feat: improved deploy progress reporting
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continuous-integration/drone/push Build is passing
See #478
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132
vendor/github.com/muesli/ansi/compressor/writer.go
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vendored
Normal file
132
vendor/github.com/muesli/ansi/compressor/writer.go
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vendored
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package compressor
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import (
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"bytes"
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"io"
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"unicode/utf8"
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"github.com/muesli/ansi"
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)
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type Writer struct {
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Forward io.Writer
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ansi bool
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ansiseq bytes.Buffer
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lastseq bytes.Buffer
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prevlastseq bytes.Buffer
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resetreq bool
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runeBuf []byte
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compressed int
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uncompressed int
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}
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// Bytes is shorthand for declaring a new default compressor instance,
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// used to immediately compress a byte slice.
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func Bytes(b []byte) []byte {
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var buf bytes.Buffer
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f := Writer{
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Forward: &buf,
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}
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_, _ = f.Write(b)
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_ = f.Close()
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return buf.Bytes()
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}
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// String is shorthand for declaring a new default compressor instance,
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// used to immediately compress a string.
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func String(s string) string {
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return string(Bytes([]byte(s)))
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}
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// Write is used to write content to the ANSI buffer.
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func (w *Writer) Write(b []byte) (int, error) {
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w.uncompressed += len(b)
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for _, c := range string(b) {
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if c == ansi.Marker {
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// ANSI escape sequence
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w.ansi = true
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_, _ = w.ansiseq.WriteRune(c)
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} else if w.ansi {
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_, _ = w.ansiseq.WriteRune(c)
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if ansi.IsTerminator(c) {
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// ANSI sequence terminated
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w.ansi = false
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terminated := false
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if bytes.HasSuffix(w.ansiseq.Bytes(), []byte("[0m")) {
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// reset sequence
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w.prevlastseq.Reset()
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w.prevlastseq.Write(w.lastseq.Bytes())
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w.lastseq.Reset()
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terminated = true
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w.resetreq = true
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} else if c == 'm' {
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// color code
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_, _ = w.lastseq.Write(w.ansiseq.Bytes())
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}
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if !terminated {
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// did we reset the sequence just to restore it again?
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if bytes.Equal(w.ansiseq.Bytes(), w.prevlastseq.Bytes()) {
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w.resetreq = false
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w.ansiseq.Reset()
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}
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w.prevlastseq.Reset()
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if w.resetreq {
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w.ResetAnsi()
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}
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_, _ = w.Forward.Write(w.ansiseq.Bytes())
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w.compressed += w.ansiseq.Len()
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}
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w.ansiseq.Reset()
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}
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} else {
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if w.resetreq {
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w.ResetAnsi()
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}
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_, err := w.writeRune(c)
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if err != nil {
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return 0, err
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}
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}
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}
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return len(b), nil
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}
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func (w *Writer) writeRune(r rune) (int, error) {
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if w.runeBuf == nil {
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w.runeBuf = make([]byte, utf8.UTFMax)
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}
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n := utf8.EncodeRune(w.runeBuf, r)
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w.compressed += n
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return w.Forward.Write(w.runeBuf[:n])
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}
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// Close finishes the compression operation. Always call it before trying to
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// retrieve the final result.
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func (w *Writer) Close() error {
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if w.resetreq {
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w.ResetAnsi()
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}
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// log.Println("Written uncompressed: ", w.uncompressed)
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// log.Println("Written compressed: ", w.compressed)
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return nil
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}
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func (w *Writer) ResetAnsi() {
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w.prevlastseq.Reset()
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_, _ = w.Forward.Write([]byte("\x1b[0m"))
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w.resetreq = false
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}
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