Update thecodingmachine/workadventure-front Docker tag to v1.4.1 (main) #7

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renovate-bot merged 1 commits from renovate/main-docker-thecodingmachine-workadventure-front-1.x into main 2021-06-23 07:03:41 +00:00
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This PR contains the following updates:

Package Update Change
thecodingmachine/workadventure-front minor v1.3.15 -> v1.4.1

Release Notes

thecodingmachine/workadventure

v1.4.1

Compare Source

Bugfixes:

v1.4.0

Compare Source

Major new release including new features and improvements.
  • Improved mobile phone support 📱
  • Improved performances 🚀
  • Send emotes 😄
  • Configure a contact card 📖
  • Redesigned intermediate scenes (choose your name / select your woka / customize your woka / turn on your camera) 🖌️
BREAKING CHANGES
  • Scripting API:
    • Changed function names: restorePlayerControl => restorePlayerControls, disablePlayerControl => disablePlayerControls.
      Please keep in mind that the scripting API is still experimental. Some breaking changes can occur in it until we mark it as stable.
Updates
  • Added the emote feature to WorkAdventure. (@​Kharhamel, @​Tabascoeye)

    • The emote menu can be opened by clicking on your character.
    • Clicking on one of its element will close the menu and play an emote above your character.
    • This emote can be seen by other players.
  • Player names were improved. (@​Kharhamel)

    • We now create a GameObject.Text instead of GameObject.BitmapText
    • now use the 'Press Start 2P' font family and added an outline
    • As a result, we can now allow non-standard letters like french accents or chinese characters!
  • Added the contact card feature. (@​Kharhamel)

    • Click on another player to see its contact info.
    • Premium-only feature unfortunately. I need to find a way to make it available for all.
    • If no contact data is found (either because the user is anonymous or because no admin backend), display an error card.
  • Mobile support has been improved

    • WorkAdventure automatically sets the zoom level based on the viewport size to ensure a sensible size of the map is visible, whatever the viewport used
    • Mouse wheel support to zoom in / out
    • Pinch support on mobile to zoom in / out
    • Improved virtual joystick size (adapts to the zoom level)
  • Redesigned intermediate scenes

    • Redesigned Select Companion scene
    • Redesigned Enter Your Name scene
      • Added a new DISPLAY_TERMS_OF_USE environment variable to trigger the display of terms of use
  • New scripting API features:

    • Use WA.loadSound(): Sound to load / play / stop a sound
Bug Fixes
  • Pinch gesture does no longer move the character

Configuration

📅 Schedule: At any time (no schedule defined).

🚦 Automerge: Enabled.

♻️ Rebasing: Whenever PR becomes conflicted, or you tick the rebase/retry checkbox.

🔕 Ignore: Close this PR and you won't be reminded about this update again.


  • If you want to rebase/retry this PR, check this box.

This PR has been generated by Renovate Bot.

This PR contains the following updates: | Package | Update | Change | |---|---|---| | [thecodingmachine/workadventure-front](https://github.com/thecodingmachine/workadventure) | minor | `v1.3.15` -> `v1.4.1` | --- ### Release Notes <details> <summary>thecodingmachine/workadventure</summary> ### [`v1.4.1`](https://github.com/thecodingmachine/workadventure/releases/v1.4.1) [Compare Source](https://github.com/thecodingmachine/workadventure/compare/v1.4.0...v1.4.1) Bugfixes: - [#&#8203;1207](https://github.com/thecodingmachine/workadventure/issues/1207) Loading errors after the preload stage should not crash the game anymore ([@&#8203;Kharhamel](https://github.com/Kharhamel)) ### [`v1.4.0`](https://github.com/thecodingmachine/workadventure/releases/v1.4.0) [Compare Source](https://github.com/thecodingmachine/workadventure/compare/v1.3.15...v1.4.0) ##### Major new release including new features and improvements. - Improved mobile phone support :iphone: - Improved performances :rocket: - Send emotes :smile: - Configure a contact card :book: - Redesigned intermediate scenes (choose your name / select your woka / customize your woka / turn on your camera) :paintbrush: ##### BREAKING CHANGES - Scripting API: - Changed function names: `restorePlayerControl` => `restorePlayerControls`, `disablePlayerControl` => `disablePlayerControls`. Please keep in mind that the scripting API is still experimental. Some breaking changes can occur in it until we mark it as stable. ##### Updates - Added the emote feature to WorkAdventure. ([@&#8203;Kharhamel](https://github.com/Kharhamel), [@&#8203;Tabascoeye](https://github.com/Tabascoeye)) - The emote menu can be opened by clicking on your character. - Clicking on one of its element will close the menu and play an emote above your character. - This emote can be seen by other players. - Player names were improved. ([@&#8203;Kharhamel](https://github.com/Kharhamel)) - We now create a GameObject.Text instead of GameObject.BitmapText - now use the 'Press Start 2P' font family and added an outline - As a result, we can now allow non-standard letters like french accents or chinese characters! - Added the contact card feature. ([@&#8203;Kharhamel](https://github.com/Kharhamel)) - Click on another player to see its contact info. - Premium-only feature unfortunately. I need to find a way to make it available for all. - If no contact data is found (either because the user is anonymous or because no admin backend), display an error card. - Mobile support has been improved - WorkAdventure automatically sets the zoom level based on the viewport size to ensure a sensible size of the map is visible, whatever the viewport used - Mouse wheel support to zoom in / out - Pinch support on mobile to zoom in / out - Improved virtual joystick size (adapts to the zoom level) - Redesigned intermediate scenes - Redesigned Select Companion scene - Redesigned Enter Your Name scene - Added a new `DISPLAY_TERMS_OF_USE` environment variable to trigger the display of terms of use - New scripting API features: - Use `WA.loadSound(): Sound` to load / play / stop a sound ##### Bug Fixes - Pinch gesture does no longer move the character </details> --- ### Configuration :date: **Schedule**: At any time (no schedule defined). :vertical_traffic_light: **Automerge**: Enabled. :recycle: **Rebasing**: Whenever PR becomes conflicted, or you tick the rebase/retry checkbox. :no_bell: **Ignore**: Close this PR and you won't be reminded about this update again. --- - [ ] <!-- rebase-check -->If you want to rebase/retry this PR, check this box. --- This PR has been generated by [Renovate Bot](https://github.com/renovatebot/renovate).
renovate-bot added 1 commit 2021-06-23 07:03:41 +00:00
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ad7f65e814
Update thecodingmachine/workadventure-front Docker tag to v1.4.1
renovate-bot merged commit ad7f65e814 into main 2021-06-23 07:03:41 +00:00
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Reference: coop-cloud/workadventure#7
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