func() {
r.done <- struct{}{}
})
r.mtx.Lock()
defer r.mtx.Unlock()
r.execute(ansi.EraseEntireLine)
// Move the cursor back to the beginning of the line
r.execute("\r")
}
// listen waits for ticks on the ticker, or a signal to stop the renderer.
func (r *standardRenderer) listen() {
for {
select {
case <-r.done:
r.ticker.Stop()
return
case <-r.ticker.C:
r.flush()
}
}
}
// flush renders the buffer.
func (r *standardRenderer) flush() {
r.mtx.Lock()
defer r.mtx.Unlock()
if r.buf.Len() == 0 || r.buf.String() == r.lastRender {
// Nothing to do.
return
}
// Output buffer.
buf := &bytes.Buffer{}
// Moving to the beginning of the section, that we rendered.
if r.altScreenActive {
buf.WriteString(ansi.CursorHomePosition)
} else if r.linesRendered > 1 {
buf.WriteString(ansi.CursorUp(r.linesRendered - 1))
}
newLines := strings.Split(r.buf.String(), "\n")
// If we know the output's height, we can use it to determine how many
// lines we can render. We drop lines from the top of the render buffer if
// necessary, as we can't navigate the cursor into the terminal's scrollback
// buffer.
if r.height > 0 && len(newLines) > r.height {
newLines = newLines[len(newLines)-r.height:]
}
flushQueuedMessages := len(r.queuedMessageLines) > 0 && !r.altScreenActive
if flushQueuedMessages {
// Dump the lines we've queued up for printing.
for _, line := range r.queuedMessageLines {
if ansi.StringWidth(line) < r.width {
// We only erase the rest of the line when the line is shorter than
// the width of the terminal. When the cursor reaches the end of
// the line, any escape sequences that follow will only affect the
// last cell of the line.
// Removing previously rendered content at the end of line.
line = line + ansi.EraseLineRight
}
_, _ = buf.WriteString(line)
_, _ = buf.WriteString("\r\n")
}
// Clear the queued message lines.
r.queuedMessageLines = []string{}
}
// Paint new lines.
for i := 0; i < len(newLines); i++ {
canSkip := !flushQueuedMessages && // Queuing messages triggers repaint -> we don't have access to previous frame content.
len(r.lastRenderedLines) > i && r.lastRenderedLines[i] == newLines[i] // Previously rendered line is the same.
if _, ignore := r.ignoreLines[i]; ignore || canSkip {
// Unless this is the last line, move the cursor down.
if i < len(newLines)-1 {
buf.WriteByte('\n')
}
continue
}
if i == 0 && r.lastRender == "" {
// On first render, reset the cursor to the start of the line
// before writing anything.
buf.WriteByte('\r')
}
line := newLines[i]
// Truncate lines wider than the width of the window to avoid
// wrapping, which will mess up rendering. If we don't have the
// width of the window this will be ignored.
//
// Note that on Windows we only get the width of the window on
// program initialization, so after a resize this won't perform
// correctly (signal SIGWINCH is not supported on Windows).
if r.width > 0 {
line = ansi.Truncate(line, r.width, "")
}
if ansi.StringWidth(line) < r.width {
// We only erase the rest of the line when the line is shorter than
// the width of the terminal. When the cursor reaches the end of
// the line, any escape sequences that follow will only affect the
// last cell of the line.
// Removing previously rendered content at the end of line.
line = line + ansi.EraseLineRight
}
_, _ = buf.WriteString(line)
if i < len(newLines)-1 {
_, _ = buf.WriteString("\r\n")
}
}
// Clearing left over content from last render.
if r.lastLinesRendered() > len(newLines) {
buf.WriteString(ansi.EraseScreenBelow)
}
if r.altScreenActive {
r.altLinesRendered = len(newLines)
} else {
r.linesRendered = len(newLines)
}
// Make sure the cursor is at the start of the last line to keep rendering
// behavior consistent.
if r.altScreenActive {
// This case fixes a bug in macOS terminal. In other terminals the
// other case seems to do the job regardless of whether or not we're
// using the full terminal window.
buf.WriteString(ansi.CursorPosition(0, len(newLines)))
} else {
buf.WriteString(ansi.CursorBackward(r.width))
}
_, _ = r.out.Write(buf.Bytes())
r.lastRender = r.buf.String()
// Save previously rendered lines for comparison in the next render. If we
// don't do this, we can't skip rendering lines that haven't changed.
// See https://github.com/charmbracelet/bubbletea/pull/1233
r.lastRenderedLines = newLines
r.buf.Reset()
}
// lastLinesRendered returns the number of lines rendered lastly.
func (r *standardRenderer) lastLinesRendered() int {
if r.altScreenActive {
return r.altLinesRendered
}
return r.linesRendered
}
// write writes to the internal buffer. The buffer will be outputted via the
// ticker which calls flush().
func (r *standardRenderer) write(s string) {
r.mtx.Lock()
defer r.mtx.Unlock()
r.buf.Reset()
// If an empty string was passed we should clear existing output and
// rendering nothing. Rather than introduce additional state to manage
// this, we render a single space as a simple (albeit less correct)
// solution.
if s == "" {
s = " "
}
_, _ = r.buf.WriteString(s)
}
func (r *standardRenderer) repaint() {
r.lastRender = ""
r.lastRenderedLines = nil
}
func (r *standardRenderer) clearScreen() {
r.mtx.Lock()
defer r.mtx.Unlock()
r.execute(ansi.EraseEntireScreen)
r.execute(ansi.CursorHomePosition)
r.repaint()
}
func (r *standardRenderer) altScreen() bool {
r.mtx.Lock()
defer r.mtx.Unlock()
return r.altScreenActive
}
func (r *standardRenderer) enterAltScreen() {
r.mtx.Lock()
defer r.mtx.Unlock()
if r.altScreenActive {
return
}
r.altScreenActive = true
r.execute(ansi.SetAltScreenSaveCursorMode)
// Ensure that the terminal is cleared, even when it doesn't support
// alt screen (or alt screen support is disabled, like GNU screen by
// default).
//
// Note: we can't use r.clearScreen() here because the mutex is already
// locked.
r.execute(ansi.EraseEntireScreen)
r.execute(ansi.CursorHomePosition)
// cmd.exe and other terminals keep separate cursor states for the AltScreen
// and the main buffer. We have to explicitly reset the cursor visibility
// whenever we enter AltScreen.
if r.cursorHidden {
r.execute(ansi.HideCursor)
} else {
r.execute(ansi.ShowCursor)
}
// Entering the alt screen resets the lines rendered count.
r.altLinesRendered = 0
r.repaint()
}
func (r *standardRenderer) exitAltScreen() {
r.mtx.Lock()
defer r.mtx.Unlock()
if !r.altScreenActive {
return
}
r.altScreenActive = false
r.execute(ansi.ResetAltScreenSaveCursorMode)
// cmd.exe and other terminals keep separate cursor states for the AltScreen
// and the main buffer. We have to explicitly reset the cursor visibility
// whenever we exit AltScreen.
if r.cursorHidden {
r.execute(ansi.HideCursor)
} else {
r.execute(ansi.ShowCursor)
}
r.repaint()
}
func (r *standardRenderer) showCursor() {
r.mtx.Lock()
defer r.mtx.Unlock()
r.cursorHidden = false
r.execute(ansi.ShowCursor)
}
func (r *standardRenderer) hideCursor() {
r.mtx.Lock()
defer r.mtx.Unlock()
r.cursorHidden = true
r.execute(ansi.HideCursor)
}
func (r *standardRenderer) enableMouseCellMotion() {
r.mtx.Lock()
defer r.mtx.Unlock()
r.execute(ansi.SetButtonEventMouseMode)
}
func (r *standardRenderer) disableMouseCellMotion() {
r.mtx.Lock()
defer r.mtx.Unlock()
r.execute(ansi.ResetButtonEventMouseMode)
}
func (r *standardRenderer) enableMouseAllMotion() {
r.mtx.Lock()
defer r.mtx.Unlock()
r.execute(ansi.SetAnyEventMouseMode)
}
func (r *standardRenderer) disableMouseAllMotion() {
r.mtx.Lock()
defer r.mtx.Unlock()
r.execute(ansi.ResetAnyEventMouseMode)
}
func (r *standardRenderer) enableMouseSGRMode() {
r.mtx.Lock()
defer r.mtx.Unlock()
r.execute(ansi.SetSgrExtMouseMode)
}
func (r *standardRenderer) disableMouseSGRMode() {
r.mtx.Lock()
defer r.mtx.Unlock()
r.execute(ansi.ResetSgrExtMouseMode)
}
func (r *standardRenderer) enableBracketedPaste() {
r.mtx.Lock()
defer r.mtx.Unlock()
r.execute(ansi.SetBracketedPasteMode)
r.bpActive = true
}
func (r *standardRenderer) disableBracketedPaste() {
r.mtx.Lock()
defer r.mtx.Unlock()
r.execute(ansi.ResetBracketedPasteMode)
r.bpActive = false
}
func (r *standardRenderer) bracketedPasteActive() bool {
r.mtx.Lock()
defer r.mtx.Unlock()
return r.bpActive
}
func (r *standardRenderer) enableReportFocus() {
r.mtx.Lock()
defer r.mtx.Unlock()
r.execute(ansi.SetFocusEventMode)
r.reportingFocus = true
}
func (r *standardRenderer) disableReportFocus() {
r.mtx.Lock()
defer r.mtx.Unlock()
r.execute(ansi.ResetFocusEventMode)
r.reportingFocus = false
}
func (r *standardRenderer) reportFocus() bool {
r.mtx.Lock()
defer r.mtx.Unlock()
return r.reportingFocus
}
// setWindowTitle sets the terminal window title.
func (r *standardRenderer) setWindowTitle(title string) {
r.execute(ansi.SetWindowTitle(title))
}
// setIgnoredLines specifies lines not to be touched by the standard Bubble Tea
// renderer.
func (r *standardRenderer) setIgnoredLines(from int, to int) {
// Lock if we're going to be clearing some lines since we don't want
// anything jacking our cursor.
if r.lastLinesRendered() > 0 {
r.mtx.Lock()
defer r.mtx.Unlock()
}
if r.ignoreLines == nil {
r.ignoreLines = make(map[int]struct{})
}
for i := from; i < to; i++ {
r.ignoreLines[i] = struct{}{}
}
// Erase ignored lines
lastLinesRendered := r.lastLinesRendered()
if lastLinesRendered > 0 {
buf := &bytes.Buffer{}
for i := lastLinesRendered - 1; i >= 0; i-- {
if _, exists := r.ignoreLines[i]; exists {
buf.WriteString(ansi.EraseEntireLine)
}
buf.WriteString(ansi.CUU1)
}
buf.WriteString(ansi.CursorPosition(0, lastLinesRendered)) // put cursor back
_, _ = r.out.Write(buf.Bytes())
}
}
// clearIgnoredLines returns control of any ignored lines to the standard
// Bubble Tea renderer. That is, any lines previously set to be ignored can be
// rendered to again.
func (r *standardRenderer) clearIgnoredLines() {
r.ignoreLines = nil
}
// insertTop effectively scrolls up. It inserts lines at the top of a given
// area designated to be a scrollable region, pushing everything else down.
// This is roughly how ncurses does it.
//
// To call this function use command ScrollUp().
//
// For this to work renderer.ignoreLines must be set to ignore the scrollable
// region since we are bypassing the normal Bubble Tea renderer here.
//
// Because this method relies on the terminal dimensions, it's only valid for
// full-window applications (generally those that use the alternate screen
// buffer).
//
// This method bypasses the normal rendering buffer and is philosophically
// different than the normal way we approach rendering in Bubble Tea. It's for
// use in high-performance rendering, such as a pager that could potentially
// be rendering very complicated ansi. In cases where the content is simpler
// standard Bubble Tea rendering should suffice.
//
// Deprecated: This option is deprecated and will be removed in a future
// version of this package.
func (r *standardRenderer) insertTop(lines []string, topBoundary, bottomBoundary int) {
r.mtx.Lock()
defer r.mtx.Unlock()
buf := &bytes.Buffer{}
buf.WriteString(ansi.SetTopBottomMargins(topBoundary, bottomBoundary))
buf.WriteString(ansi.CursorPosition(0, topBoundary))
buf.WriteString(ansi.InsertLine(len(lines)))
_, _ = buf.WriteString(strings.Join(lines, "\r\n"))
buf.WriteString(ansi.SetTopBottomMargins(0, r.height))
// Move cursor back to where the main rendering routine expects it to be
buf.WriteString(ansi.CursorPosition(0, r.lastLinesRendered()))
_, _ = r.out.Write(buf.Bytes())
}
// insertBottom effectively scrolls down. It inserts lines at the bottom of
// a given area designated to be a scrollable region, pushing everything else
// up. This is roughly how ncurses does it.
//
// To call this function use the command ScrollDown().
//
// See note in insertTop() for caveats, how this function only makes sense for
// full-window applications, and how it differs from the normal way we do
// rendering in Bubble Tea.
//
// Deprecated: This option is deprecated and will be removed in a future
// version of this package.
func (r *standardRenderer) insertBottom(lines []string, topBoundary, bottomBoundary int) {
r.mtx.Lock()
defer r.mtx.Unlock()
buf := &bytes.Buffer{}
buf.WriteString(ansi.SetTopBottomMargins(topBoundary, bottomBoundary))
buf.WriteString(ansi.CursorPosition(0, bottomBoundary))
_, _ = buf.WriteString("\r\n" + strings.Join(lines, "\r\n"))
buf.WriteString(ansi.SetTopBottomMargins(0, r.height))
// Move cursor back to where the main rendering routine expects it to be
buf.WriteString(ansi.CursorPosition(0, r.lastLinesRendered()))
_, _ = r.out.Write(buf.Bytes())
}
// handleMessages handles internal messages for the renderer.
func (r *standardRenderer) handleMessages(msg Msg) {
switch msg := msg.(type) {
case repaintMsg:
// Force a repaint by clearing the render cache as we slide into a
// render.
r.mtx.Lock()
r.repaint()
r.mtx.Unlock()
case WindowSizeMsg:
r.mtx.Lock()
r.width = msg.Width
r.height = msg.Height
r.repaint()
r.mtx.Unlock()
case clearScrollAreaMsg:
r.clearIgnoredLines()
// Force a repaint on the area where the scrollable stuff was in this
// update cycle
r.mtx.Lock()
r.repaint()
r.mtx.Unlock()
case syncScrollAreaMsg:
// Re-render scrolling area
r.clearIgnoredLines()
r.setIgnoredLines(msg.topBoundary, msg.bottomBoundary)
r.insertTop(msg.lines, msg.topBoundary, msg.bottomBoundary)
// Force non-scrolling stuff to repaint in this update cycle
r.mtx.Lock()
r.repaint()
r.mtx.Unlock()
case scrollUpMsg:
r.insertTop(msg.lines, msg.topBoundary, msg.bottomBoundary)
case scrollDownMsg:
r.insertBottom(msg.lines, msg.topBoundary, msg.bottomBoundary)
case printLineMessage:
if !r.altScreenActive {
lines := strings.Split(msg.messageBody, "\n")
r.mtx.Lock()
r.queuedMessageLines = append(r.queuedMessageLines, lines...)
r.repaint()
r.mtx.Unlock()
}
}
}
// HIGH-PERFORMANCE RENDERING STUFF
type syncScrollAreaMsg struct {
lines []string
topBoundary int
bottomBoundary int
}
// SyncScrollArea performs a paint of the entire region designated to be the
// scrollable area. This is required to initialize the scrollable region and
// should also be called on resize (WindowSizeMsg).
//
// For high-performance, scroll-based rendering only.
//
// Deprecated: This option will be removed in a future version of this package.
func SyncScrollArea(lines []string, topBoundary int, bottomBoundary int) Cmd {
return func() Msg {
return syncScrollAreaMsg{
lines: lines,
topBoundary: topBoundary,
bottomBoundary: bottomBoundary,
}
}
}
type clearScrollAreaMsg struct{}
// ClearScrollArea deallocates the scrollable region and returns the control of
// those lines to the main rendering routine.
//
// For high-performance, scroll-based rendering only.
//
// Deprecated: This option will be removed in a future version of this package.
func ClearScrollArea() Msg {
return clearScrollAreaMsg{}
}
type scrollUpMsg struct {
lines []string
topBoundary int
bottomBoundary int
}
// ScrollUp adds lines to the top of the scrollable region, pushing existing
// lines below down. Lines that are pushed out the scrollable region disappear
// from view.
//
// For high-performance, scroll-based rendering only.
//
// Deprecated: This option will be removed in a future version of this package.
func ScrollUp(newLines []string, topBoundary, bottomBoundary int) Cmd {
return func() Msg {
return scrollUpMsg{
lines: newLines,
topBoundary: topBoundary,
bottomBoundary: bottomBoundary,
}
}
}
type scrollDownMsg struct {
lines []string
topBoundary int
bottomBoundary int
}
// ScrollDown adds lines to the bottom of the scrollable region, pushing
// existing lines above up. Lines that are pushed out of the scrollable region
// disappear from view.
//
// For high-performance, scroll-based rendering only.
//
// Deprecated: This option will be removed in a future version of this package.
func ScrollDown(newLines []string, topBoundary, bottomBoundary int) Cmd {
return func() Msg {
return scrollDownMsg{
lines: newLines,
topBoundary: topBoundary,
bottomBoundary: bottomBoundary,
}
}
}
type printLineMessage struct {
messageBody string
}
// Println prints above the Program. This output is unmanaged by the program and
// will persist across renders by the Program.
//
// Unlike fmt.Println (but similar to log.Println) the message will be print on
// its own line.
//
// If the altscreen is active no output will be printed.
func Println(args ...interface{}) Cmd {
return func() Msg {
return printLineMessage{
messageBody: fmt.Sprint(args...),
}
}
}
// Printf prints above the Program. It takes a format template followed by
// values similar to fmt.Printf. This output is unmanaged by the program and
// will persist across renders by the Program.
//
// Unlike fmt.Printf (but similar to log.Printf) the message will be print on
// its own line.
//
// If the altscreen is active no output will be printed.
func Printf(template string, args ...interface{}) Cmd {
return func() Msg {
return printLineMessage{
messageBody: fmt.Sprintf(template, args...),
}
}
}

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vendor/github.com/charmbracelet/bubbletea/tea.go generated vendored Normal file
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// Package tea provides a framework for building rich terminal user interfaces
// based on the paradigms of The Elm Architecture. It's well-suited for simple
// and complex terminal applications, either inline, full-window, or a mix of
// both. It's been battle-tested in several large projects and is
// production-ready.
//
// A tutorial is available at https://github.com/charmbracelet/bubbletea/tree/master/tutorials
//
// Example programs can be found at https://github.com/charmbracelet/bubbletea/tree/master/examples
package tea
import (
"context"
"errors"
"fmt"
"io"
"os"
"os/signal"
"runtime"
"runtime/debug"
"sync"
"sync/atomic"
"syscall"
"github.com/charmbracelet/x/term"
"github.com/muesli/cancelreader"
"golang.org/x/sync/errgroup"
)
// ErrProgramKilled is returned by [Program.Run] when the program gets killed.
var ErrProgramKilled = errors.New("program was killed")
// ErrInterrupted is returned by [Program.Run] when the program get a SIGINT
// signal, or when it receives a [InterruptMsg].
var ErrInterrupted = errors.New("program was interrupted")
// Msg contain data from the result of a IO operation. Msgs trigger the update
// function and, henceforth, the UI.
type Msg interface{}
// Model contains the program's state as well as its core functions.
type Model interface {
// Init is the first function that will be called. It returns an optional
// initial command. To not perform an initial command return nil.
Init() Cmd
// Update is called when a message is received. Use it to inspect messages
// and, in response, update the model and/or send a command.
Update(Msg) (Model, Cmd)
// View renders the program's UI, which is just a string. The view is
// rendered after every Update.
View() string
}
// Cmd is an IO operation that returns a message when it's complete. If it's
// nil it's considered a no-op. Use it for things like HTTP requests, timers,
// saving and loading from disk, and so on.
//
// Note that there's almost never a reason to use a command to send a message
// to another part of your program. That can almost always be done in the
// update function.
type Cmd func() Msg
type inputType int
const (
defaultInput inputType = iota
ttyInput
customInput
)
// String implements the stringer interface for [inputType]. It is inteded to
// be used in testing.
func (i inputType) String() string {
return [...]string{
"default input",
"tty input",
"custom input",
}[i]
}
// Options to customize the program during its initialization. These are
// generally set with ProgramOptions.
//
// The options here are treated as bits.
type startupOptions int16
func (s startupOptions) has(option startupOptions) bool {
return s&option != 0
}
const (
withAltScreen startupOptions = 1 << iota
withMouseCellMotion
withMouseAllMotion
withANSICompressor
withoutSignalHandler
// Catching panics is incredibly useful for restoring the terminal to a
// usable state after a panic occurs. When this is set, Bubble Tea will
// recover from panics, print the stack trace, and disable raw mode. This
// feature is on by default.
withoutCatchPanics
withoutBracketedPaste
withReportFocus
)
// channelHandlers manages the series of channels returned by various processes.
// It allows us to wait for those processes to terminate before exiting the
// program.
type channelHandlers []chan struct{}
// Adds a channel to the list of handlers. We wait for all handlers to terminate
// gracefully on shutdown.
func (h *channelHandlers) add(ch chan struct{}) {
*h = append(*h, ch)
}
// shutdown waits for all handlers to terminate.
func (h channelHandlers) shutdown() {
var wg sync.WaitGroup
for _, ch := range h {
wg.Add(1)
go func(ch chan struct{}) {
<-ch
wg.Done()
}(ch)
}
wg.Wait()
}
// Program is a terminal user interface.
type Program struct {
initialModel Model
// handlers is a list of channels that need to be waited on before the
// program can exit.
handlers channelHandlers
// Configuration options that will set as the program is initializing,
// treated as bits. These options can be set via various ProgramOptions.
startupOptions startupOptions
// startupTitle is the title that will be set on the terminal when the
// program starts.
startupTitle string
inputType inputType
ctx context.Context
cancel context.CancelFunc
msgs chan Msg
errs chan error
finished chan struct{}
// where to send output, this will usually be os.Stdout.
output io.Writer
// ttyOutput is null if output is not a TTY.
ttyOutput term.File
previousOutputState *term.State
renderer renderer
// the environment variables for the program, defaults to os.Environ().
environ []string
// where to read inputs from, this will usually be os.Stdin.
input io.Reader
// ttyInput is null if input is not a TTY.
ttyInput term.File
previousTtyInputState *term.State
cancelReader cancelreader.CancelReader
readLoopDone chan struct{}
// was the altscreen active before releasing the terminal?
altScreenWasActive bool
ignoreSignals uint32
bpWasActive bool // was the bracketed paste mode active before releasing the terminal?
reportFocus bool // was focus reporting active before releasing the terminal?
filter func(Model, Msg) Msg
// fps is the frames per second we should set on the renderer, if
// applicable,
fps int
// mouseMode is true if the program should enable mouse mode on Windows.
mouseMode bool
}
// Quit is a special command that tells the Bubble Tea program to exit.
func Quit() Msg {
return QuitMsg{}
}
// QuitMsg signals that the program should quit. You can send a [QuitMsg] with
// [Quit].
type QuitMsg struct{}
// Suspend is a special command that tells the Bubble Tea program to suspend.
func Suspend() Msg {
return SuspendMsg{}
}
// SuspendMsg signals the program should suspend.
// This usually happens when ctrl+z is pressed on common programs, but since
// bubbletea puts the terminal in raw mode, we need to handle it in a
// per-program basis.
//
// You can send this message with [Suspend()].
type SuspendMsg struct{}
// ResumeMsg can be listen to to do something once a program is resumed back
// from a suspend state.
type ResumeMsg struct{}
// InterruptMsg signals the program should suspend.
// This usually happens when ctrl+c is pressed on common programs, but since
// bubbletea puts the terminal in raw mode, we need to handle it in a
// per-program basis.
//
// You can send this message with [Interrupt()].
type InterruptMsg struct{}
// Interrupt is a special command that tells the Bubble Tea program to
// interrupt.
func Interrupt() Msg {
return InterruptMsg{}
}
// NewProgram creates a new Program.
func NewProgram(model Model, opts ...ProgramOption) *Program {
p := &Program{
initialModel: model,
msgs: make(chan Msg),
}
// Apply all options to the program.
for _, opt := range opts {
opt(p)
}
// A context can be provided with a ProgramOption, but if none was provided
// we'll use the default background context.
if p.ctx == nil {
p.ctx = context.Background()
}
// Initialize context and teardown channel.
p.ctx, p.cancel = context.WithCancel(p.ctx)
// if no output was set, set it to stdout
if p.output == nil {
p.output = os.Stdout
}
// if no environment was set, set it to os.Environ()
if p.environ == nil {
p.environ = os.Environ()
}
return p
}
func (p *Program) handleSignals() chan struct{} {
ch := make(chan struct{})
// Listen for SIGINT and SIGTERM.
//
// In most cases ^C will not send an interrupt because the terminal will be
// in raw mode and ^C will be captured as a keystroke and sent along to
// Program.Update as a KeyMsg. When input is not a TTY, however, ^C will be
// caught here.
//
// SIGTERM is sent by unix utilities (like kill) to terminate a process.
go func() {
sig := make(chan os.Signal, 1)
signal.Notify(sig, syscall.SIGINT, syscall.SIGTERM)
defer func() {
signal.Stop(sig)
close(ch)
}()
for {
select {
case <-p.ctx.Done():
return
case s := <-sig:
if atomic.LoadUint32(&p.ignoreSignals) == 0 {
switch s {
case syscall.SIGINT:
p.msgs <- InterruptMsg{}
default:
p.msgs <- QuitMsg{}
}
return
}
}
}
}()
return ch
}
// handleResize handles terminal resize events.
func (p *Program) handleResize() chan struct{} {
ch := make(chan struct{})
if p.ttyOutput != nil {
// Get the initial terminal size and send it to the program.
go p.checkResize()
// Listen for window resizes.
go p.listenForResize(ch)
} else {
close(ch)
}
return ch
}
// handleCommands runs commands in a goroutine and sends the result to the
// program's message channel.
func (p *Program) handleCommands(cmds chan Cmd) chan struct{} {
ch := make(chan struct{})
go func() {
defer close(ch)
for {
select {
case <-p.ctx.Done():
return
case cmd := <-cmds:
if cmd == nil {
continue
}
// Don't wait on these goroutines, otherwise the shutdown
// latency would get too large as a Cmd can run for some time
// (e.g. tick commands that sleep for half a second). It's not
// possible to cancel them so we'll have to leak the goroutine
// until Cmd returns.
go func() {
// Recover from panics.
if !p.startupOptions.has(withoutCatchPanics) {
defer p.recoverFromPanic()
}
msg := cmd() // this can be long.
p.Send(msg)
}()
}
}
}()
return ch
}
func (p *Program) disableMouse() {
p.renderer.disableMouseCellMotion()
p.renderer.disableMouseAllMotion()
p.renderer.disableMouseSGRMode()
}
// eventLoop is the central message loop. It receives and handles the default
// Bubble Tea messages, update the model and triggers redraws.
func (p *Program) eventLoop(model Model, cmds chan Cmd) (Model, error) {
for {
select {
case <-p.ctx.Done():
return model, nil
case err := <-p.errs:
return model, err
case msg := <-p.msgs:
// Filter messages.
if p.filter != nil {
msg = p.filter(model, msg)
}
if msg == nil {
continue
}
// Handle special internal messages.
switch msg := msg.(type) {
case QuitMsg:
return model, nil
case InterruptMsg:
return model, ErrInterrupted
case SuspendMsg:
if suspendSupported {
p.suspend()
}
case clearScreenMsg:
p.renderer.clearScreen()
case enterAltScreenMsg:
p.renderer.enterAltScreen()
case exitAltScreenMsg:
p.renderer.exitAltScreen()
case enableMouseCellMotionMsg, enableMouseAllMotionMsg:
switch msg.(type) {
case enableMouseCellMotionMsg:
p.renderer.enableMouseCellMotion()
case enableMouseAllMotionMsg:
p.renderer.enableMouseAllMotion()
}
// mouse mode (1006) is a no-op if the terminal doesn't support it.
p.renderer.enableMouseSGRMode()
// XXX: This is used to enable mouse mode on Windows. We need
// to reinitialize the cancel reader to get the mouse events to
// work.
if runtime.GOOS == "windows" && !p.mouseMode {
p.mouseMode = true
p.initCancelReader(true) //nolint:errcheck
}
case disableMouseMsg:
p.disableMouse()
// XXX: On Windows, mouse mode is enabled on the input reader
// level. We need to instruct the input reader to stop reading
// mouse events.
if runtime.GOOS == "windows" && p.mouseMode {
p.mouseMode = false
p.initCancelReader(true) //nolint:errcheck
}
case showCursorMsg:
p.renderer.showCursor()
case hideCursorMsg:
p.renderer.hideCursor()
case enableBracketedPasteMsg:
p.renderer.enableBracketedPaste()
case disableBracketedPasteMsg:
p.renderer.disableBracketedPaste()
case enableReportFocusMsg:
p.renderer.enableReportFocus()
case disableReportFocusMsg:
p.renderer.disableReportFocus()
case execMsg:
// NB: this blocks.
p.exec(msg.cmd, msg.fn)
case BatchMsg:
for _, cmd := range msg {
cmds <- cmd
}
continue
case sequenceMsg:
go func() {
// Execute commands one at a time, in order.
for _, cmd := range msg {
if cmd == nil {
continue
}
msg := cmd()
if batchMsg, ok := msg.(BatchMsg); ok {
g, _ := errgroup.WithContext(p.ctx)
for _, cmd := range batchMsg {
cmd := cmd
g.Go(func() error {
p.Send(cmd())
return nil
})
}
//nolint:errcheck
g.Wait() // wait for all commands from batch msg to finish
continue
}
p.Send(msg)
}
}()
case setWindowTitleMsg:
p.SetWindowTitle(string(msg))
case windowSizeMsg:
go p.checkResize()
}
// Process internal messages for the renderer.
if r, ok := p.renderer.(*standardRenderer); ok {
r.handleMessages(msg)
}
var cmd Cmd
model, cmd = model.Update(msg) // run update
cmds <- cmd // process command (if any)
p.renderer.write(model.View()) // send view to renderer
}
}
}
// Run initializes the program and runs its event loops, blocking until it gets
// terminated by either [Program.Quit], [Program.Kill], or its signal handler.
// Returns the final model.
func (p *Program) Run() (Model, error) {
p.handlers = channelHandlers{}
cmds := make(chan Cmd)
p.errs = make(chan error)
p.finished = make(chan struct{}, 1)
defer p.cancel()
switch p.inputType {
case defaultInput:
p.input = os.Stdin
// The user has not set a custom input, so we need to check whether or
// not standard input is a terminal. If it's not, we open a new TTY for
// input. This will allow things to "just work" in cases where data was
// piped in or redirected to the application.
//
// To disable input entirely pass nil to the [WithInput] program option.
f, isFile := p.input.(term.File)
if !isFile {
break
}
if term.IsTerminal(f.Fd()) {
break
}
f, err := openInputTTY()
if err != nil {
return p.initialModel, err
}
defer f.Close() //nolint:errcheck
p.input = f
case ttyInput:
// Open a new TTY, by request
f, err := openInputTTY()
if err != nil {
return p.initialModel, err
}
defer f.Close() //nolint:errcheck
p.input = f
case customInput:
// (There is nothing extra to do.)
}
// Handle signals.
if !p.startupOptions.has(withoutSignalHandler) {
p.handlers.add(p.handleSignals())
}
// Recover from panics.
if !p.startupOptions.has(withoutCatchPanics) {
defer p.recoverFromPanic()
}
// If no renderer is set use the standard one.
if p.renderer == nil {
p.renderer = newRenderer(p.output, p.startupOptions.has(withANSICompressor), p.fps)
}
// Check if output is a TTY before entering raw mode, hiding the cursor and
// so on.
if err := p.initTerminal(); err != nil {
return p.initialModel, err
}
// Honor program startup options.
if p.startupTitle != "" {
p.renderer.setWindowTitle(p.startupTitle)
}
if p.startupOptions&withAltScreen != 0 {
p.renderer.enterAltScreen()
}
if p.startupOptions&withoutBracketedPaste == 0 {
p.renderer.enableBracketedPaste()
}
if p.startupOptions&withMouseCellMotion != 0 {
p.renderer.enableMouseCellMotion()
p.renderer.enableMouseSGRMode()
} else if p.startupOptions&withMouseAllMotion != 0 {
p.renderer.enableMouseAllMotion()
p.renderer.enableMouseSGRMode()
}
// XXX: Should we enable mouse mode on Windows?
// This needs to happen before initializing the cancel and input reader.
p.mouseMode = p.startupOptions&withMouseCellMotion != 0 || p.startupOptions&withMouseAllMotion != 0
if p.startupOptions&withReportFocus != 0 {
p.renderer.enableReportFocus()
}
// Start the renderer.
p.renderer.start()
// Initialize the program.
model := p.initialModel
if initCmd := model.Init(); initCmd != nil {
ch := make(chan struct{})
p.handlers.add(ch)
go func() {
defer close(ch)
select {
case cmds <- initCmd:
case <-p.ctx.Done():
}
}()
}
// Render the initial view.
p.renderer.write(model.View())
// Subscribe to user input.
if p.input != nil {
if err := p.initCancelReader(false); err != nil {
return model, err
}
}
// Handle resize events.
p.handlers.add(p.handleResize())
// Process commands.
p.handlers.add(p.handleCommands(cmds))
// Run event loop, handle updates and draw.
model, err := p.eventLoop(model, cmds)
killed := p.ctx.Err() != nil || err != nil
if killed && err == nil {
err = fmt.Errorf("%w: %s", ErrProgramKilled, p.ctx.Err())
}
if err == nil {
// Ensure we rendered the final state of the model.
p.renderer.write(model.View())
}
// Restore terminal state.
p.shutdown(killed)
return model, err
}
// StartReturningModel initializes the program and runs its event loops,
// blocking until it gets terminated by either [Program.Quit], [Program.Kill],
// or its signal handler. Returns the final model.
//
// Deprecated: please use [Program.Run] instead.
func (p *Program) StartReturningModel() (Model, error) {
return p.Run()
}
// Start initializes the program and runs its event loops, blocking until it
// gets terminated by either [Program.Quit], [Program.Kill], or its signal
// handler.
//
// Deprecated: please use [Program.Run] instead.
func (p *Program) Start() error {
_, err := p.Run()
return err
}
// Send sends a message to the main update function, effectively allowing
// messages to be injected from outside the program for interoperability
// purposes.
//
// If the program hasn't started yet this will be a blocking operation.
// If the program has already been terminated this will be a no-op, so it's safe
// to send messages after the program has exited.
func (p *Program) Send(msg Msg) {
select {
case <-p.ctx.Done():
case p.msgs <- msg:
}
}
// Quit is a convenience function for quitting Bubble Tea programs. Use it
// when you need to shut down a Bubble Tea program from the outside.
//
// If you wish to quit from within a Bubble Tea program use the Quit command.
//
// If the program is not running this will be a no-op, so it's safe to call
// if the program is unstarted or has already exited.
func (p *Program) Quit() {
p.Send(Quit())
}
// Kill stops the program immediately and restores the former terminal state.
// The final render that you would normally see when quitting will be skipped.
// [program.Run] returns a [ErrProgramKilled] error.
func (p *Program) Kill() {
p.shutdown(true)
}
// Wait waits/blocks until the underlying Program finished shutting down.
func (p *Program) Wait() {
<-p.finished
}
// shutdown performs operations to free up resources and restore the terminal
// to its original state.
func (p *Program) shutdown(kill bool) {
p.cancel()
// Wait for all handlers to finish.
p.handlers.shutdown()
// Check if the cancel reader has been setup before waiting and closing.
if p.cancelReader != nil {
// Wait for input loop to finish.
if p.cancelReader.Cancel() {
if !kill {
p.waitForReadLoop()
}
}
_ = p.cancelReader.Close()
}
if p.renderer != nil {
if kill {
p.renderer.kill()
} else {
p.renderer.stop()
}
}
_ = p.restoreTerminalState()
if !kill {
p.finished <- struct{}{}
}
}
// recoverFromPanic recovers from a panic, prints the stack trace, and restores
// the terminal to a usable state.
func (p *Program) recoverFromPanic() {
if r := recover(); r != nil {
p.shutdown(true)
fmt.Printf("Caught panic:\n\n%s\n\nRestoring terminal...\n\n", r)
debug.PrintStack()
}
}
// ReleaseTerminal restores the original terminal state and cancels the input
// reader. You can return control to the Program with RestoreTerminal.
func (p *Program) ReleaseTerminal() error {
atomic.StoreUint32(&p.ignoreSignals, 1)
if p.cancelReader != nil {
p.cancelReader.Cancel()
}
p.waitForReadLoop()
if p.renderer != nil {
p.renderer.stop()
p.altScreenWasActive = p.renderer.altScreen()
p.bpWasActive = p.renderer.bracketedPasteActive()
p.reportFocus = p.renderer.reportFocus()
}
return p.restoreTerminalState()
}
// RestoreTerminal reinitializes the Program's input reader, restores the
// terminal to the former state when the program was running, and repaints.
// Use it to reinitialize a Program after running ReleaseTerminal.
func (p *Program) RestoreTerminal() error {
atomic.StoreUint32(&p.ignoreSignals, 0)
if err := p.initTerminal(); err != nil {
return err
}
if err := p.initCancelReader(false); err != nil {
return err
}
if p.altScreenWasActive {
p.renderer.enterAltScreen()
} else {
// entering alt screen already causes a repaint.
go p.Send(repaintMsg{})
}
if p.renderer != nil {
p.renderer.start()
}
if p.bpWasActive {
p.renderer.enableBracketedPaste()
}
if p.reportFocus {
p.renderer.enableReportFocus()
}
// If the output is a terminal, it may have been resized while another
// process was at the foreground, in which case we may not have received
// SIGWINCH. Detect any size change now and propagate the new size as
// needed.
go p.checkResize()
return nil
}
// Println prints above the Program. This output is unmanaged by the program
// and will persist across renders by the Program.
//
// If the altscreen is active no output will be printed.
func (p *Program) Println(args ...interface{}) {
p.msgs <- printLineMessage{
messageBody: fmt.Sprint(args...),
}
}
// Printf prints above the Program. It takes a format template followed by
// values similar to fmt.Printf. This output is unmanaged by the program and
// will persist across renders by the Program.
//
// Unlike fmt.Printf (but similar to log.Printf) the message will be print on
// its own line.
//
// If the altscreen is active no output will be printed.
func (p *Program) Printf(template string, args ...interface{}) {
p.msgs <- printLineMessage{
messageBody: fmt.Sprintf(template, args...),
}
}

22
vendor/github.com/charmbracelet/bubbletea/tea_init.go generated vendored Normal file
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@ -0,0 +1,22 @@
package tea
import (
"github.com/charmbracelet/lipgloss"
)
func init() {
// XXX: This is a workaround to make assure that Lip Gloss and Termenv
// query the terminal before any Bubble Tea Program runs and acquires the
// terminal. Without this, Programs that use Lip Gloss/Termenv might hang
// while waiting for a a [termenv.OSCTimeout] while querying the terminal
// for its background/foreground colors.
//
// This happens because Bubble Tea acquires the terminal before termenv
// reads any responses.
//
// Note that this will only affect programs running on the default IO i.e.
// [os.Stdout] and [os.Stdin].
//
// This workaround will be removed in v2.
_ = lipgloss.HasDarkBackground()
}

141
vendor/github.com/charmbracelet/bubbletea/tty.go generated vendored Normal file
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@ -0,0 +1,141 @@
package tea
import (
"errors"
"fmt"
"io"
"time"
"github.com/charmbracelet/x/term"
"github.com/muesli/cancelreader"
)
func (p *Program) suspend() {
if err := p.ReleaseTerminal(); err != nil {
// If we can't release input, abort.
return
}
suspendProcess()
_ = p.RestoreTerminal()
go p.Send(ResumeMsg{})
}
func (p *Program) initTerminal() error {
if _, ok := p.renderer.(*nilRenderer); ok {
// No need to initialize the terminal if we're not rendering
return nil
}
if err := p.initInput(); err != nil {
return err
}
p.renderer.hideCursor()
return nil
}
// restoreTerminalState restores the terminal to the state prior to running the
// Bubble Tea program.
func (p *Program) restoreTerminalState() error {
if p.renderer != nil {
p.renderer.disableBracketedPaste()
p.renderer.showCursor()
p.disableMouse()
if p.renderer.reportFocus() {
p.renderer.disableReportFocus()
}
if p.renderer.altScreen() {
p.renderer.exitAltScreen()
// give the terminal a moment to catch up
time.Sleep(time.Millisecond * 10) //nolint:gomnd
}
}
return p.restoreInput()
}
// restoreInput restores the tty input to its original state.
func (p *Program) restoreInput() error {
if p.ttyInput != nil && p.previousTtyInputState != nil {
if err := term.Restore(p.ttyInput.Fd(), p.previousTtyInputState); err != nil {
return fmt.Errorf("error restoring console: %w", err)
}
}
if p.ttyOutput != nil && p.previousOutputState != nil {
if err := term.Restore(p.ttyOutput.Fd(), p.previousOutputState); err != nil {
return fmt.Errorf("error restoring console: %w", err)
}
}
return nil
}
// initCancelReader (re)commences reading inputs.
func (p *Program) initCancelReader(cancel bool) error {
if cancel && p.cancelReader != nil {
p.cancelReader.Cancel()
p.waitForReadLoop()
}
var err error
p.cancelReader, err = newInputReader(p.input, p.mouseMode)
if err != nil {
return fmt.Errorf("error creating cancelreader: %w", err)
}
p.readLoopDone = make(chan struct{})
go p.readLoop()
return nil
}
func (p *Program) readLoop() {
defer close(p.readLoopDone)
err := readInputs(p.ctx, p.msgs, p.cancelReader)
if !errors.Is(err, io.EOF) && !errors.Is(err, cancelreader.ErrCanceled) {
select {
case <-p.ctx.Done():
case p.errs <- err:
}
}
}
// waitForReadLoop waits for the cancelReader to finish its read loop.
func (p *Program) waitForReadLoop() {
select {
case <-p.readLoopDone:
case <-time.After(500 * time.Millisecond): //nolint:gomnd
// The read loop hangs, which means the input
// cancelReader's cancel function has returned true even
// though it was not able to cancel the read.
}
}
// checkResize detects the current size of the output and informs the program
// via a WindowSizeMsg.
func (p *Program) checkResize() {
if p.ttyOutput == nil {
// can't query window size
return
}
w, h, err := term.GetSize(p.ttyOutput.Fd())
if err != nil {
select {
case <-p.ctx.Done():
case p.errs <- err:
}
return
}
p.Send(WindowSizeMsg{
Width: w,
Height: h,
})
}

49
vendor/github.com/charmbracelet/bubbletea/tty_unix.go generated vendored Normal file
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@ -0,0 +1,49 @@
//go:build darwin || dragonfly || freebsd || linux || netbsd || openbsd || solaris || aix || zos
// +build darwin dragonfly freebsd linux netbsd openbsd solaris aix zos
package tea
import (
"fmt"
"os"
"os/signal"
"syscall"
"github.com/charmbracelet/x/term"
)
func (p *Program) initInput() (err error) {
// Check if input is a terminal
if f, ok := p.input.(term.File); ok && term.IsTerminal(f.Fd()) {
p.ttyInput = f
p.previousTtyInputState, err = term.MakeRaw(p.ttyInput.Fd())
if err != nil {
return fmt.Errorf("error entering raw mode: %w", err)
}
}
if f, ok := p.output.(term.File); ok && term.IsTerminal(f.Fd()) {
p.ttyOutput = f
}
return nil
}
func openInputTTY() (*os.File, error) {
f, err := os.Open("/dev/tty")
if err != nil {
return nil, fmt.Errorf("could not open a new TTY: %w", err)
}
return f, nil
}
const suspendSupported = true
// Send SIGTSTP to the entire process group.
func suspendProcess() {
c := make(chan os.Signal, 1)
signal.Notify(c, syscall.SIGCONT)
_ = syscall.Kill(0, syscall.SIGTSTP)
// blocks until a CONT happens...
<-c
}

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@ -0,0 +1,68 @@
//go:build windows
// +build windows
package tea
import (
"fmt"
"os"
"github.com/charmbracelet/x/term"
"golang.org/x/sys/windows"
)
func (p *Program) initInput() (err error) {
// Save stdin state and enable VT input
// We also need to enable VT
// input here.
if f, ok := p.input.(term.File); ok && term.IsTerminal(f.Fd()) {
p.ttyInput = f
p.previousTtyInputState, err = term.MakeRaw(p.ttyInput.Fd())
if err != nil {
return err
}
// Enable VT input
var mode uint32
if err := windows.GetConsoleMode(windows.Handle(p.ttyInput.Fd()), &mode); err != nil {
return fmt.Errorf("error getting console mode: %w", err)
}
if err := windows.SetConsoleMode(windows.Handle(p.ttyInput.Fd()), mode|windows.ENABLE_VIRTUAL_TERMINAL_INPUT); err != nil {
return fmt.Errorf("error setting console mode: %w", err)
}
}
// Save output screen buffer state and enable VT processing.
if f, ok := p.output.(term.File); ok && term.IsTerminal(f.Fd()) {
p.ttyOutput = f
p.previousOutputState, err = term.GetState(f.Fd())
if err != nil {
return err
}
var mode uint32
if err := windows.GetConsoleMode(windows.Handle(p.ttyOutput.Fd()), &mode); err != nil {
return fmt.Errorf("error getting console mode: %w", err)
}
if err := windows.SetConsoleMode(windows.Handle(p.ttyOutput.Fd()), mode|windows.ENABLE_VIRTUAL_TERMINAL_PROCESSING); err != nil {
return fmt.Errorf("error setting console mode: %w", err)
}
}
return
}
// Open the Windows equivalent of a TTY.
func openInputTTY() (*os.File, error) {
f, err := os.OpenFile("CONIN$", os.O_RDWR, 0o644)
if err != nil {
return nil, err
}
return f, nil
}
const suspendSupported = false
func suspendProcess() {}