forked from toolshed/abra
360
vendor/github.com/charmbracelet/bubbletea/key_windows.go
generated
vendored
Normal file
360
vendor/github.com/charmbracelet/bubbletea/key_windows.go
generated
vendored
Normal file
@ -0,0 +1,360 @@
|
||||
//go:build windows
|
||||
// +build windows
|
||||
|
||||
package tea
|
||||
|
||||
import (
|
||||
"context"
|
||||
"fmt"
|
||||
"io"
|
||||
|
||||
"github.com/erikgeiser/coninput"
|
||||
localereader "github.com/mattn/go-localereader"
|
||||
"github.com/muesli/cancelreader"
|
||||
)
|
||||
|
||||
func readInputs(ctx context.Context, msgs chan<- Msg, input io.Reader) error {
|
||||
if coninReader, ok := input.(*conInputReader); ok {
|
||||
return readConInputs(ctx, msgs, coninReader)
|
||||
}
|
||||
|
||||
return readAnsiInputs(ctx, msgs, localereader.NewReader(input))
|
||||
}
|
||||
|
||||
func readConInputs(ctx context.Context, msgsch chan<- Msg, con *conInputReader) error {
|
||||
var ps coninput.ButtonState // keep track of previous mouse state
|
||||
var ws coninput.WindowBufferSizeEventRecord // keep track of the last window size event
|
||||
for {
|
||||
events, err := coninput.ReadNConsoleInputs(con.conin, 16)
|
||||
if err != nil {
|
||||
if con.isCanceled() {
|
||||
return cancelreader.ErrCanceled
|
||||
}
|
||||
return fmt.Errorf("read coninput events: %w", err)
|
||||
}
|
||||
|
||||
for _, event := range events {
|
||||
var msgs []Msg
|
||||
switch e := event.Unwrap().(type) {
|
||||
case coninput.KeyEventRecord:
|
||||
if !e.KeyDown || e.VirtualKeyCode == coninput.VK_SHIFT {
|
||||
continue
|
||||
}
|
||||
|
||||
for i := 0; i < int(e.RepeatCount); i++ {
|
||||
eventKeyType := keyType(e)
|
||||
var runes []rune
|
||||
|
||||
// Add the character only if the key type is an actual character and not a control sequence.
|
||||
// This mimics the behavior in readAnsiInputs where the character is also removed.
|
||||
// We don't need to handle KeySpace here. See the comment in keyType().
|
||||
if eventKeyType == KeyRunes {
|
||||
runes = []rune{e.Char}
|
||||
}
|
||||
|
||||
msgs = append(msgs, KeyMsg{
|
||||
Type: eventKeyType,
|
||||
Runes: runes,
|
||||
Alt: e.ControlKeyState.Contains(coninput.LEFT_ALT_PRESSED | coninput.RIGHT_ALT_PRESSED),
|
||||
})
|
||||
}
|
||||
case coninput.WindowBufferSizeEventRecord:
|
||||
if e != ws {
|
||||
ws = e
|
||||
msgs = append(msgs, WindowSizeMsg{
|
||||
Width: int(e.Size.X),
|
||||
Height: int(e.Size.Y),
|
||||
})
|
||||
}
|
||||
case coninput.MouseEventRecord:
|
||||
event := mouseEvent(ps, e)
|
||||
if event.Type != MouseUnknown {
|
||||
msgs = append(msgs, event)
|
||||
}
|
||||
ps = e.ButtonState
|
||||
case coninput.FocusEventRecord, coninput.MenuEventRecord:
|
||||
// ignore
|
||||
default: // unknown event
|
||||
continue
|
||||
}
|
||||
|
||||
// Send all messages to the channel
|
||||
for _, msg := range msgs {
|
||||
select {
|
||||
case msgsch <- msg:
|
||||
case <-ctx.Done():
|
||||
err := ctx.Err()
|
||||
if err != nil {
|
||||
return fmt.Errorf("coninput context error: %w", err)
|
||||
}
|
||||
return err
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func mouseEventButton(p, s coninput.ButtonState) (button MouseButton, action MouseAction) {
|
||||
btn := p ^ s
|
||||
action = MouseActionPress
|
||||
if btn&s == 0 {
|
||||
action = MouseActionRelease
|
||||
}
|
||||
|
||||
if btn == 0 {
|
||||
switch {
|
||||
case s&coninput.FROM_LEFT_1ST_BUTTON_PRESSED > 0:
|
||||
button = MouseButtonLeft
|
||||
case s&coninput.FROM_LEFT_2ND_BUTTON_PRESSED > 0:
|
||||
button = MouseButtonMiddle
|
||||
case s&coninput.RIGHTMOST_BUTTON_PRESSED > 0:
|
||||
button = MouseButtonRight
|
||||
case s&coninput.FROM_LEFT_3RD_BUTTON_PRESSED > 0:
|
||||
button = MouseButtonBackward
|
||||
case s&coninput.FROM_LEFT_4TH_BUTTON_PRESSED > 0:
|
||||
button = MouseButtonForward
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
switch {
|
||||
case btn == coninput.FROM_LEFT_1ST_BUTTON_PRESSED: // left button
|
||||
button = MouseButtonLeft
|
||||
case btn == coninput.RIGHTMOST_BUTTON_PRESSED: // right button
|
||||
button = MouseButtonRight
|
||||
case btn == coninput.FROM_LEFT_2ND_BUTTON_PRESSED: // middle button
|
||||
button = MouseButtonMiddle
|
||||
case btn == coninput.FROM_LEFT_3RD_BUTTON_PRESSED: // unknown (possibly mouse backward)
|
||||
button = MouseButtonBackward
|
||||
case btn == coninput.FROM_LEFT_4TH_BUTTON_PRESSED: // unknown (possibly mouse forward)
|
||||
button = MouseButtonForward
|
||||
}
|
||||
|
||||
return button, action
|
||||
}
|
||||
|
||||
func mouseEvent(p coninput.ButtonState, e coninput.MouseEventRecord) MouseMsg {
|
||||
ev := MouseMsg{
|
||||
X: int(e.MousePositon.X),
|
||||
Y: int(e.MousePositon.Y),
|
||||
Alt: e.ControlKeyState.Contains(coninput.LEFT_ALT_PRESSED | coninput.RIGHT_ALT_PRESSED),
|
||||
Ctrl: e.ControlKeyState.Contains(coninput.LEFT_CTRL_PRESSED | coninput.RIGHT_CTRL_PRESSED),
|
||||
Shift: e.ControlKeyState.Contains(coninput.SHIFT_PRESSED),
|
||||
}
|
||||
switch e.EventFlags {
|
||||
case coninput.CLICK, coninput.DOUBLE_CLICK:
|
||||
ev.Button, ev.Action = mouseEventButton(p, e.ButtonState)
|
||||
if ev.Action == MouseActionRelease {
|
||||
ev.Type = MouseRelease
|
||||
}
|
||||
switch ev.Button {
|
||||
case MouseButtonLeft:
|
||||
ev.Type = MouseLeft
|
||||
case MouseButtonMiddle:
|
||||
ev.Type = MouseMiddle
|
||||
case MouseButtonRight:
|
||||
ev.Type = MouseRight
|
||||
case MouseButtonBackward:
|
||||
ev.Type = MouseBackward
|
||||
case MouseButtonForward:
|
||||
ev.Type = MouseForward
|
||||
}
|
||||
case coninput.MOUSE_WHEELED:
|
||||
if e.WheelDirection > 0 {
|
||||
ev.Button = MouseButtonWheelUp
|
||||
ev.Type = MouseWheelUp
|
||||
} else {
|
||||
ev.Button = MouseButtonWheelDown
|
||||
ev.Type = MouseWheelDown
|
||||
}
|
||||
case coninput.MOUSE_HWHEELED:
|
||||
if e.WheelDirection > 0 {
|
||||
ev.Button = MouseButtonWheelRight
|
||||
ev.Type = MouseWheelRight
|
||||
} else {
|
||||
ev.Button = MouseButtonWheelLeft
|
||||
ev.Type = MouseWheelLeft
|
||||
}
|
||||
case coninput.MOUSE_MOVED:
|
||||
ev.Button, _ = mouseEventButton(p, e.ButtonState)
|
||||
ev.Action = MouseActionMotion
|
||||
ev.Type = MouseMotion
|
||||
}
|
||||
|
||||
return ev
|
||||
}
|
||||
|
||||
func keyType(e coninput.KeyEventRecord) KeyType {
|
||||
code := e.VirtualKeyCode
|
||||
|
||||
shiftPressed := e.ControlKeyState.Contains(coninput.SHIFT_PRESSED)
|
||||
ctrlPressed := e.ControlKeyState.Contains(coninput.LEFT_CTRL_PRESSED | coninput.RIGHT_CTRL_PRESSED)
|
||||
|
||||
switch code {
|
||||
case coninput.VK_RETURN:
|
||||
return KeyEnter
|
||||
case coninput.VK_BACK:
|
||||
return KeyBackspace
|
||||
case coninput.VK_TAB:
|
||||
if shiftPressed {
|
||||
return KeyShiftTab
|
||||
}
|
||||
return KeyTab
|
||||
case coninput.VK_SPACE:
|
||||
return KeyRunes // this could be KeySpace but on unix space also produces KeyRunes
|
||||
case coninput.VK_ESCAPE:
|
||||
return KeyEscape
|
||||
case coninput.VK_UP:
|
||||
switch {
|
||||
case shiftPressed && ctrlPressed:
|
||||
return KeyCtrlShiftUp
|
||||
case shiftPressed:
|
||||
return KeyShiftUp
|
||||
case ctrlPressed:
|
||||
return KeyCtrlUp
|
||||
default:
|
||||
return KeyUp
|
||||
}
|
||||
case coninput.VK_DOWN:
|
||||
switch {
|
||||
case shiftPressed && ctrlPressed:
|
||||
return KeyCtrlShiftDown
|
||||
case shiftPressed:
|
||||
return KeyShiftDown
|
||||
case ctrlPressed:
|
||||
return KeyCtrlDown
|
||||
default:
|
||||
return KeyDown
|
||||
}
|
||||
case coninput.VK_RIGHT:
|
||||
switch {
|
||||
case shiftPressed && ctrlPressed:
|
||||
return KeyCtrlShiftRight
|
||||
case shiftPressed:
|
||||
return KeyShiftRight
|
||||
case ctrlPressed:
|
||||
return KeyCtrlRight
|
||||
default:
|
||||
return KeyRight
|
||||
}
|
||||
case coninput.VK_LEFT:
|
||||
switch {
|
||||
case shiftPressed && ctrlPressed:
|
||||
return KeyCtrlShiftLeft
|
||||
case shiftPressed:
|
||||
return KeyShiftLeft
|
||||
case ctrlPressed:
|
||||
return KeyCtrlLeft
|
||||
default:
|
||||
return KeyLeft
|
||||
}
|
||||
case coninput.VK_HOME:
|
||||
switch {
|
||||
case shiftPressed && ctrlPressed:
|
||||
return KeyCtrlShiftHome
|
||||
case shiftPressed:
|
||||
return KeyShiftHome
|
||||
case ctrlPressed:
|
||||
return KeyCtrlHome
|
||||
default:
|
||||
return KeyHome
|
||||
}
|
||||
case coninput.VK_END:
|
||||
switch {
|
||||
case shiftPressed && ctrlPressed:
|
||||
return KeyCtrlShiftEnd
|
||||
case shiftPressed:
|
||||
return KeyShiftEnd
|
||||
case ctrlPressed:
|
||||
return KeyCtrlEnd
|
||||
default:
|
||||
return KeyEnd
|
||||
}
|
||||
case coninput.VK_PRIOR:
|
||||
return KeyPgUp
|
||||
case coninput.VK_NEXT:
|
||||
return KeyPgDown
|
||||
case coninput.VK_DELETE:
|
||||
return KeyDelete
|
||||
default:
|
||||
switch {
|
||||
case e.ControlKeyState.Contains(coninput.LEFT_CTRL_PRESSED) && e.ControlKeyState.Contains(coninput.RIGHT_ALT_PRESSED):
|
||||
// AltGr is pressed, then it's a rune.
|
||||
fallthrough
|
||||
case !e.ControlKeyState.Contains(coninput.LEFT_CTRL_PRESSED) && !e.ControlKeyState.Contains(coninput.RIGHT_CTRL_PRESSED):
|
||||
return KeyRunes
|
||||
}
|
||||
|
||||
switch e.Char {
|
||||
case '@':
|
||||
return KeyCtrlAt
|
||||
case '\x01':
|
||||
return KeyCtrlA
|
||||
case '\x02':
|
||||
return KeyCtrlB
|
||||
case '\x03':
|
||||
return KeyCtrlC
|
||||
case '\x04':
|
||||
return KeyCtrlD
|
||||
case '\x05':
|
||||
return KeyCtrlE
|
||||
case '\x06':
|
||||
return KeyCtrlF
|
||||
case '\a':
|
||||
return KeyCtrlG
|
||||
case '\b':
|
||||
return KeyCtrlH
|
||||
case '\t':
|
||||
return KeyCtrlI
|
||||
case '\n':
|
||||
return KeyCtrlJ
|
||||
case '\v':
|
||||
return KeyCtrlK
|
||||
case '\f':
|
||||
return KeyCtrlL
|
||||
case '\r':
|
||||
return KeyCtrlM
|
||||
case '\x0e':
|
||||
return KeyCtrlN
|
||||
case '\x0f':
|
||||
return KeyCtrlO
|
||||
case '\x10':
|
||||
return KeyCtrlP
|
||||
case '\x11':
|
||||
return KeyCtrlQ
|
||||
case '\x12':
|
||||
return KeyCtrlR
|
||||
case '\x13':
|
||||
return KeyCtrlS
|
||||
case '\x14':
|
||||
return KeyCtrlT
|
||||
case '\x15':
|
||||
return KeyCtrlU
|
||||
case '\x16':
|
||||
return KeyCtrlV
|
||||
case '\x17':
|
||||
return KeyCtrlW
|
||||
case '\x18':
|
||||
return KeyCtrlX
|
||||
case '\x19':
|
||||
return KeyCtrlY
|
||||
case '\x1a':
|
||||
return KeyCtrlZ
|
||||
case '\x1b':
|
||||
return KeyCtrlOpenBracket // KeyEscape
|
||||
case '\x1c':
|
||||
return KeyCtrlBackslash
|
||||
case '\x1f':
|
||||
return KeyCtrlUnderscore
|
||||
}
|
||||
|
||||
switch code {
|
||||
case coninput.VK_OEM_4:
|
||||
return KeyCtrlOpenBracket
|
||||
case coninput.VK_OEM_6:
|
||||
return KeyCtrlCloseBracket
|
||||
}
|
||||
|
||||
return KeyRunes
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user