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			fix-godoc-
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
| 758dea7629 | 
							
								
								
									
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								godotenv.go
									
									
									
									
									
								
							
							
						
						
									
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								godotenv.go
									
									
									
									
									
								
							| @ -30,15 +30,15 @@ const doubleQuoteSpecialChars = "\\\n\r\"!$`" | ||||
|  | ||||
| // Load will read your env file(s) and load them into ENV for this process. | ||||
| // | ||||
| // Call this function as close as possible to the start of your program (ideally in main) | ||||
| // Call this function as close as possible to the start of your program (ideally in main). | ||||
| // | ||||
| // If you call Load without any args it will default to loading .env in the current path | ||||
| // If you call Load without any args it will default to loading .env in the current path. | ||||
| // | ||||
| // You can otherwise tell it which files to load (there can be more than one) like | ||||
| // You can otherwise tell it which files to load (there can be more than one) like: | ||||
| // | ||||
| //		godotenv.Load("fileone", "filetwo") | ||||
| // | ||||
| // It's important to note that it WILL NOT OVERRIDE an env variable that already exists - consider the .env file to set dev vars or sensible defaults | ||||
| // It's important to note that it WILL NOT OVERRIDE an env variable that already exists - consider the .env file to set dev vars or sensible defaults. | ||||
| func Load(filenames ...string) (err error) { | ||||
| 	filenames = filenamesOrDefault(filenames) | ||||
|  | ||||
| @ -53,11 +53,11 @@ func Load(filenames ...string) (err error) { | ||||
|  | ||||
| // Overload will read your env file(s) and load them into ENV for this process. | ||||
| // | ||||
| // Call this function as close as possible to the start of your program (ideally in main) | ||||
| // Call this function as close as possible to the start of your program (ideally in main). | ||||
| // | ||||
| // If you call Overload without any args it will default to loading .env in the current path | ||||
| // If you call Overload without any args it will default to loading .env in the current path. | ||||
| // | ||||
| // You can otherwise tell it which files to load (there can be more than one) like | ||||
| // You can otherwise tell it which files to load (there can be more than one) like: | ||||
| // | ||||
| //		godotenv.Overload("fileone", "filetwo") | ||||
| // | ||||
| @ -124,7 +124,7 @@ func Parse(r io.Reader) (envMap map[string]string, err error) { | ||||
| 	return | ||||
| } | ||||
|  | ||||
| //Unmarshal reads an env file from a string, returning a map of keys and values. | ||||
| // Unmarshal reads an env file from a string, returning a map of keys and values. | ||||
| func Unmarshal(str string) (envMap map[string]string, err error) { | ||||
| 	return Parse(strings.NewReader(str)) | ||||
| } | ||||
| @ -132,7 +132,7 @@ func Unmarshal(str string) (envMap map[string]string, err error) { | ||||
| // Exec loads env vars from the specified filenames (empty map falls back to default) | ||||
| // then executes the cmd specified. | ||||
| // | ||||
| // Simply hooks up os.Stdin/err/out to the command and calls Run() | ||||
| // Simply hooks up os.Stdin/err/out to the command and calls Run(). | ||||
| // | ||||
| // If you want more fine grained control over your command it's recommended | ||||
| // that you use `Load()` or `Read()` and the `os/exec` package yourself. | ||||
| @ -146,7 +146,7 @@ func Exec(filenames []string, cmd string, cmdArgs []string) error { | ||||
| 	return command.Run() | ||||
| } | ||||
|  | ||||
| // Write serializes the given environment and writes it to a file | ||||
| // Write serializes the given environment and writes it to a file. | ||||
| func Write(envMap map[string]string, filename string) error { | ||||
| 	content, err := Marshal(envMap) | ||||
| 	if err != nil { | ||||
|  | ||||
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