Merge branch 'main' into multiline-string-support

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John Barton 2023-01-27 12:03:06 +11:00 committed by GitHub
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8 changed files with 125 additions and 87 deletions

10
.github/dependabot.yml vendored Normal file
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@ -0,0 +1,10 @@
version: 2
updates:
- package-ecosystem: "gomod"
directory: /
schedule:
interval: "daily"
- package-ecosystem: "github-actions"
directory: "/"
schedule:
interval: "daily"

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@ -8,56 +8,13 @@ jobs:
strategy:
fail-fast: false
matrix:
go: [ '1.17', '1.16', '1.15', '1.14' ]
go: [ '1.18', '1.17', '1.16', '1.15' ]
os: [ ubuntu-latest, macOS-latest, windows-latest ]
name: ${{ matrix.os }} Go ${{ matrix.go }} Tests
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v3
- name: Setup go
uses: actions/setup-go@v2
uses: actions/setup-go@v3
with:
go-version: ${{ matrix.go }}
- run: go test
test-non-amd64:
strategy:
fail-fast: false
matrix:
arch:
# For some reasons this is segfaulting on go env
# - name: IBM Z and LinuxONE
# architecture: "s390x"
- name: POWER8
architecture: "ppc64le"
runs-on: ubuntu-latest
name: Test on ${{ matrix.arch.name }}
steps:
- uses: actions/checkout@v2
- uses: uraimo/run-on-arch-action@master
with:
arch: ${{ matrix.arch.architecture }}
distro: ubuntu20.04
env: | # YAML pipe
GOARCH: ${{ matrix.arch.architecture }}
CGO_ENABLED: 0
GOINSECURE: "**/*"
run: |
apt-get update
apt-get install -q -y curl wget git
latestGo=$(curl "https://golang.org/VERSION?m=text")
wget "https://dl.google.com/go/${latestGo}.linux-${GOARCH}.tar.gz"
rm -f $(which go)
rm -rf /usr/local/go
tar -C /usr/local -xzf "${latestGo}.linux-${GOARCH}.tar.gz"
export PATH=/usr/local/go/bin:$PATH
printf "Using go at: $(which go)\n"
printf "Go version: $(go version)\n"
printf "\n\nGo environment:\n\n"
go env
printf "\n\nSystem environment:\n\n"
env
go get -v -t -d ./...
go test ./...
cd ./cmd/godotenv
go build -trimpath -ldflags="-w -s" -v

72
.github/workflows/codeql-analysis.yml vendored Normal file
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@ -0,0 +1,72 @@
# For most projects, this workflow file will not need changing; you simply need
# to commit it to your repository.
#
# You may wish to alter this file to override the set of languages analyzed,
# or to provide custom queries or build logic.
#
# ******** NOTE ********
# We have attempted to detect the languages in your repository. Please check
# the `language` matrix defined below to confirm you have the correct set of
# supported CodeQL languages.
#
name: "CodeQL"
on:
push:
branches: [ "main" ]
pull_request:
# The branches below must be a subset of the branches above
branches: [ "main" ]
schedule:
- cron: '31 4 * * 2'
jobs:
analyze:
name: Analyze
runs-on: ubuntu-latest
permissions:
actions: read
contents: read
security-events: write
strategy:
fail-fast: false
matrix:
language: [ 'go' ]
# CodeQL supports [ 'cpp', 'csharp', 'go', 'java', 'javascript', 'python', 'ruby' ]
# Learn more about CodeQL language support at https://aka.ms/codeql-docs/language-support
steps:
- name: Checkout repository
uses: actions/checkout@v3
# Initializes the CodeQL tools for scanning.
- name: Initialize CodeQL
uses: github/codeql-action/init@v2
with:
languages: ${{ matrix.language }}
# If you wish to specify custom queries, you can do so here or in a config file.
# By default, queries listed here will override any specified in a config file.
# Prefix the list here with "+" to use these queries and those in the config file.
# Details on CodeQL's query packs refer to : https://docs.github.com/en/code-security/code-scanning/automatically-scanning-your-code-for-vulnerabilities-and-errors/configuring-code-scanning#using-queries-in-ql-packs
# queries: security-extended,security-and-quality
# Autobuild attempts to build any compiled languages (C/C++, C#, or Java).
# If this step fails, then you should remove it and run the build manually (see below)
- name: Autobuild
uses: github/codeql-action/autobuild@v2
# Command-line programs to run using the OS shell.
# 📚 See https://docs.github.com/en/actions/using-workflows/workflow-syntax-for-github-actions#jobsjob_idstepsrun
# If the Autobuild fails above, remove it and uncomment the following three lines.
# modify them (or add more) to build your code if your project, please refer to the EXAMPLE below for guidance.
# - run: |
# echo "Run, Build Application using script"
# ./location_of_script_within_repo/buildscript.sh
- name: Perform CodeQL Analysis
uses: github/codeql-action/analyze@v2

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@ -11,11 +11,11 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: Checkout code
uses: actions/checkout@v2
uses: actions/checkout@v3
- name: Generate build files
uses: thatisuday/go-cross-build@v1
uses: thatisuday/go-cross-build@v1.0.2
with:
platforms: 'linux/amd64, linux/ppc64le, darwin/amd64, windows/amd64'
platforms: 'linux/amd64, linux/ppc64le, darwin/amd64, darwin/arm64, windows/amd64'
package: 'cmd/godotenv'
name: 'godotenv'
compress: 'true'
@ -29,4 +29,3 @@ jobs:
file: dist/*
file_glob: true
overwrite: true

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@ -1,6 +1,6 @@
# GoDotEnv ![CI](https://github.com/joho/godotenv/workflows/CI/badge.svg) [![Go Report Card](https://goreportcard.com/badge/github.com/joho/godotenv)](https://goreportcard.com/report/github.com/joho/godotenv)
A Go (golang) port of the Ruby dotenv project (which loads env vars from a .env file)
A Go (golang) port of the Ruby [dotenv](https://github.com/bkeepers/dotenv) project (which loads env vars from a .env file).
From the original Library:
@ -8,9 +8,9 @@ From the original Library:
>
> But it is not always practical to set environment variables on development machines or continuous integration servers where multiple projects are run. Dotenv load variables from a .env file into ENV when the environment is bootstrapped.
It can be used as a library (for loading in env for your own daemons etc) or as a bin command.
It can be used as a library (for loading in env for your own daemons etc.) or as a bin command.
There is test coverage and CI for both linuxish and windows environments, but I make no guarantees about the bin version working on windows.
There is test coverage and CI for both linuxish and Windows environments, but I make no guarantees about the bin version working on Windows.
## Installation
@ -21,6 +21,13 @@ go get github.com/joho/godotenv
```
or if you want to use it as a bin command
go >= 1.17
```shell
go install github.com/joho/godotenv/cmd/godotenv@latest
```
go < 1.17
```shell
go get github.com/joho/godotenv/cmd/godotenv
```
@ -40,9 +47,10 @@ Then in your Go app you can do something like
package main
import (
"github.com/joho/godotenv"
"log"
"os"
"github.com/joho/godotenv"
)
func main() {
@ -163,9 +171,17 @@ content, err := godotenv.Marshal(env)
## Contributing
Contributions are most welcome! The parser itself is pretty stupidly naive and I wouldn't be surprised if it breaks with edge cases.
Contributions are welcome, but with some caveats.
*code changes without tests will not be accepted*
This library has been declared feature complete (see [#182](https://github.com/joho/godotenv/issues/182) for background) and will not be accepting issues or pull requests adding new functionality or breaking the library API.
Contributions would be gladly accepted that:
* bring this library's parsing into closer compatibility with the mainline dotenv implementations, in particular [Ruby's dotenv](https://github.com/bkeepers/dotenv) and [Node.js' dotenv](https://github.com/motdotla/dotenv)
* keep the library up to date with the go ecosystem (ie CI bumps, documentation changes, changes in the core libraries)
* bug fixes for use cases that pertain to the library's purpose of easing development of codebases deployed into twelve factor environments
*code changes without tests and references to peer dotenv implementations will not be accepted*
1. Fork it
2. Create your feature branch (`git checkout -b my-new-feature`)
@ -179,10 +195,6 @@ Releases should follow [Semver](http://semver.org/) though the first couple of r
Use [annotated tags for all releases](https://github.com/joho/godotenv/issues/30). Example `git tag -a v1.2.1`
## CI
Linux: [![Build Status](https://travis-ci.org/joho/godotenv.svg?branch=master)](https://travis-ci.org/joho/godotenv) Windows: [![Build status](https://ci.appveyor.com/api/projects/status/9v40vnfvvgde64u4)](https://ci.appveyor.com/project/joho/godotenv)
## Who?
The original library [dotenv](https://github.com/bkeepers/dotenv) was written by [Brandon Keepers](http://opensoul.org/), and this port was done by [John Barton](https://johnbarton.co/) based off the tests/fixtures in the original library.

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@ -1,6 +1,6 @@
// Package godotenv is a go port of the ruby dotenv library (https://github.com/bkeepers/dotenv)
//
// Examples/readme can be found on the github page at https://github.com/joho/godotenv
// Examples/readme can be found on the GitHub page at https://github.com/joho/godotenv
//
// The TL;DR is that you make a .env file that looks something like
//
@ -40,15 +40,15 @@ func Parse(r io.Reader) (map[string]string, error) {
// Load will read your env file(s) and load them into ENV for this process.
//
// Call this function as close as possible to the start of your program (ideally in main)
// Call this function as close as possible to the start of your program (ideally in main).
//
// If you call Load without any args it will default to loading .env in the current path
// If you call Load without any args it will default to loading .env in the current path.
//
// You can otherwise tell it which files to load (there can be more than one) like
// You can otherwise tell it which files to load (there can be more than one) like:
//
// godotenv.Load("fileone", "filetwo")
//
// It's important to note that it WILL NOT OVERRIDE an env variable that already exists - consider the .env file to set dev vars or sensible defaults
// It's important to note that it WILL NOT OVERRIDE an env variable that already exists - consider the .env file to set dev vars or sensible defaults.
func Load(filenames ...string) (err error) {
filenames = filenamesOrDefault(filenames)
@ -63,15 +63,15 @@ func Load(filenames ...string) (err error) {
// Overload will read your env file(s) and load them into ENV for this process.
//
// Call this function as close as possible to the start of your program (ideally in main)
// Call this function as close as possible to the start of your program (ideally in main).
//
// If you call Overload without any args it will default to loading .env in the current path
// If you call Overload without any args it will default to loading .env in the current path.
//
// You can otherwise tell it which files to load (there can be more than one) like
// You can otherwise tell it which files to load (there can be more than one) like:
//
// godotenv.Overload("fileone", "filetwo")
//
// It's important to note this WILL OVERRIDE an env variable that already exists - consider the .env file to forcefilly set all vars.
// It's important to note this WILL OVERRIDE an env variable that already exists - consider the .env file to forcefully set all vars.
func Overload(filenames ...string) (err error) {
filenames = filenamesOrDefault(filenames)
@ -108,20 +108,13 @@ func Read(filenames ...string) (envMap map[string]string, err error) {
// Unmarshal reads an env file from a string, returning a map of keys and values.
func Unmarshal(str string) (envMap map[string]string, err error) {
return UnmarshalBytes([]byte(str))
}
// UnmarshalBytes parses env file from byte slice of chars, returning a map of keys and values.
func UnmarshalBytes(src []byte) (map[string]string, error) {
out := make(map[string]string)
err := parseBytes(src, out)
return out, err
return Parse(strings.NewReader(str))
}
// Exec loads env vars from the specified filenames (empty map falls back to default)
// then executes the cmd specified.
//
// Simply hooks up os.Stdin/err/out to the command and calls Run()
// Simply hooks up os.Stdin/err/out to the command and calls Run().
//
// If you want more fine grained control over your command it's recommended
// that you use `Load()` or `Read()` and the `os/exec` package yourself.
@ -137,7 +130,7 @@ func Exec(filenames []string, cmd string, cmdArgs []string) error {
return command.Run()
}
// Write serializes the given environment and writes it to a file
// Write serializes the given environment and writes it to a file.
func Write(envMap map[string]string, filename string) error {
content, err := Marshal(envMap)
if err != nil {

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@ -131,7 +131,7 @@ func TestLoadDoesNotOverride(t *testing.T) {
loadEnvAndCompareValues(t, Load, envFileName, expectedValues, presets)
}
func TestOveroadDoesOverride(t *testing.T) {
func TestOverloadDoesOverride(t *testing.T) {
envFileName := "fixtures/plain.env"
// ensure NO overload
@ -357,11 +357,11 @@ func TestParsing(t *testing.T) {
// expect(env('FOO="bar\nbaz"')).to eql('FOO' => "bar\nbaz")
parseAndCompare(t, `FOO="bar\nbaz"`, "FOO", "bar\nbaz")
// it 'parses varibales with "." in the name' do
// it 'parses variables with "." in the name' do
// expect(env('FOO.BAR=foobar')).to eql('FOO.BAR' => 'foobar')
parseAndCompare(t, "FOO.BAR=foobar", "FOO.BAR", "foobar")
// it 'parses varibales with several "=" in the value' do
// it 'parses variables with several "=" in the value' do
// expect(env('FOO=foobar=')).to eql('FOO' => 'foobar=')
parseAndCompare(t, "FOO=foobar=", "FOO", "foobar=")

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@ -1,5 +0,0 @@
{
"extends": [
"config:base"
]
}