forked from toolshed/abra
82
vendor/github.com/erikgeiser/coninput/mode.go
generated
vendored
Normal file
82
vendor/github.com/erikgeiser/coninput/mode.go
generated
vendored
Normal file
@ -0,0 +1,82 @@
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//go:build windows
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// +build windows
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package coninput
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import (
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"strings"
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"golang.org/x/sys/windows"
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)
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// AddInputModes returns the given mode with one or more additional modes enabled.
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func AddInputModes(mode uint32, enableModes ...uint32) uint32 {
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for _, enableMode := range enableModes {
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mode |= enableMode
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}
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return mode
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}
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// RemoveInputModes returns the given mode with one or more additional modes disabled.
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func RemoveInputModes(mode uint32, disableModes ...uint32) uint32 {
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for _, disableMode := range disableModes {
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mode &^= disableMode
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}
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return mode
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}
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// ToggleInputModes returns the given mode with one or more additional modes toggeled.
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func ToggleInputModes(mode uint32, toggleModes ...uint32) uint32 {
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for _, toggeMode := range toggleModes {
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mode ^= toggeMode
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}
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return mode
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}
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var inputModes = []struct {
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mode uint32
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name string
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}{
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{mode: windows.ENABLE_ECHO_INPUT, name: "ENABLE_ECHO_INPUT"},
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{mode: windows.ENABLE_INSERT_MODE, name: "ENABLE_INSERT_MODE"},
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{mode: windows.ENABLE_LINE_INPUT, name: "ENABLE_LINE_INPUT"},
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{mode: windows.ENABLE_MOUSE_INPUT, name: "ENABLE_MOUSE_INPUT"},
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{mode: windows.ENABLE_PROCESSED_INPUT, name: "ENABLE_PROCESSED_INPUT"},
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{mode: windows.ENABLE_QUICK_EDIT_MODE, name: "ENABLE_QUICK_EDIT_MODE"},
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{mode: windows.ENABLE_WINDOW_INPUT, name: "ENABLE_WINDOW_INPUT"},
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{mode: windows.ENABLE_VIRTUAL_TERMINAL_INPUT, name: "ENABLE_VIRTUAL_TERMINAL_INPUT"},
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}
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// ListInputMode returnes the isolated enabled input modes as a list.
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func ListInputModes(mode uint32) []uint32 {
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modes := []uint32{}
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for _, inputMode := range inputModes {
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if mode&inputMode.mode > 0 {
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modes = append(modes, inputMode.mode)
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}
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}
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return modes
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}
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// ListInputMode returnes the isolated enabled input mode names as a list.
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func ListInputModeNames(mode uint32) []string {
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modes := []string{}
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for _, inputMode := range inputModes {
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if mode&inputMode.mode > 0 {
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modes = append(modes, inputMode.name)
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}
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}
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return modes
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}
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// DescribeInputMode returns a string containing the names of each enabled input mode.
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func DescribeInputMode(mode uint32) string {
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return strings.Join(ListInputModeNames(mode), "|")
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||||
}
|
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