forked from coop-cloud-mirrors/godotenv
Update readme
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16
README.md
16
README.md
@ -31,13 +31,17 @@ import (
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"os"
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)
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err := godotenv.Load()
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if err != nil {
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os.Fatal("Error loading .env file")
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}
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func main() {
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err := godotenv.Load()
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if err != nil {
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os.Fatal("Error loading .env file")
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}
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s3Bucket := os.Getenv("S3_BUCKET")
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secretKey := os.Getenv("SECRET_KEY")
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s3Bucket := os.Getenv("S3_BUCKET")
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secretKey := os.Getenv("SECRET_KEY")
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// now do something with s3 or whatever
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}
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```
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While `.env` in the project root is the default, you don't have to be constrained
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